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Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics.
Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or their unique [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics.


In exchange for these advantages, stealth bombers are glass cannons with weak [[Tanking|tank]] and slow base align-to-warp time. Torpedos are most effective against [[Battleships|battleships]], less effective against [[Cruisers|cruisers]], and struggle to apply damage to enemy combat frigates. Stealth bombers also have high skill requirements to fly effectively due to tight fitting requirements.
In exchange for these advantages, stealth bombers are glass cannons with weak [[Tanking|tank]] and slow base align-to-warp time. Torpedos are most effective against [[Battleships|battleships]], less effective against [[Cruisers|cruisers]], and struggle to apply damage to enemy combat frigates. Stealth bombers also have high skill requirements to fly effectively due to tight fitting requirements.


This combination of attributes makes every uncloaked moment for stealth bombers a high-stakes encounter, both for the pilots and their adversaries.  
This combination of attributes gives stealth bombers a fun and unique playstyle.


== Stealth Bomber Comparison ==
== Stealth Bomber Comparison ==
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Damage Type !! CPU !! Powergrid !! High Slots !! Mid Slots !! Low Slots
! Ship !! Damage Type !! CPU !! Powergrid !! High Slots !! Mid Slots !! Low Slots
|-
|-
| {{sh|Hound}} || {{Co|#f8e97c|Explosive}} || 310 || 40 || 5 || 3 || 3
| {{sh|Hound}} || {{Co|#f8e97c|Explosive}} || 310 || 40 || 5 || 3 || 3
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=== Essentials ===
=== Essentials ===
Regardless of role, there are some modules that will always be used:
Regardless of role, there are some modules that will always be used:
* Covert Ops Cloaking Device II: As the foundation of stealth bomber piloting, this cloaking device is essential. A stealth bomber without a cloak is a non-starter; if you cannot fit a Covert Ops cloak, you should not fly a stealth bomber.  
* Covert Ops Cloaking Device II: The Stealth in Stealth Bomber. There is no reason to undock a stealth bomber without one.
* Torpedo Launchers: The Bomber in Stealth Bomber. If you aren't planning to shoot anything there are better ship options, such as a [[Frigates#Covert_Ops_2|covert ops frigate]].
* Afterburner or Microwarpdrive: Due to their slow base velocity, stealth bombers require a propulsion module.  
* Afterburner or Microwarpdrive: Due to their slow base velocity, stealth bombers require a propulsion module.  


=== General Loadouts ===
=== General Considerations ===
==== Solo Hunting ====
==== Solo Hunting ====
Flying solo means providing your own EWAR, damage, and scouting.
==== Small Gang ====
==== Small Gang ====
In a small gang, a bomber can be fit to complement your other pilots. This can mean leaning the fit towards damage, EWAR, or scouting, while still keeping things somewhat generalized and self-sufficient for when things go wrong.
==== Fleet Support ====
==== Fleet Support ====
A fleet support bomber takes the role of scout or covert ops cyno ship, while still being able to contribute significant damage against large targets.
==== Bombers Wing ====
==== Bombers Wing ====
Flying in a dedicated bomber fleet generally involves a fleet doctrine with a pre-made loadout. All ships in a bomber fleet must use bombs with the same damage type, otherwise the bombs will blow each other up.


=== Modules In Depth ===
=== Modules In Depth ===
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**Focused Void Bombs: Similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.
**Focused Void Bombs: Similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.
**Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types.
**Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types.
==== Missile Launchers ====
==== Missiles ====
==== Missile Damage ====
==== Bomb Launchers ====


==== Probe Launchers ====  
==== Probe Launchers ====  
* Core probe
* Combat probe


==== Cloaking Device ====
==== Cloaking Device ====
Bomber specific cloaking device notes.


==== Target Painters ====
==== Electronic Warfare ====
 
* Target painters
==== Warp Disrupters ====
* Warp disruptors
* Remote sensor dampening


==== Propulsion ====
==== Propulsion ====
Afterburner vs MWD


==== Missile Damage ====
==== Sensors & Range ====


==== Fitting Aids ====
==== Fitting Aids ====




==== Rigs ====
Rig choices depend on a pilot's skills and fitting requirements. Missile launching rigs, such as the Warhead Calefaction Catalyst (boosts torpedo damage) and the Warhead Rigor Catalyst (decreases missile explosion radius for increased effectiveness against smaller targets), are popular. However, they also increase CPU usage for each launcher, complicating fitting on already challenging bomber hulls.
The Processor Overclocking Unit, which increases ship CPU output at the cost of slower shield regeneration, is also useful for stealth bombers. As stealth bomber tactics prioritize escape over combat, the shield regeneration penalty is acceptable. With these rigs fitting Tech 2 Torpedo launchers and other standard modules, including the Bomb Launcher, is possible.
Astronautic rigs like Low Friction Nozzle Joints and Poly-Carbon Engine Housing, which enhance ship agility and speed, are also utilized on bombers for swift alignment and grid escape when deploying bombs. The trade-off is reduced armor, making the bomber more fragile, but increasing the likelihood of escape.


== Skills ==
== Skills ==
{{ note box | While the minimum skills will allow a pilot to get into the ship, the covert ops cloak, and the weapons systems, to fit and fly the ship well requires a more substantial skill train. | italics = yes }}
While the minimum skills will allow a pilot to get into the ship, the covert ops cloak, and the weapons systems, to fit and fly the ship well requires a more substantial skill train.


=== Minimum skills ===
=== Minimum skills ===