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Wormhole attributes: Difference between revisions

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{{:Visual wormhole identification}}
{{:Visual wormhole identification}}
== Wormhole Spawning ==
Wormholes do not immediately spawn on both sides when a new signature appears. There are several mechanics that allow one to "Close off" a jspace system by rolling all the holes.
This graphic can help:
[[File:Wh_spawning_flow_chart.png]]
(see [https://forums.eveonline.com/t/k162-spawn-mechanics/8767] for more information)
So, in writing:
1. Roll your Static
2. New signature spawns.
3. If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
4. If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
5. When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.
6. This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check.
7. Once successfully, the K162 side of the hole will become visible in system.
===Key Takeaways===
1. If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer
2. '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.
3. Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.


[[Category:Wormholes]]
[[Category:Wormholes]]