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Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics. | Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or their unique [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics. | ||
In exchange for these advantages, stealth bombers are glass cannons with weak [[Tanking|tank]] and slow base align-to-warp time. Torpedos are most effective against [[Battleships|battleships]], less effective against [[Cruisers|cruisers]], and struggle to apply damage to enemy combat frigates. Stealth bombers also have high skill requirements to fly effectively due to tight fitting requirements. | In exchange for these advantages, stealth bombers are glass cannons with weak [[Tanking|tank]] and slow base align-to-warp time. Torpedos are most effective against [[Battleships|battleships]], less effective against [[Cruisers|cruisers]], and struggle to apply damage to enemy combat frigates. Stealth bombers also have high skill requirements to fly effectively due to tight fitting requirements. | ||
This combination of attributes | This combination of attributes gives stealth bombers a fun and unique playstyle. | ||
== Stealth Bomber Comparison == | == Stealth Bomber Comparison == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Ship !! Damage Type !! CPU !! Powergrid !! High Slots !! Mid Slots !! Low Slots | ||
|- | |- | ||
| {{sh|Hound}} || {{Co|#f8e97c|Explosive}} || 310 || 40 || 5 || 3 || 3 | | {{sh|Hound}} || {{Co|#f8e97c|Explosive}} || 310 || 40 || 5 || 3 || 3 | ||
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=== Essentials === | === Essentials === | ||
Regardless of role, there are some modules that will always be used: | Regardless of role, there are some modules that will always be used: | ||
* Covert Ops Cloaking Device II: | * Covert Ops Cloaking Device II: The Stealth in Stealth Bomber. There is no reason to undock a stealth bomber without one. | ||
* Torpedo Launchers: The Bomber in Stealth Bomber. If you aren't planning to shoot anything there are better ship options, such as a [[Frigates#Covert_Ops_2|covert ops frigate]]. | |||
* Afterburner or Microwarpdrive: Due to their slow base velocity, stealth bombers require a propulsion module. | * Afterburner or Microwarpdrive: Due to their slow base velocity, stealth bombers require a propulsion module. | ||
=== General | === General Considerations === | ||
==== Solo Hunting ==== | ==== Solo Hunting ==== | ||
Flying solo means providing your own EWAR, damage, and scouting. | |||
==== Small Gang ==== | ==== Small Gang ==== | ||
In a small gang, a bomber can be fit to complement your other pilots. This can mean leaning the fit towards damage, EWAR, or scouting, while still keeping things somewhat generalized and self-sufficient for when things go wrong. | |||
==== Fleet Support ==== | ==== Fleet Support ==== | ||
A fleet support bomber takes the role of scout or covert ops cyno ship, while still being able to contribute significant damage against large targets. | |||
==== Bombers Wing ==== | ==== Bombers Wing ==== | ||
Flying in a dedicated bomber fleet generally involves a fleet doctrine with a pre-made loadout. All ships in a bomber fleet must use bombs with the same damage type, otherwise the bombs will blow each other up. | |||
=== Modules In Depth === | === Modules In Depth === | ||
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**Focused Void Bombs: Similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships. | **Focused Void Bombs: Similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships. | ||
**Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types. | **Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types. | ||
==== Missile Launchers ==== | |||
==== Missiles ==== | |||
==== Missile Damage ==== | |||
==== Bomb Launchers ==== | |||
==== Probe Launchers ==== | ==== Probe Launchers ==== | ||
* Core probe | |||
* Combat probe | |||
==== Cloaking Device ==== | ==== Cloaking Device ==== | ||
Bomber specific cloaking device notes. | |||
==== | ==== Electronic Warfare ==== | ||
* Target painters | |||
* Warp disruptors | |||
* Remote sensor dampening | |||
==== Propulsion ==== | ==== Propulsion ==== | ||
Afterburner vs MWD | |||
==== | ==== Sensors & Range ==== | ||
==== Fitting Aids ==== | ==== Fitting Aids ==== | ||
== Skills == | == Skills == | ||
While the minimum skills will allow a pilot to get into the ship, the covert ops cloak, and the weapons systems, to fit and fly the ship well requires a more substantial skill train. | |||
=== Minimum skills === | === Minimum skills === | ||