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{{:Visual wormhole identification}} | {{:Visual wormhole identification}} | ||
== Wormhole Spawning == | |||
Wormholes do not immediately spawn on both sides when a new signature appears. There are several mechanics that allow one to "Close off" a jspace system by rolling all the holes. | |||
This graphic can help: | |||
[[File:Wh_spawning_flow_chart.png]] | |||
(see [https://forums.eveonline.com/t/k162-spawn-mechanics/8767] for more information) | |||
So, in writing: | |||
1. Roll your Static | |||
2. New signature spawns. | |||
3. If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started. | |||
4. If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started. | |||
5. When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes. | |||
6. This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check. | |||
7. Once successfully, the K162 side of the hole will become visible in system. | |||
===Key Takeaways=== | |||
1. If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer | |||
2. '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162. | |||
3. Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate. | |||
[[Category:Wormholes]] | [[Category:Wormholes]] | ||