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=====Artillery===== | =====Artillery===== | ||
Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems. They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships. | Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems. They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships. | ||
===Missile Launchers=== | |||
Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low power-grid needs but high CPU requirements. Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints. Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships (Many Caldari, certain Minmatar, and some Amarr). Also note that range and damage output for missiles is not as straightforward to calculate as it is for turrets; check [[Missile Launchers]] for more information. | Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low power-grid needs but high CPU requirements. Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints. Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships (Many Caldari, certain Minmatar, and some Amarr). Also note that range and damage output for missiles is not as straightforward to calculate as it is for turrets; check [[Missile Launchers]] for more information. | ||
====="Short-Range" Launchers===== | ====="Short-Range" Launchers===== | ||
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=====Rapid Launchers===== | =====Rapid Launchers===== | ||
Rapid light and rapid heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above (rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships). Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their damage just as well. This makes rapid launchers a fantastic option for attacking smaller ships; a rapid light missile Caracal is one of the strongest anti-frigate ships around. It should also be noted that rapid missile launchers have a very long reload time; they can hit smaller ships for good damage, but take a long time to reload. | Rapid light and rapid heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above (rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships). Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their damage just as well. This makes rapid launchers a fantastic option for attacking smaller ships; a rapid light missile Caracal is one of the strongest anti-frigate ships around. It should also be noted that rapid missile launchers have a very long reload time; they can hit smaller ships for good damage, but take a long time to reload. | ||
====Smartbombs==== | ====Smartbombs==== | ||
These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates. Smartbombs are available in sizes appropriate for frigates through battleships and above, but are seldom used on anything smaller than a battleship. For more information, see [[Smartbombs]]. | These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates. Smartbombs are available in sizes appropriate for frigates through battleships and above, but are seldom used on anything smaller than a battleship. For more information, see [[Smartbombs]]. | ||