Difference between revisions of "Sovereignty Hub"

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#REDIRECT [[Sovereignty]]
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A Sovereignty Hub is a modular structure that is dedicated to governing a star system along with the colonies and infrastructure it contains. The Sovereignty Hub is the center of operations for capsuleer alliances for the control of null security systems.Introduced in the Equinox expansion as a merge and replacement to the Infrastructure Hub and Territorial Claim Units of old, the Sovereignty Hub is the future way to upgrade and improve claimed solar systems. It is placed around the star in a system and it is where sovereignty upgrades are both installed and maintained. Members of the corporation that launch the Sovereignty Hub with necessary roles can interact with it to allocate colony resources to installed upgrades, along with controlling the importing / exporting of workforce to neighboring systems that the alliance controls.
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*  '''Note:''' When a Sovereignty Hub registers the claim (either a new one, or due to transition) any Territorial Claim Unit in the system will be destroyed.
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= Upgrades =
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== About ==
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Any sovereignty upgrades installed into the sovereignty hub will require power, workforce, and fuel blocks to be brought online and bring their benefits to the system. Both are planetary resources that are gained from installed [[Orbital Skyhooks]] in the system. As power is limited to a system and cannot be exported or imported, there will always be constraints on what upgrades can be installed in a single Sovereignty Hub.
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Power must always come from any available gas, storm, or plasma planets in the system. Workforce is a resource that can be imported or exported between systems owned by the same alliance. This is done from the Sovereignty Hub control screen. The Sovereignty Hub’s capabilities grow as upgrades are added for coordinating defense, industry, resources, and logistics.
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* Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets have Orbital Skyhooks installed).
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* Upgrades cannot be uninstalled once installed. They can be turned offline, but the only way to remove them is to have them self-destruct which capsuleers with the appropriate roles in the owning corporation are able to do.
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* Installed and online upgrades must be prioritized in the Sovereignty Hub menu by capsuleers with the appropriate roles. Higher priority upgrades are served first for available colony resources (energy, population and consumables). This gives the alliance control over which upgrades go offline first in case of resource shortfall where all installed upgrades do not have the necessary resources to run. (An example of where a shortfall could happen would be a Skyhook being destroyed.)
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* Enemy attacks, fuel consumption, or resource shuffling within the solar system can cause installed upgrades to lose their required resources and subsequently go into low-power state. The low-power state is very similar to the offline state, with the primary difference being that those upgrades automatically return to the online state when possible. Upgrades in a low-power state do not consume fuel or provide any effects to the system, same as offline upgrades.
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Each type of upgrade needs a corresponding fuel type to stay online. The way to contest player sovereignty in null security systems is largely unchanged from its iteration before the launch of Equinox. The Sovereignty Hub simply takes the place of the Infrastructure Hub as the target for entosis links. Once control of a system is lost, the Sovereignty Hub and all installed upgrades are destroyed.When a Sovereignty Hub is destroyed:
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* Fuel has a chance to drop
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* Installed upgrades have a chance to drop
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* System Ownership is lost
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== Types ==
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=== Infrastructure ===
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* '''Supercapital Construction Facilities''' - Allows construction of super-capital ships.
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* '''Advanced Logistics Network''' - Allows [[Ansiblex Jump Gate]] service module to be put online.
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* '''Cynosaural Suppression''' - Allows [[Tenebrex Cyno Jammer]] service module to be put online.
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* '''Cynosaural Navigation''' - Allows [[Pharolux Cyno Beacon]] service module to be put online.
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=== PvE Upgrades ===
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* '''Minor Threat Detection Array [1-3]''' - Detects combat anomalies containing hostiles of modest strength. Higer upgrades have faster detection capability
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* '''Major Threat Detection Array [1-3]''' - Detects combat anomalies containing tough hostiles. Higer upgrades have faster detection capability
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=== Mining Upgrades ===
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* '''<mineral type> Prospecting Array 1''' - his array locates additional ore resources in a system, prioritizing <mineral type>-rich asteroids belts. <mineral type> may be:
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* Tritanium
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* Isogen
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* Nocxium
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* Zydrine
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* Megacyte
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* Pyerite
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* Mexallon

Revision as of 10:47, 1 April 2025

A Sovereignty Hub is a modular structure that is dedicated to governing a star system along with the colonies and infrastructure it contains. The Sovereignty Hub is the center of operations for capsuleer alliances for the control of null security systems.Introduced in the Equinox expansion as a merge and replacement to the Infrastructure Hub and Territorial Claim Units of old, the Sovereignty Hub is the future way to upgrade and improve claimed solar systems. It is placed around the star in a system and it is where sovereignty upgrades are both installed and maintained. Members of the corporation that launch the Sovereignty Hub with necessary roles can interact with it to allocate colony resources to installed upgrades, along with controlling the importing / exporting of workforce to neighboring systems that the alliance controls.


  • Note: When a Sovereignty Hub registers the claim (either a new one, or due to transition) any Territorial Claim Unit in the system will be destroyed.


Upgrades

About

Any sovereignty upgrades installed into the sovereignty hub will require power, workforce, and fuel blocks to be brought online and bring their benefits to the system. Both are planetary resources that are gained from installed Orbital Skyhooks in the system. As power is limited to a system and cannot be exported or imported, there will always be constraints on what upgrades can be installed in a single Sovereignty Hub.

Power must always come from any available gas, storm, or plasma planets in the system. Workforce is a resource that can be imported or exported between systems owned by the same alliance. This is done from the Sovereignty Hub control screen. The Sovereignty Hub’s capabilities grow as upgrades are added for coordinating defense, industry, resources, and logistics.

  • Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets have Orbital Skyhooks installed).
  • Upgrades cannot be uninstalled once installed. They can be turned offline, but the only way to remove them is to have them self-destruct which capsuleers with the appropriate roles in the owning corporation are able to do.
  • Installed and online upgrades must be prioritized in the Sovereignty Hub menu by capsuleers with the appropriate roles. Higher priority upgrades are served first for available colony resources (energy, population and consumables). This gives the alliance control over which upgrades go offline first in case of resource shortfall where all installed upgrades do not have the necessary resources to run. (An example of where a shortfall could happen would be a Skyhook being destroyed.)
  • Enemy attacks, fuel consumption, or resource shuffling within the solar system can cause installed upgrades to lose their required resources and subsequently go into low-power state. The low-power state is very similar to the offline state, with the primary difference being that those upgrades automatically return to the online state when possible. Upgrades in a low-power state do not consume fuel or provide any effects to the system, same as offline upgrades.

Each type of upgrade needs a corresponding fuel type to stay online. The way to contest player sovereignty in null security systems is largely unchanged from its iteration before the launch of Equinox. The Sovereignty Hub simply takes the place of the Infrastructure Hub as the target for entosis links. Once control of a system is lost, the Sovereignty Hub and all installed upgrades are destroyed.When a Sovereignty Hub is destroyed:

  • Fuel has a chance to drop
  • Installed upgrades have a chance to drop
  • System Ownership is lost


Types

Infrastructure

  • Supercapital Construction Facilities - Allows construction of super-capital ships.
  • Advanced Logistics Network - Allows Ansiblex Jump Gate service module to be put online.
  • Cynosaural Suppression - Allows Tenebrex Cyno Jammer service module to be put online.
  • Cynosaural Navigation - Allows Pharolux Cyno Beacon service module to be put online.

PvE Upgrades

  • Minor Threat Detection Array [1-3] - Detects combat anomalies containing hostiles of modest strength. Higer upgrades have faster detection capability
  • Major Threat Detection Array [1-3] - Detects combat anomalies containing tough hostiles. Higer upgrades have faster detection capability

Mining Upgrades

  • <mineral type> Prospecting Array 1 - his array locates additional ore resources in a system, prioritizing <mineral type>-rich asteroids belts. <mineral type> may be:
  • Tritanium
  • Isogen
  • Nocxium
  • Zydrine
  • Megacyte
  • Pyerite
  • Mexallon