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Frigates: Difference between revisions

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=== Electronic Warfare ===
=== Electronic Warfare ===
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.
* {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support.
* {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support. Relies on prior knowledge of your targets while fitting, as certain disruptors only work on certain weapons.
* {{Sh|Griffin}}: ECM. Nasty, high-priority target.
* {{Sh|Griffin}}: ECM. Nasty, high-priority target.
* {{Sh|Maulus}}: Damps, decent EWAR support.
* {{Sh|Maulus}}: Damps, decent EWAR support. Damps being the best counter to kitey ships, expect to be primaried if any are on the opposing side.
* {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.
* {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.