Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 22.02"
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+ | == Patch Notes for 2024-12-06.1 == | ||
Revision as of 11:49, 6 December 2024
Patch Notes - Version 22.02 are sourced from Patch Notes - Version 22.02.
Online forums:
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Patch Notes for 2024-12-06.1
Patch Notes for 2024-12-05.1
Features & Changes
Cinematic Ship Introduction
We are thrilled to announce the Cinematic Ship Introduction to make your experience of boarding a ship for the first time more immersive, exciting, and memorable. Acquiring a new ship is a significant achievement and this feature transforms this milestone into a visual cinematic moment, highlighting the ship's design, scale and importance within the game.
Key Updates
Players have full control over how they interact with this feature.
- Skip Options: Skip the cinematic or turn off the auto-play completely in the settings.
- Replay Feature: Replay the cinematic while docked by clicking on in the ship context menu, especially useful for showcasing new SKINs or upgrades.
Events
Winter Nexus Event!
- Updated - The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 7th 2025.
- To Be Determined - Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
- Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
- Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
- Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
- Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules.
- Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
- To Do - A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, SKINR nanocoatings and patterns, PLEX, Sansha combat boosters, ice storm jump filaments, skill points, and a Cerebral Accelerator.
- Updated - A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR nanocoatings and patterns, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 7th.
- To Be Determined - A new and exclusive SKINR pattern available on the Paragon Hub for the duration of the event.
- To Be Determined - In addition to the above fantastic gifts, an expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days.
- To Be Determined - Winter Nexus Themed Character Select.
Mercenary Dens
- To Be Determined - Mercenary Tactical Operation sites now show players progress through Objectives in the Info Panel.
Observatory Flashpoints
- To Be Determined - Increased the radius of Stellar Observatories to reduce the likelihood of colliding with it while orbiting.
User Interface
- To Be Determined - Added the option to UNDO and REDO in studio SKINR.
- To Be Determined - Improved highlight animation for new design elements in your SKINR collection.
Patch Notes for 2024-12-04.1
Features & Changes
Winter Nexus
- Ignore - Winter Nexus Themed Wreck Icons:
- In preparation for Winter Nexus, the present icons tag wrecks of your helpless victims as you claim your bounties!
Patch Notes for 2024-12-03.1
Features & Changes
Factional Warfare
- To Be Determined - It's no longer possible to retire from direct enlistment while in space in a ship. You now must either be in a capsule, if in space, or docked up in an NPC station or a Structure.
Ship Information Window
- To Be Determined - 'Simulate' button has been added to the sidebar.
- The Fitting tab now displays fitted subsystems for your assembled strategic cruisers.
- The Fitting tab now displays the available subsystems for all strategic cruisers.
- The 3D ship preview is now always displayed in the SKINs tab, even with compact mode enabled.
- The SKINs tab content can now become more compact depending on the window's width and compact mode status.
- Skills tab's subtab navigation section is now anchored at the top of the tab in the compact window layout.
- Skills tab's skill options section is now anchored at the bottom of the tab in the compact window layout.
- Ship quotes have been added for:
- To Be Determined - Capsule
- To Be Determined - Genolution 'Auroral' 197-variant Capsule
- Updated - Boobook
- Updated - InterBus Shuttle
- Updated - Victorieux Luxury Yacht
- Updated - Zephyr
Air Daily Goals
Paying EM to complete Air Daily Goals
Updated - We are continuing to refine the Air Daily Goals system and with this update, player now have the option to complete Air Daily Goals with EverMarks. This added flexibility makes earning the Daily Bonus SP and progressing through the Monthly Reward Track faster and easier - perfect for players with limited playtime.
Key Updates
- Updated - Streamlined Daily Goals: The total number of goals per day has been reduce from 8 to 4, with one goal from each career path.
- Unique Goals Every Day: No duplicate goals are distributed on a given day, making sure that each of the 4 goals offered each day is different.
- Career Pool Adjustments
- The "Manufacture an Item" goal has been removed from the Explorer Career pool.
- The "Scan 5 Signatures" goal has been removed from the Industrialist Career pool.
Corporation Projects
Ship Insurance Contribution Method
To Be Determined - We're excited to introduce the new Ship Insurance Contribution Method, a powerful new tool designed to improve how corporations manage Ship Replacement Program (SRP). Improving on the functionality of the previous Ship Loss project type, this feature offers greater flexibility and customization to enable corporations to effectively reimburse members of their losses for all or only specific ships as well as implants.
Key Features
- To Be Determined - Automatic evaluation of ISK lost: Compensation is automatically calculated using the ISK Total Worth from the Kill Report which includes the sum of the average market price of all items lost.
- Fitting and cargo coverage: The ISK loss value used for compensation includes the ship hull, fittings, and cargo, all based on the Kill Report.
- Implants coverage: Corporations can choose whether to compensate members for implant losses tied to Capsule destruction.
- If enabled, all Capsule losses are covered, regardless of which ship loss they follow.
- Implants compensation is calculated using the Kill Report's Total Worth, similar to ships.
- One Project for All Ship Types: Manage coverage for multiple ship types or ship groups within a single project, reducing complexity and improving efficiency.
- Compensation for PVP or PVE losses: Decide whether to cover the losses from only PvP engagements or including the PvE activities as well.
- Filtering by Attacker: Cover losses caused by specific characters, corporations, alliances, factions, or even by anyone.
- Filtering by Location: Cover losses that happened in specific solar systems, constellations, regions, or provide coverage for losses across all locations.
- Coverage Percentage: Set the coverage rate between 10% and 200% of the Kill Report value, allowing for partial compensation or even overcompensation to incentivize participation.
- Limit the coverage per member: Define a maximum ISK limit that each individual corporation member can receive from the project, ensuring fair distribution of resources.
- Limit the coverage per loss: Set a limit for the maximum ISK amount reimbursed for a single loss, helping manage the corporation´s SRP budget.
While the Ship Insurance is an improvement over the Ship Loss contribution method, the latter will remain available in the game for now but may be removed in a future update.
Wormholes
- To Be Determined - Repositioned warp-in and NPC spawn locations in all C4 sites.
- These locations should always be within 40km of the site's central structure.
- To Be Determined - Sleepless Defender NPCs will now only spawn when a ship is near the Deserted Talocan Cruiser container in C4 Data and Relic sites.
Patch Notes for 2024-12-02.1
Features & Changes
PvE
- To Be Determined - The Deathless Circle has ceased its deployment of Trustbreaker Arrays.
- Deathless Trustbreaker Under Attacksites are no longer available.
Patch Notes for 2024-11-28.1
Features & Changes
Until December 1st, To celebrate the Vanguard Groundbreak Operation, a special set of daily login rewards will be available. Rewards include Vanguard themed nanocoatings and patterns, EverMarks and skill points.
Balance
- To Be Determined - Reverted the 'Excavator' Ice Harvester drone max velocity increase made in 2024-11-26.1 based on player feedback.'Excavator' Ice Harvesting drones returned to 90m/s Max Velocity from 125m/s.
PvE
- To Be Determined - Rebalanced the maximum velocity of all NPCs that appear in Homefront Operations and Deathless Trustbreaker sites.
- Notably, DPS destroyer NPCs have been made significantly slower.
- To Be Determined - Equalized the collision radius of structures that appear in Emergency Aid and Deathless Trustbreaker sites.
- To Be Determined - Reduced the volume of Contraband Data commodities found in Traffic Stop sites.
Wormhole Capital Escalations
A series of changes have been made to C5 and C6 sites. These have been made with the goal of promoting the use of capital ships while still keeping the space rewarding for all players. We will be monitoring the impact of these changes and iterating where necessary.
- To Be Determined - The rules which cause a Drifter Response Battleship spawn have been changed:
- A beacon (visible only on-grid) appears at the warp-in location as the initial NPC fleet is destroyed.
- The beacon will despawn if there is no capital ship within 100km of it.
- If the beacon is not present when the structure is attacked, the Drifter Response Battleship is ineligible to spawn.
- To Be Determined - A new Drifter Recon Battleship will spawn in the place of the Drifter Response Battleship if it is not eligible.
- This variant of the battleship has less EHP, lower damage, less neutralizer pressure, and drops a reduced number of commodities on destruction.
- To Be Determined - The loot value of Upgraded Avenger NPCs has been increased.
- To Be Determined - In Data or Relic sites with Upgraded Avenger NPCs, a beacon (visible only on-grid) will appear the first time a capital ship is within 100km of the warp-in location.
- The beacon will despawn if there is no capital ship within 100km of it.
- To Be Determined - A beacon can only be spawned once per site.
- To Be Determined - Upgraded Avenger NPCs will appear and remain on-grid only while a beacon is present.
- To Be Determined - Upgraded Avenger NPCs will only spawn once per site rather than for each capital ship group.
Patch Notes for 2024-11-27.1
Features & Changes
User Interface
Vanguard themed Character Select Screen.
- Ignore - In celebration of the upcoming Vanguard Groundbreak Operation - taking place 28 Nov- 9 Dec the Character Select Screen is now in EVE Vanguard theme.
Patch Notes for 2024-11-26.1
Features & Changes
Mercenary Dens
- To Be Determined - Mercenary Dens now have 2 new attributes, Anarchy and Development. Both Anarchy and Development values will slowly increase over time, approximately 5 levels per day (24 hours). Eventually, when the level hits a certain threshold, the Anarchy or Development for that mercenary den will level up, which can have certain affects.
- While a Mercenary Den is reinforced, passive Anarchy and Development are paused.
- Added a dedicated window for viewing all your mercenary dens which can be found via the neocom under Industry, or from the mercenary den agency page.
Anarchy
- To Be Determined - Anarchy Amount: 0-19 - Level 0 - 0% reduction to Skyhook Workforce
- Anarchy Amount: 20-39 - Level 1 - 0% reduction to Skyhook Workforce
- Anarchy Amount: 40-69 - Level 2 - 10% reduction to Skyhook Workforce
- Anarchy Amount: 70-99 - Level 3 - 20% reduction to Skyhook Workforce
- Anarchy Amount: 100 - Level 4 - 40% reduction to Skyhook Workforce
This means that if left alone, it will take 8 days for a mercenary den to start to negatively impact a Skyhook.
Development Amount
- To Be Determined - Development Amount: 0-19 - Level 0 - Regular Informorph Production rate
- Development Amount: 20-39 - Level 1 - 15% bonus to Infomorph Production Rate
- Development Amount: 40-69 - Level 2 - 25% bonus to Infomorph Production Rate
- Development Amount: 70-99 - Level 3 - 35% bonus to Infomorph Production Rate
- Development Amount: 100 - Level 4 - 50% bonus to Infomorph Production Rate
Mercenary Tactical Operations (MTOs)
To Be Determined - Approximately every 3 days, a mercenary den tactical operation (MTO) will become available. MTOs are new PVE content designed for a single player in a cruiser. These sites are behind an acceleration gate that only lets in T1 and faction cruisers, or any destroyer/frigate. Once an MTO has been warped to, a beacon will appear in space which anyone can warp to, even hostile players. MTOs are very rewarding and will drop on average around 80-100 million ISK in loot, and if they are successfully completed, they will decrease anarchy by 20 points, and increase development by 10 points. Since it takes 4 days for anarchy to increase by 20 points, this means that running a MTO once every 3-4 days (when it becomes avaliable) will be enough for Mercenary Den owners to maintain their dens to prevent any adverse affect on the Skyhook if they so wish.
To Start an MTO, you will need to be undocked in the solarsystem where the mercenary den is located, and then start it from the Opportunities window, or from the Mercenary Den window. MTO sites always spawn in the same solarsystem as where the Mercenary Den is located. A Mercenary Den can have a maximum of up to 3 MTOs at once, and MTOs last for 4 days after being offered.
If a Mercenary Den is already maxed out at level 4 Development, completing a MTO will create 500 bonus infomorphs directly into the mercenary den on completion in place of the development reward.
Ship and Module Balance
- Updated - Ferox Navy Issue
- Signature Radius increased from 300m to 325m
- Agility nerfed from 0.66x to 0.69x
- Max Targeting Range reduced from 67500m to 60000m
The Ferox Navy Issue is overperforming, so we're increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We're hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.
- Updated - Eos
- Drone Optimal range per level reduced from 10% to 5%
Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we're reducing the power of sentry drone fits slightly.
- Updated - Heavy Assault Cruisers
- 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back
In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.
- Updated - Ashimmu
- Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec
- Max Velocity increased from 208 to 215m/s
- Agility improved from 0.58x to 0.55x
The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.
- Updated - Scythe
- CPU increased from 285tf to 300tf
- Powergrid increased from 345MW to 375MW
- Max Velocity increased from 250m/s to 260m/s
- Agility improved from 0.6x to 0.57x
The Scythe has fitting issues, especially since it's an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.
- Updated - Vengeance
- Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%
- Powergrid increased from 43MW to 46MW
The Vengeance has low usage, so we're giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.
- Updated - Cruor
- Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.
- Max Velocity increased from 330m/s to 340m/s
- Agility improved from 3.6x to 3.4x
The Cruor is underperforming relative to its peers. We're giving it an extra drone to bump up its damage potential a bit, but have that DPS be destructible. We are then improving the Cruor's mobility so it can better use the long-range web for catching kiting ships.
- Updated - Maulus Navy Issue
- Highslots increased from 2 to 3
- Powergrid increased from 35MW to 38MW
- Max Velocity incrased from 315m/s to 325m/s
The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we're correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.
- To Be Determined - Rorqual
- 'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s
- 'Excavator' Ice Harvesting Drone base velocity increased from 90m/s to 125m/s
- Updated - All Exhumers
- Max Locked Targets improved from 6 to 8
- Updated - Skiff
- Agility improved from 0.8x to 0.64x
- Updated - All Mining Barges
- Max Locked Targets improved from 5 to 6
- Updated - Procurer
- Agility improved from 0.8x to 0.64x
- Midslots increased from 2 to 3
We're giving all mining barges and exhumers an extra few locked targets to improve quality of life when mining. Specifically, the Procurer and Skiff are getting a significant agility buff, which will bring down their align times by several seconds each, and an extra midslot. During the 2022 rebalance, the Procurer and Skiff both lost a slot each total, while the Covetor and Hulk gained one, when we rebalanced them around all having the same total number of slots. The Procurer and Skiff also had their agility nerfed a bit too much and so we are now correcting this and giving them back the slot they lost. Finally, we are improving the speed of Excavators to increase their effectiveness when mining, especially when mining further away asteroids, since the Rorqual is now a more supporting role and excavators are balanced around high wastage.
- To Be Determined - Navy Faction Light Fighters
- Heavy Rocket ability charge count increased from 12 to 15.
Small buff to navy fighters doing longer PVE encounters like the Forsaken Sanctums and Teeming Hordes. Without obsoleting T2 Fighters which still have slightly higher DPS.
- To Be Determined - Standard Cerebral Accelerator
- Removed 20% turret damage boost and 20% missile rate of fire boost.
- Increased attributes from +3 to +5.
Was being abused by new freshly injected characters to take advantage of the 20% damage boost in ships like Marauders and Dreadnoughts, or PVP smurf accounts rather than being used by new players. Removing the damage bonuses and increasing the attributes on it from +3 to +5, to compensate it, which should make it actually more useful for new players and remove the abuse cases.
Factional Warfare and Insurgency Balance
- To Be Determined - Respawn time for NPCs has been significantly increased
In Equinox we fixed battlefields being cheesed by holding a single battlecruiser NPC alive, however with that fix, players feel like Battlefields are now too tedious and not rewarding enough and this has caused a reduction in fighting and PVP in and around battlefields. To address this, we are approximately doubling the time between NPC waves.
- To Be Determined - Drop rates of Encoder Splice and Decoded Packages from FW Operation Centers (Rearguard Data Sites) has been approximately doubled.
- Doubled the effectiveness on advantage of the Propaganda Broadcast Structure and the Listening Post objective deployables.
Propaganda Broadcast Structures and Listening Outposts advantage deployables are not being used outside of key system sieges. We're trying to improve this by increasing their availability and effectiveness.
- To Be Determined - Tether Radius on the Pirate FOBs has been dropped from 100km to 50km
A key complaint from anti-pirate players in insurgencies is that the Pirate FOBs have such huge tether ranges that it makes it incredibly difficult to siege as pirate aligned players can remain tethered and invulnerable until they want to engage while close to their ships even in long range setups, so we're bringing it down to a value that should still feel very comfortable for players coming in from the shipcaster, but less powerful as a tool used against players trying to siege the FOB.
- To Be Determined - Reduced the number of Factional Warfare Small NVY-5 and Small ADV-5 sites. A slightly increased amount of Small NVY-1s and Small ADV-1s will appear in their place to keep the potential number of victory points generated per day the same.
- Reduced the total number of the insurgency Small ADV-5 sites, their chance to spawn has been rolled into increasing the number of Medium and Large ADV-5 sites which spawn instead.
- The Respawn time of all insurgency ADV-5 sites has been increased (slowed down) to keep LP and Corruption generation rates similar with an increased number of Medium and large ADV-5 sites spawning.
Another common complaint with FW and Insurgencies is the amount of multiboxing destroyers in the warzone. We're trying to address this by shifting the FW sites back towards 1-man sites and the insurgency 5-person sites away from Smalls and into Mediums and Larges. We're doing this because it's fairly difficult to contest 5 Destroyers inside smalls with less than 5 pilots, but much easier in Mediums and Larges where 2-3 Navy Cruisers/HACs or 1-2 BCs can engage them. Having slower responding but larger, more rewarding 5-person sites will hopefully also increase the number of them that are contested.
- To Be Determined - Added appropriate salvage to the Angel and Guristas FOB wreck.
Exploration
- To Be Determined - Drone Relic Sites can now appear in class 1-3 Wormhole space at a similar rate to the existing pirate faction relic sites.
- To Be Determined - Drone Relic Sites can now drop Atavums.
- To Be Determined - Lowered the overall drop rate of Atavums from Relic Sites.
Homefront Operations
- To Be Determined - Structure-bashing NPCs in Emergency Aid sites will now orbit their targets at a closer range.
- To Be Determined - Repair effects are now less effective on structures within Emergency Aid sites.
🤝 🤝 Little Things:
We continue our work on the Little Things, the small quality of life improvements requested by you, the players, through various channels. To post your own improvement suggestion please visit: Little things/ Small QoL suggestions.
- To Be Determined - 🤝 It's now possible to cancel all repairs in the right click menu when you are repairing multiple modules with nanite repair paste.
- To Be Determined - 🤝 Capsule killmails with implants now have a 'Buy All' button if you want to multibuy the implants.
- To Be Determined - 🤝 The names of player corpse items will now be shown in contracts and show info windows, rather than just the generic corpse type.
- To Be Determined - 🤝 You can now compress resources such as ore, gas and ice directly from the right click option, instead of opening the compression window.
- To Be Determined - 🤝 While undocked, assets in your current system will now be highlighted in the assets window.
- To Be Determined - 🤝 Double clicking on a transaction in the "market transactions" tab of the wallet, now opens up the regional market window for that item.
- To Be Determined - 🤝 You can now drag buy or sell orders from the "Your Market Orders" window straight to the market quickbar.
- To Be Determined - 🤝 Added a new Output Location column for the industry window, so that you can now see what container and which office hangar (If it's a corp job) your jobs will be outputted to.
- To Be Determined - 🤝 Added a "mark as Read" option to mails and notifications.
- To Be Determined - 🤝 The yield, range and cycle time for gas cloud scoops and gas cloud harvesters has been added to the tooltip of the modules.
- To Be Determined - 🤝 Corporations that you have 0 LP within your personal wallet or corp wallet are now hidden.
- To Be Determined - 🤝 Added a dedicated neocom icon for the overview, so you can now more easily see it in the neocom and the ctrl+tab window when you have it minimized.
- To Be Determined - 🤝 The input fields for courier contracts have been made bigger, and the left panel can now be expanded, so you can see larger values more easily.
- To Be Determined - 🤝 Added checkboxes to courier contract filters so you can now more easily search for unfiltered results, without having to delete the info from the filter fields.
- To Be Determined - 🤝 You can now copy names of item types in info windows and the market window.
- To Be Determined - 🤝 You can now edit bookmarks through the radial menu while using the solarsystem map.
- To Be Determined - 🤝 Added the number of jumps a system which is a point in your current autopilot route is if you mouse over it.
- To Be Determined - 🤝 You can now drag and drop items onto the neocom item hangar icon to move them.
- To Be Determined - 🤝 You are now able to buy from more than one sell order at a time from the 'buy this type' window.
- To Be Determined - 🤝 You can now deliver corp items to yourself in the 'deliver to' right click menu.
- To Be Determined - 🤝 Multiple skills can now be moved around in the skill queue.
- To Be Determined - 🤝 Multibuy can now interpret '1x item name'.
PvE
The Deathless Circle has deployed Planetary Trustbreaker Arrays to steal passkeys for planetary defense networks ahead of Vanguard assaults. These sites have fallen under attack by Drifter forces!
- To Be Determined - Deathless Trustbreaker Under Attacksites are appearing in pirate Insurgency FOB systems.
- To Be Determined - Capsuleer fleets can choose to protect the Trustbreaker Array for the duration to receive a reward from the Deathless. 5 capsuleers are recommended for this challenge.
- To Be Determined - Alternatively, those who do not wish to support the Deathless can wait for the structure to generatePDN passkeysbefore destroying it. Many groups would pay handsomely for any such commodities seized from the wreckage!
- To Be Determined - Regardless of their motivations, capsuleers are limited to bringing standard T1 cruisers or below within the site.
SKINR - Sequencing
- To Be Determined - Sequencing is returning to its original time duration.
User Interface
- To Be Determined - Added an indicator for new SKINs in your Paragon Hub collection.
- To Be Determined - Added indicators for new design elements in your collection in SKINR.
- To Be Determined - Adjusted the placement of the randomize button in studio SKINR.
- To Be Determined - Improved communication for insufficient design elements in studio SKINR.
Patch Notes for 2024-11-22.1
Features & Changes
Missions & NPCs
- We have adjusted and refactored NPC warp in behavior and spawners in some nullsec anomalies to make their warp ins much more compact, which will make these anomalies much better for AOE farming (Stormbringer, Thunderchild and Smartbombing).
- To Be Determined - All Havens (Both the Stargate 'Rock' Haven and the Chemical Factory 'Gas' Haven variation).
- To Be Determined - All Drone Hordes and Patrol sites.
- To Be Determined - The Regular base version of the Rally Points.
Last week, we increased NPC bounties to counteract the income reduction caused by NPC's warping in instead of spawning in place.
- To Be Determined - We are maintaining the 30-40% NPC bounty increase we made last week, which has already increased total nullsec bounties to higher than what they were before Revenant, however, with the addition of this set of changes we will be monitoring the economy and we will potentially make adjustments to bounties or anomalies if needed in the future.
Observatory Flashpoint
- To Be Determined - The site's beacon has been moved back to the Acceleration Vector area.
Patch Notes for 2024-11-20.1
Features & Changes
Homefront Operations
- To Be Determined - Structure targeting NPCs within Emergency Aid sites have been reworked:
- Increased the DPS of Structure targeting NPCs.
- Structure targeting NPCs no longer respawn when destroyed.
- Additional waves of Structure targeting NPCs will now arrive at set intervals.
- The size of Structure targeting NPC waves has been reduced.
Patch Notes for 2024-11-19.1
Features & Changes
Observatory Flashpoint
- To Be Determined - Subpylons are once again destructible, with the following additions:
- Subpylons can now be repaired.
- Subpylon armor, structure, and signature radius values have been increased.
- The info panel objective for entering subpylon range will be removed if both subpylons are destroyed.
- When destroyed, subpylons will now have an explosion effect.
- To Be Determined - EDENCOM dreadnoughts will now only wait 30 seconds before first entering siege mode.
- To Be Determined - The site's beacon will now remain until the site has been despawned.
- To Be Determined - NPCs will no longer combat warp.
- To Be Determined - NPCs within the Acceleration Vector area will now return to the center of that area if pulled too far away from it.
- To Be Determined - Removed the minimum contribution requirement for payout eligibility.
- To Be Determined - Reduced the explosion radius of missiles fired by Phoenix dreadnoughts.
- To Be Determined - The number of commodities dropped by the Stellar Observatory will now always be 400.
Missions & NPCs
- To Be Determined - NPC Dreadnoughts
- Reduced the Warp Disrupt range of all NPC Dreadnoughts by approximately 20%, except the Serpentis ones which were used as the starting point, so they all now have lower than 100km point ranges.
- Lowered the Scan Resolution on the common variation of the NPC Dreadnoughts so they will now take a longer time to lock.
Ship Information Window
- To Be Determined - Added an option to enable/disable 'compact mode' in the Ship Info window settings.
- When enabled:
- The 3D ship model preview is not displayed.
- The window icon in the header is not displayed.
- The option to enable/disable 'Light Background' functions properly.
- When enabled:
- To Be Determined - Increased the opacity of the background overlay (behind the content, in front of the ship model preview) in the small-width layouts.
User Interface
- To Be Determined - Added number field manipulation at the end of sliders in SKINR studio.
- To Be Determined - SKINR share option can now be clicked and saved to clipboard.
- To Be Determined - Pattern Projection in SKINR has been renamed to Projection Presets.
- To Be Determined - Updated pattern area toggles in the SKINR for improved usability.
- Improved Help Pointers:
- To Be Determined - Added the following Help Pointers:
- Opportunity rewards
- Active opportunities
- Opportunities browser
- Opportunities filter
- Find new corp
- Corp Projects
- Fleet Chat
- Fleet Chat Settings
- Reload Fleet motd
- Corporation Chat
- Corporation Chat Settings
- Reload Corporation Chat motd
- My Wallet Tab
- Wallet Transactions
- Wallet Market Transactions
- SKINR Studio
- Paragon Hub
- SNINR Collection
- Fitting Hardware
- To Be Determined - We have added the Locations/Bookmarks pointer again, it points to the tab in the Locations window.
- To Be Determined - Various help pointer icons have been added and updated.
- To Be Determined - Added the following Help Pointers:
Patch Notes for 2024-11-15.1
Features & Changes
Miscellaneous
- Updated - Revenant DLI rewards for Day 10 and Day 14 have been swapped so players don't have to login for all 14 days to get the biggest reward.
Missions & NPCs
With the renovation update to Nullsec anomalies, and bug fixes for the NPC dreadnoughts released in Revenant, we did not intend to significantly impact Nullsec income with the changes to the NPCs warping in instead of spawning in place. We also have not made any intentional changes to the AI used by the NPCs which would cause them to attack drones more frequently.
To address these concerns, we are increasing several Battleship and Battlecruiser NPC bounties found primarily in Nullsec by between 30-40% to compensate for the reductions in efficiency for AoE farming (Smartbomb, Stormbringer and Thunderchild ratting) due to the NPCs warping in and potentially requiring higher level of activity for increased drone management for drone setups. We are also happy for this to be a significant boost for more active forms of ratting that were not as directly impacted, such as Marauder ratting.
- To Be Determined - Increased the bounties on several NPCs found primarily in Nullsec Anomalies by 30-40%.
- To Be Determined - This results in the following total average bounty increases for these popular Nullsec anomalies:
- Hubs: 28.40%
- Rally Points: 28.50%
- Patrols: 30.20%
- Havens: 31.70%
- Forsaken Hubs: 34.50%
- Hordes: 34.70%
- Sanctums: 35.70%
- Forsaken Sanctums & Teeming Hordes: 36.00%
Zarzakh
- To Be Determined - Increased the Radius of the Zarzakh Raitaru item traders to be the same as a regular Raitaru (So players don't have to be so close to it/inside the 3D Asset).
- To Be Determined - Increased the minimum interaction range needed to trade with the item traders from 2.5km to 10km.
Patch Notes for 2024-11-14.1
Features & Changes
Pochven - Observatory Flashpoint
- To Be Determined - Increased the site timeout timer to 45 minutes (from 30).
- To Be Determined - Monitors are no longer permitted to activate the acceleration gate.
- To Be Determined - Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.
- To Be Determined - Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.
- To Be Determined - Threshold Werposts will now occasionally switch targets.
- To Be Determined - Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.
- To Be Determined - Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.
- To Be Determined - Zirnitra Blueprint Data Vault crates now use the hacking display when opened.
- To Be Determined - Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.
- To Be Determined - Subpylons are now indestructible and will despawn when the site ends.
- To Be Determined - Improved performance when loading transmission conversations.
User Interface
- To Be Determined - It's now possible to show info on an Item Trader and view what recipes it has and what it requires for each.
- To Be Determined - Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.
Patch Notes for 2024-11-13.1
Features & Changes
Balancing
- To Be Determined - Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.
Ship Information Window
- To Be Determined - Added the option to filter out acquired skills in the Mastery subtabs.
- To Be Determined - Added the option to collapse all skill groups in a Mastery subtab.
- To Be Determined - The Mastery skill groups will now remember their collapsed state during the session.
- To Be Determined - Slightly increased the minimum width of the window.
- To Be Determined - Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.
- To Be Determined - Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.
- To Be Determined - Added quotes, attributions and designers for the remaining ships.
Patch Notes for 2024-11-12.1
The Revenant expansion is out!
Full overview of the contents of the expansion can be found here: https://www.eveonline.com/news/view/patch-notes-version-22-02Revenant Expansion Notes !]
Features & Changes
NES
- To Be Determined - Omega capsuleers can claim a gift of 10 PLEX.
- To Be Determined - Added an offer of 7 days Omega for 10 PLEX.
- To Be Determined - Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.