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{{Cleanup|Lead is to large and contains information that is not covered in the main part of the article ([[UniWiki:Manual of Style/Lead section|MoS Lead section]]). Contains relative time information ([[UniWiki:Manual of Style/Words to watch#Relative time references|MoS Relative time references]]). There might be more issues.}} | |||
'''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Each empire faction has one [[Tech 1]] dreadnought hull: | '''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Each empire faction has one [[Tech 1]] dreadnought hull: | ||
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Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>See [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)].</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>see https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans. | Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>See [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)].</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>see https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans. | ||
However, in recent times, with the industry changes to Titans and Supers making them significantly less viable to use as a counter-dreadbomb tool due to their high cost, dreadbombs have become the standard response to structure fights or large enemy battleship fleets (See battle of Ahbazon). The advent of faction dreadnoughts and the dps king [[Zirnitra]] have made dreadbombs much more tanky and damaging than in the past. This new dominance of faction dreads was one of the stated reasons for doubling Titan Doomsday damage in the Equinox expansion. ref>See | However, in recent times, with the industry changes to Titans and Supers making them significantly less viable to use as a counter-dreadbomb tool due to their high cost, dreadbombs have become the standard response to structure fights or large enemy battleship fleets (See battle of Ahbazon). The advent of faction dreadnoughts and the dps king [[Zirnitra]] have made dreadbombs much more tanky and damaging than in the past. This new dominance of faction dreads was one of the stated reasons for doubling Titan Doomsday damage in the Equinox expansion. <ref>See https://www.eveonline.com/news/view/equinox-expansion-notes</ref> | ||
=== Structure bashing === | === Structure bashing === | ||