Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 22.02"

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(Add patch notes for 2024-11-26.1. Transform and Clean-up.)
m (Update status.)
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=== Ship and Module Balance ===
 
=== Ship and Module Balance ===
* {{PatchNoteStatus|todo|Ferox Navy Issue
+
* {{PatchNoteStatus|done|Ferox Navy Issue
 
** Signature Radius increased from 300m to 325m
 
** Signature Radius increased from 300m to 325m
 
** Agility nerfed from 0.66x to 0.69x
 
** Agility nerfed from 0.66x to 0.69x
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The Ferox Navy Issue is overperforming, so we're increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We're hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.
 
The Ferox Navy Issue is overperforming, so we're increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We're hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.
  
* {{PatchNoteStatus|todo|Eos
+
* {{PatchNoteStatus|done|Eos
 
** Drone Optimal range per level reduced from 10% to 5%}}
 
** Drone Optimal range per level reduced from 10% to 5%}}
 
Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we're reducing the power of sentry drone fits slightly.
 
Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we're reducing the power of sentry drone fits slightly.
  
* {{PatchNoteStatus|todo|Heavy Assault Cruisers
+
* {{PatchNoteStatus|done|Heavy Assault Cruisers
 
** 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back}}
 
** 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back}}
 
In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.
 
In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.
  
* {{PatchNoteStatus|todo|Ashimmu
+
* {{PatchNoteStatus|done|Ashimmu
 
** Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec
 
** Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec
 
** Max Velocity increased from 208 to 215m/s
 
** Max Velocity increased from 208 to 215m/s
Line 60: Line 60:
 
The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.
 
The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.
  
* {{PatchNoteStatus|todo|Scythe
+
* {{PatchNoteStatus|done|Scythe
 
** CPU increased from 285tf to 300tf
 
** CPU increased from 285tf to 300tf
 
** Powergrid increased from 345MW to 375MW
 
** Powergrid increased from 345MW to 375MW
Line 67: Line 67:
 
The Scythe has fitting issues, especially since it's an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.
 
The Scythe has fitting issues, especially since it's an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.
  
* {{PatchNoteStatus|todo|Vengeance
+
* {{PatchNoteStatus|done|Vengeance
 
** Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%
 
** Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%
 
** Powergrid increased from 43MW to 46MW}}
 
** Powergrid increased from 43MW to 46MW}}
 
The Vengeance has low usage, so we're giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.
 
The Vengeance has low usage, so we're giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.
  
* {{PatchNoteStatus|todo|Cruor
+
* {{PatchNoteStatus|done|Cruor
 
** Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.
 
** Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.
 
** Max Velocity increased from 330m/s to 340m/s
 
** Max Velocity increased from 330m/s to 340m/s
Line 84: Line 84:
 
The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we're correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.
 
The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we're correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.
  
* {{PatchNoteStatus|todo|Rorqual
+
* {{PatchNoteStatus|tbd|Rorqual
 
** 'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s
 
** 'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s
 
** 'Excavator' Ice Harvesting Drone base velocity increased from 90m/s to 125m/s}}
 
** 'Excavator' Ice Harvesting Drone base velocity increased from 90m/s to 125m/s}}

Revision as of 16:42, 26 November 2024

Patch Notes - Version 22.02 are sourced from Patch Notes - Version 22.02.

Online forums:

🤝 - Indicates a change inspired by the player's feedback or suggestions.


Patch Notes for 2024-11-26.1

Features & Changes

Mercenary Dens

  • Question.png To Be Determined   - Mercenary Dens now have 2 new attributes, Anarchy and Development. Both Anarchy and Development values will slowly increase over time, approximately 5 levels per day (24 hours). Eventually, when the level hits a certain threshold, the Anarchy or Development for that mercenary den will level up, which can have certain affects.
  • While a Mercenary Den is reinforced, passive Anarchy and Development are paused.
  • Added a dedicated window for viewing all your mercenary dens which can be found via the neocom under Industry, or from the mercenary den agency page.

Anarchy

  • Question.png To Be Determined   - Anarchy Amount: 0-19 - Level 0 - 0% reduction to Skyhook Workforce
  • Anarchy Amount: 20-39 - Level 1 - 0% reduction to Skyhook Workforce
  • Anarchy Amount: 40-69 - Level 2 - 10% reduction to Skyhook Workforce
  • Anarchy Amount: 70-99 - Level 3 - 20% reduction to Skyhook Workforce
  • Anarchy Amount: 100 - Level 4 - 40% reduction to Skyhook Workforce

This means that if left alone, it will take 8 days for a mercenary den to start to negatively impact a Skyhook.

Development Amount

  • Question.png To Be Determined   - Development Amount: 0-19 - Level 0 - Regular Informorph Production rate
  • Development Amount: 20-39 - Level 1 - 15% bonus to Infomorph Production Rate
  • Development Amount: 40-69 - Level 2 - 25% bonus to Infomorph Production Rate
  • Development Amount: 70-99 - Level 3 - 35% bonus to Infomorph Production Rate
  • Development Amount: 100 - Level 4 - 50% bonus to Infomorph Production Rate

Mercenary Tactical Operations (MTOs)

Question.png To Be Determined   - Approximately every 3 days, a mercenary den tactical operation (MTO) will become available. MTOs are new PVE content designed for a single player in a cruiser. These sites are behind an acceleration gate that only lets in T1 and faction cruisers, or any destroyer/frigate. Once an MTO has been warped to, a beacon will appear in space which anyone can warp to, even hostile players. MTOs are very rewarding and will drop on average around 80-100 million ISK in loot, and if they are successfully completed, they will decrease anarchy by 20 points, and increase development by 10 points. Since it takes 4 days for anarchy to increase by 20 points, this means that running a MTO once every 3-4 days (when it becomes avaliable) will be enough for Mercenary Den owners to maintain their dens to prevent any adverse affect on the Skyhook if they so wish.

To Start an MTO, you will need to be undocked in the solarsystem where the mercenary den is located, and then start it from the Opportunities window, or from the Mercenary Den window. MTO sites always spawn in the same solarsystem as where the Mercenary Den is located. A Mercenary Den can have a maximum of up to 3 MTOs at once, and MTOs last for 4 days after being offered.

If a Mercenary Den is already maxed out at level 4 Development, completing a MTO will create 500 bonus infomorphs directly into the mercenary den on completion in place of the development reward.

Ship and Module Balance

  • Tick.png Updated - Ferox Navy Issue
    • Signature Radius increased from 300m to 325m
    • Agility nerfed from 0.66x to 0.69x
    • Max Targeting Range reduced from 67500m to 60000m

The Ferox Navy Issue is overperforming, so we're increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We're hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.

  • Tick.png Updated - Eos
    • Drone Optimal range per level reduced from 10% to 5%

Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we're reducing the power of sentry drone fits slightly.

  • Tick.png Updated - Heavy Assault Cruisers
    • 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back

In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.

  • Tick.png Updated - Ashimmu
    • Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec
    • Max Velocity increased from 208 to 215m/s
    • Agility improved from 0.58x to 0.55x

The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.

  • Tick.png Updated - Scythe
    • CPU increased from 285tf to 300tf
    • Powergrid increased from 345MW to 375MW
    • Max Velocity increased from 250m/s to 260m/s
    • Agility improved from 0.6x to 0.57x

The Scythe has fitting issues, especially since it's an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.

  • Tick.png Updated - Vengeance
    • Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%
    • Powergrid increased from 43MW to 46MW

The Vengeance has low usage, so we're giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.

  • Tick.png Updated - Cruor
    • Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.
    • Max Velocity increased from 330m/s to 340m/s
    • Agility improved from 3.6x to 3.4x

The Cruor is underperforming relative to its peers. We're giving it an extra drone to bump up its damage potential a bit, but have that DPS be destructible. We are then improving the Cruor's mobility so it can better use the long-range web for catching kiting ships.

  • Small Info.png To Do   - Maulus Navy Issue
    • Highslots increased from 2 to 3
    • Powergrid increased from 35MW to 38MW
    • Max Velocity incrased from 315m/s to 325m/s

The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we're correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.

  • Question.png To Be Determined   - Rorqual
    • 'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s
    • 'Excavator' Ice Harvesting Drone base velocity increased from 90m/s to 125m/s
  • Small Info.png To Do   - All Exhumers
    • Max Locked Targets improved from 6 to 8
  • Small Info.png To Do   - Skiff
    • Agility improved from 0.8x to 0.64x
  • Small Info.png To Do   - All Mining Barges
    • Max Locked Targets improved from 5 to 6
  • Small Info.png To Do   - Procurer
    • Agility improved from 0.8x to 0.64x
    • Midslots increased from 2 to 3

We're giving all mining barges and exhumers an extra few locked targets to improve quality of life when mining. Specifically, the Procurer and Skiff are getting a significant agility buff, which will bring down their align times by several seconds each, and an extra midslot. During the 2022 rebalance, the Procurer and Skiff both lost a slot each total, while the Covetor and Hulk gained one, when we rebalanced them around all having the same total number of slots. The Procurer and Skiff also had their agility nerfed a bit too much and so we are now correcting this and giving them back the slot they lost. Finally, we are improving the speed of Excavators to increase their effectiveness when mining, especially when mining further away asteroids, since the Rorqual is now a more supporting role and excavators are balanced around high wastage.

  • Question.png To Be Determined   - Navy Faction Light Fighters
    • Heavy Rocket ability charge count increased from 12 to 15.

Small buff to navy fighters doing longer PVE encounters like the Forsaken Sanctums and Teeming Hordes. Without obsoleting T2 Fighters which still have slightly higher DPS.

  • Question.png To Be Determined   - Standard Cerebral Accelerator
    • Removed 20% turret damage boost and 20% missile rate of fire boost.
    • Increased attributes from +3 to +5.

Was being abused by new freshly injected characters to take advantage of the 20% damage boost in ships like Marauders and Dreadnoughts, or PVP smurf accounts rather than being used by new players. Removing the damage bonuses and increasing the attributes on it from +3 to +5, to compensate it, which should make it actually more useful for new players and remove the abuse cases.

Factional Warfare and Insurgency Balance

  • Question.png To Be Determined   - Respawn time for NPCs has been significantly increased

In Equinox we fixed battlefields being cheesed by holding a single battlecruiser NPC alive, however with that fix, players feel like Battlefields are now too tedious and not rewarding enough and this has caused a reduction in fighting and PVP in and around battlefields. To address this, we are approximately doubling the time between NPC waves.

  • Question.png To Be Determined   - Drop rates of Encoder Splice and Decoded Packages from FW Operation Centers (Rearguard Data Sites) has been approximately doubled.
    • Doubled the effectiveness on advantage of the Propaganda Broadcast Structure and the Listening Post objective deployables.

Propaganda Broadcast Structures and Listening Outposts advantage deployables are not being used outside of key system sieges. We're trying to improve this by increasing their availability and effectiveness.

  • Question.png To Be Determined   - Tether Radius on the Pirate FOBs has been dropped from 100km to 50km

A key complaint from anti-pirate players in insurgencies is that the Pirate FOBs have such huge tether ranges that it makes it incredibly difficult to siege as pirate aligned players can remain tethered and invulnerable until they want to engage while close to their ships even in long range setups, so we're bringing it down to a value that should still feel very comfortable for players coming in from the shipcaster, but less powerful as a tool used against players trying to siege the FOB.

  • Question.png To Be Determined   - Reduced the number of Factional Warfare Small NVY-5 and Small ADV-5 sites. A slightly increased amount of Small NVY-1s and Small ADV-1s will appear in their place to keep the potential number of victory points generated per day the same.
    • Reduced the total number of the insurgency Small ADV-5 sites, their chance to spawn has been rolled into increasing the number of Medium and Large ADV-5 sites which spawn instead.
    • The Respawn time of all insurgency ADV-5 sites has been increased (slowed down) to keep LP and Corruption generation rates similar with an increased number of Medium and large ADV-5 sites spawning.

Another common complaint with FW and Insurgencies is the amount of multiboxing destroyers in the warzone. We're trying to address this by shifting the FW sites back towards 1-man sites and the insurgency 5-person sites away from Smalls and into Mediums and Larges. We're doing this because it's fairly difficult to contest 5 Destroyers inside smalls with less than 5 pilots, but much easier in Mediums and Larges where 2-3 Navy Cruisers/HACs or 1-2 BCs can engage them. Having slower responding but larger, more rewarding 5-person sites will hopefully also increase the number of them that are contested.

  • Question.png To Be Determined   - Added appropriate salvage to the Angel and Guristas FOB wreck.

Exploration

  • Question.png To Be Determined   - Drone Relic Sites can now appear in class 1-3 Wormhole space at a similar rate to the existing pirate faction relic sites.
  • Question.png To Be Determined   - Drone Relic Sites can now drop Atavums.
  • Question.png To Be Determined   - Lowered the overall drop rate of Atavums from Relic Sites.

Homefront Operations

  • Question.png To Be Determined   - Structure-bashing NPCs in Emergency Aid sites will now orbit their targets at a closer range.
  • Question.png To Be Determined   - Repair effects are now less effective on structures within Emergency Aid sites.


🤝 🤝 Little Things:

We continue our work on the Little Things, the small quality of life improvements requested by you, the players, through various channels. To post your own improvement suggestion please visit: Little things/ Small QoL suggestions.

  • Question.png To Be Determined   - 🤝 It's now possible to cancel all repairs in the right click menu when you are repairing multiple modules with nanite repair paste.
  • Question.png To Be Determined   - 🤝 Capsule killmails with implants now have a 'Buy All' button if you want to multibuy the implants.
  • Question.png To Be Determined   - 🤝 The names of player corpse items will now be shown in contracts and show info windows, rather than just the generic corpse type.
  • Question.png To Be Determined   - 🤝 You can now compress resources such as ore, gas and ice directly from the right click option, instead of opening the compression window.
  • Question.png To Be Determined   - 🤝 While undocked, assets in your current system will now be highlighted in the assets window.
  • Question.png To Be Determined   - 🤝 Double clicking on a transaction in the "market transactions" tab of the wallet, now opens up the regional market window for that item.
  • Question.png To Be Determined   - 🤝 You can now drag buy or sell orders from the "Your Market Orders" window straight to the market quickbar.
  • Question.png To Be Determined   - 🤝 Added a new Output Location column for the industry window, so that you can now see what container and which office hangar (If it's a corp job) your jobs will be outputted to.
  • Question.png To Be Determined   - 🤝 Added a "mark as Read" option to mails and notifications.
  • Question.png To Be Determined   - 🤝 The yield, range and cycle time for gas cloud scoops and gas cloud harvesters has been added to the tooltip of the modules.
  • Question.png To Be Determined   - 🤝 Corporations that you have 0 LP within your personal wallet or corp wallet are now hidden.
  • Question.png To Be Determined   - 🤝 Added a dedicated neocom icon for the overview, so you can now more easily see it in the neocom and the ctrl+tab window when you have it minimized.
  • Question.png To Be Determined   - 🤝 The input fields for courier contracts have been made bigger, and the left panel can now be expanded, so you can see larger values more easily.
  • Question.png To Be Determined   - 🤝 Added checkboxes to courier contract filters so you can now more easily search for unfiltered results, without having to delete the info from the filter fields.
  • Question.png To Be Determined   - 🤝 You can now copy names of item types in info windows and the market window.
  • Question.png To Be Determined   - 🤝 You can now edit bookmarks through the radial menu while using the solarsystem map.
  • Question.png To Be Determined   - 🤝 Added the number of jumps a system which is a point in your current autopilot route is if you mouse over it.
  • Question.png To Be Determined   - 🤝 You can now drag and drop items onto the neocom item hangar icon to move them.
  • Question.png To Be Determined   - 🤝 You are now able to buy from more than one sell order at a time from the 'buy this type' window.
  • Question.png To Be Determined   - 🤝 You can now deliver corp items to yourself in the 'deliver to' right click menu.
  • Question.png To Be Determined   - 🤝 Multiple skills can now be moved around in the skill queue.
  • Question.png To Be Determined   - 🤝 Multibuy can now interpret '1x item name'.

PvE

The Deathless Circle has deployed Planetary Trustbreaker Arrays to steal passkeys for planetary defense networks ahead of Vanguard assaults. These sites have fallen under attack by Drifter forces!

  • Question.png To Be Determined   - Deathless Trustbreaker Under Attacksites are appearing in pirate Insurgency FOB systems.
  • Question.png To Be Determined   - Capsuleer fleets can choose to protect the Trustbreaker Array for the duration to receive a reward from the Deathless. 5 capsuleers are recommended for this challenge.
  • Question.png To Be Determined   - Alternatively, those who do not wish to support the Deathless can wait for the structure to generatePDN passkeysbefore destroying it. Many groups would pay handsomely for any such commodities seized from the wreckage!
  • Question.png To Be Determined   - Regardless of their motivations, capsuleers are limited to bringing standard T1 cruisers or below within the site.

SKINR - Sequencing

  • Question.png To Be Determined   - Sequencing is returning to its original time duration.

User Interface

  • Question.png To Be Determined   - Added an indicator for new SKINs in your Paragon Hub collection.
  • Question.png To Be Determined   - Added indicators for new design elements in your collection in SKINR.
  • Question.png To Be Determined   - Adjusted the placement of the randomize button in studio SKINR.
  • Question.png To Be Determined   - Improved communication for insufficient design elements in studio SKINR.


Patch Notes for 2024-11-22.1

Features & Changes

Missions & NPCs

  • We have adjusted and refactored NPC warp in behavior and spawners in some nullsec anomalies to make their warp ins much more compact, which will make these anomalies much better for AOE farming (Stormbringer, Thunderchild and Smartbombing).
    • Question.png To Be Determined   - All Havens (Both the Stargate 'Rock' Haven and the Chemical Factory 'Gas' Haven variation).
    • Question.png To Be Determined   - All Drone Hordes and Patrol sites.
    • Question.png To Be Determined   - The Regular base version of the Rally Points.

Last week, we increased NPC bounties to counteract the income reduction caused by NPC's warping in instead of spawning in place.

  • Question.png To Be Determined   - We are maintaining the 30-40% NPC bounty increase we made last week, which has already increased total nullsec bounties to higher than what they were before Revenant, however, with the addition of this set of changes we will be monitoring the economy and we will potentially make adjustments to bounties or anomalies if needed in the future.

Observatory Flashpoint

  • Question.png To Be Determined   - The site's beacon has been moved back to the Acceleration Vector area.


Patch Notes for 2024-11-20.1

Features & Changes

Homefront Operations

  • Question.png To Be Determined   - Structure targeting NPCs within Emergency Aid sites have been reworked:
    • Increased the DPS of Structure targeting NPCs.
    • Structure targeting NPCs no longer respawn when destroyed.
    • Additional waves of Structure targeting NPCs will now arrive at set intervals.
    • The size of Structure targeting NPC waves has been reduced.


Patch Notes for 2024-11-19.1

Features & Changes

Observatory Flashpoint

  • Question.png To Be Determined   - Subpylons are once again destructible, with the following additions:
    • Subpylons can now be repaired.
    • Subpylon armor, structure, and signature radius values have been increased.
    • The info panel objective for entering subpylon range will be removed if both subpylons are destroyed.
    • When destroyed, subpylons will now have an explosion effect.
  • Question.png To Be Determined   - EDENCOM dreadnoughts will now only wait 30 seconds before first entering siege mode.
  • Question.png To Be Determined   - The site's beacon will now remain until the site has been despawned.
  • Question.png To Be Determined   - NPCs will no longer combat warp.
  • Question.png To Be Determined   - NPCs within the Acceleration Vector area will now return to the center of that area if pulled too far away from it.
  • Question.png To Be Determined   - Removed the minimum contribution requirement for payout eligibility.
  • Question.png To Be Determined   - Reduced the explosion radius of missiles fired by Phoenix dreadnoughts.
  • Question.png To Be Determined   - The number of commodities dropped by the Stellar Observatory will now always be 400.

Missions & NPCs

  • Question.png To Be Determined   - NPC Dreadnoughts
    • Reduced the Warp Disrupt range of all NPC Dreadnoughts by approximately 20%, except the Serpentis ones which were used as the starting point, so they all now have lower than 100km point ranges.
    • Lowered the Scan Resolution on the common variation of the NPC Dreadnoughts so they will now take a longer time to lock.

Ship Information Window

  • Question.png To Be Determined   - Added an option to enable/disable 'compact mode' in the Ship Info window settings.
    • When enabled:
      • The 3D ship model preview is not displayed.
      • The window icon in the header is not displayed.
      • The option to enable/disable 'Light Background' functions properly.
  • Question.png To Be Determined   - Increased the opacity of the background overlay (behind the content, in front of the ship model preview) in the small-width layouts.

User Interface

  • Question.png To Be Determined   - Added number field manipulation at the end of sliders in SKINR studio.
  • Question.png To Be Determined   - SKINR share option can now be clicked and saved to clipboard.
  • Question.png To Be Determined   - Pattern Projection in SKINR has been renamed to Projection Presets.
  • Question.png To Be Determined   - Updated pattern area toggles in the SKINR for improved usability.
  • Improved Help Pointers:
    • Question.png To Be Determined   - Added the following Help Pointers:
      • Opportunity rewards
      • Active opportunities
      • Opportunities browser
      • Opportunities filter
      • Find new corp
      • Corp Projects
      • Fleet Chat
      • Fleet Chat Settings
      • Reload Fleet motd
      • Corporation Chat
      • Corporation Chat Settings
      • Reload Corporation Chat motd
      • My Wallet Tab
      • Wallet Transactions
      • Wallet Market Transactions
      • SKINR Studio
      • Paragon Hub
      • SNINR Collection
      • Fitting Hardware}}
    • Question.png To Be Determined   - We have added the Locations/Bookmarks pointer again, it points to the tab in the Locations window.
    • Question.png To Be Determined   - Various help pointer icons have been added and updated.


Patch Notes for 2024-11-15.1

Features & Changes

Miscellaneous

  • Tick.png Updated - Revenant DLI rewards for Day 10 and Day 14 have been swapped so players don't have to login for all 14 days to get the biggest reward.

Missions & NPCs

With the renovation update to Nullsec anomalies, and bug fixes for the NPC dreadnoughts released in Revenant, we did not intend to significantly impact Nullsec income with the changes to the NPCs warping in instead of spawning in place. We also have not made any intentional changes to the AI used by the NPCs which would cause them to attack drones more frequently.

To address these concerns, we are increasing several Battleship and Battlecruiser NPC bounties found primarily in Nullsec by between 30-40% to compensate for the reductions in efficiency for AoE farming (Smartbomb, Stormbringer and Thunderchild ratting) due to the NPCs warping in and potentially requiring higher level of activity for increased drone management for drone setups. We are also happy for this to be a significant boost for more active forms of ratting that were not as directly impacted, such as Marauder ratting.

  • Question.png To Be Determined   - Increased the bounties on several NPCs found primarily in Nullsec Anomalies by 30-40%.
  • Question.png To Be Determined   - This results in the following total average bounty increases for these popular Nullsec anomalies:
    • Hubs: 28.40%
    • Rally Points: 28.50%
    • Patrols: 30.20%
    • Havens: 31.70%
    • Forsaken Hubs: 34.50%
    • Hordes: 34.70%
    • Sanctums: 35.70%
    • Forsaken Sanctums & Teeming Hordes: 36.00%}}

Zarzakh

  • Question.png To Be Determined   - Increased the Radius of the Zarzakh Raitaru item traders to be the same as a regular Raitaru (So players don't have to be so close to it/inside the 3D Asset).
  • Question.png To Be Determined   - Increased the minimum interaction range needed to trade with the item traders from 2.5km to 10km.


Patch Notes for 2024-11-14.1

Features & Changes

Pochven - Observatory Flashpoint

  • Question.png To Be Determined   - Increased the site timeout timer to 45 minutes (from 30).
  • Question.png To Be Determined   - Monitors are no longer permitted to activate the acceleration gate.
  • Question.png To Be Determined   - Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.
  • Question.png To Be Determined   - Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.
  • Question.png To Be Determined   - Threshold Werposts will now occasionally switch targets.
  • Question.png To Be Determined   - Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.
  • Question.png To Be Determined   - Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.
  • Question.png To Be Determined   - Zirnitra Blueprint Data Vault crates now use the hacking display when opened.
  • Question.png To Be Determined   - Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.
  • Question.png To Be Determined   - Subpylons are now indestructible and will despawn when the site ends.
  • Question.png To Be Determined   - Improved performance when loading transmission conversations.

User Interface

  • Question.png To Be Determined   - It's now possible to show info on an Item Trader and view what recipes it has and what it requires for each.
  • Question.png To Be Determined   - Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.


Patch Notes for 2024-11-13.1

Features & Changes

Balancing

  • Question.png To Be Determined   - Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.

Ship Information Window

  • Question.png To Be Determined   - Added the option to filter out acquired skills in the Mastery subtabs.
  • Question.png To Be Determined   - Added the option to collapse all skill groups in a Mastery subtab.
  • Question.png To Be Determined   - The Mastery skill groups will now remember their collapsed state during the session.
  • Question.png To Be Determined   - Slightly increased the minimum width of the window.
  • Question.png To Be Determined   - Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.
  • Question.png To Be Determined   - Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.
  • Question.png To Be Determined   - Added quotes, attributions and designers for the remaining ships.


Patch Notes for 2024-11-12.1

The Revenant expansion is out!

Full overview of the contents of the expansion can be found here: https://www.eveonline.com/news/view/patch-notes-version-22-02Revenant Expansion Notes !]

Features & Changes

NES

  • Question.png To Be Determined   - Omega capsuleers can claim a gift of 10 PLEX.
  • Question.png To Be Determined   - Added an offer of 7 days Omega for 10 PLEX.
  • Question.png To Be Determined   - Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.