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Update for Version 23.01 Release 2025-09-09.1 |
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== Joining an Insurgent Faction == | == Joining an Insurgent Faction == | ||
Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction. Any player who wishes to pledge themselves to a pirate faction will need an '''unmodified''' [[NPC standings|standing]] of at least {{co|red|''' | Players may pledge themselves to a Faction Warfare pirate faction by going to any station controlled by said faction. Any player who wishes to pledge themselves to a pirate faction will need an '''unmodified''' [[NPC standings|standing]] of at least {{co|red|'''0.0'''}} with the faction. | ||
Guristas Pirate stations can be found in the region of Venal. | Guristas Pirate stations can be found in the region of Venal. | ||
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{{See also|Ambition modifier}} | {{See also|Ambition modifier}} | ||
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is | An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is 5. Each victory by Pirates or the Empires will increase the number of systems to claim victory in the next Insurgency by 1 for the winning group. Each defeat will decrease the number of systems to claim victory in the next Insurgency by 1 down to a minimum value of 7{{Verify|title= Does this follow the base value?}}. | ||
If the Insurgency reaches their ambition, all systems currently affected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | If the Insurgency reaches their ambition, all systems currently affected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | ||
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== External | == External links == | ||
* https://www.eveonline.com/news/view/havoc-expansion-notes - Introduced Insurgencies | * https://www.eveonline.com/news/view/havoc-expansion-notes - Introduced Insurgencies | ||
* https://www.eveonline.com/news/view/havoc-update-set-goals-pull-off-heists - Added Ice Refinery Heists | * https://www.eveonline.com/news/view/havoc-update-set-goals-pull-off-heists - Added Ice Refinery Heists | ||
* https://www.eveonline.com/news/view/equinox-expansion-notes - Equinox Expansion balanced Insurgency spawns towards Frontline systems rather than Rearguard systems | * https://www.eveonline.com/news/view/equinox-expansion-notes - Equinox Expansion balanced Insurgency spawns towards Frontline systems rather than Rearguard systems | ||
== Patch History == | |||
{{Expansion past| | |||
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ( Legion Major Update) [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes] | |||
* The minimum requirement to join the Pirate FW Factions (Angel Cartel and Guristas) has been raised from -2.0 to 0.0. | |||
* Reduced the base amount of systems needed to be won from 7 to 5. | |||
}} | |||
{{FactionWarfareNav}} | {{FactionWarfareNav}} | ||
[[Category:Faction Warfare]] | [[Category:Faction Warfare]] | ||