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Their jump capabilities are further strengthened by a reduction to [[jump fatigue]].<ref>The jump fatigue consists of a base term per jump plus a term proportional to the distance jumped. The distance term is reduced by 75% for Black Ops.</ref> Their jump range of 4 lightyears without skills and 8 lightyears with max skills is relatively far as it’s more than for dreads and carriers but not as far as for Rorquals and Jump Freighters. Black Ops further have the ability to fit both covert and hard cynos. Hard cynos also get 50% reduction in cycle time. | Their jump capabilities are further strengthened by a reduction to [[jump fatigue]].<ref>The jump fatigue consists of a base term per jump plus a term proportional to the distance jumped. The distance term is reduced by 75% for Black Ops.</ref> Their jump range of 4 lightyears without skills and 8 lightyears with max skills is relatively far as it’s more than for dreads and carriers but not as far as for Rorquals and Jump Freighters. Black Ops further have the ability to fit both covert and hard cynos. Hard cynos also get 50% reduction in cycle time. | ||
Black Ops have an increased resist profile but don’t exactly follow the usual [[Natural_resistances#Black_Ops|T2 resist philosophy]]. Their base hitpoints are a good bit lower than the T1 hulls they are based upon. But after resists and fittings the effect isn’t as big as you might think. Still | Black Ops have an increased resist profile but don’t exactly follow the usual [[Natural_resistances#Black_Ops|T2 resist philosophy]]. Their base hitpoints are a good bit lower than the T1 hulls they are based upon. But after resists and fittings the effect isn’t as big as you might think. Still they are not designed for prolonged battles but a quick in and out. Black Ops usually don’t die to their target because they can choose said target, the typical reason for a Black Ops loss is being baited into a trap. | ||
Black Ops weigh roughly 150 kt; this is significantly more than other battleships which typically weigh 100 kt. This also negatively affects their [[Propulsion_equipment#Sizes_and_mass_effects|speed with a propulsion module]] turned on. They have a relatively big sensor strength; they usually fit a cloak though and after the drawback of the cloak their sensor strength is normal for battleships. | Black Ops weigh roughly 150 kt; this is significantly more than other battleships which typically weigh 100 kt. This also negatively affects their [[Propulsion_equipment#Sizes_and_mass_effects|speed with a propulsion module]] turned on. They have a relatively big sensor strength; they usually fit a cloak though and after the drawback of the cloak their sensor strength is normal for battleships. | ||