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Update doomsday damage for Legion expansion. Change background color to design-token for table headers. Change cell background/text color. |
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An alternative to the Damage Control only available to capital ships, the '''Capital Emergency Hull Energizer''' (CEHE) offers a short burst of very high hull resistance (95% Omni resists), after which it burns out. A Damage Control and a CEHE cannot be fitted on the same ship, meaning that fitting a CEHE comes at the cost of the permanent EHP boost that a Damage Control would give. As such, the CEHE has its niche in mid size capital fights where the damage on field is high enough for the 15-20s of resists from a CEHE to be worthwhile, but without so much damage that a dread could be cleared off before the pilot can react and activate the CEHE under time dilation. | An alternative to the Damage Control only available to capital ships, the '''Capital Emergency Hull Energizer''' (CEHE) offers a short burst of very high hull resistance (95% Omni resists), after which it burns out. A Damage Control and a CEHE cannot be fitted on the same ship, meaning that fitting a CEHE comes at the cost of the permanent EHP boost that a Damage Control would give. As such, the CEHE has its niche in mid size capital fights where the damage on field is high enough for the 15-20s of resists from a CEHE to be worthwhile, but without so much damage that a dread could be cleared off before the pilot can react and activate the CEHE under time dilation. | ||
{| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center; | {| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align: left;" | Module | ! style="text-align: left;" | Module | ||
! Tech | ! Tech | ||
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|- | |- | ||
| style="text-align: left;" | Capital Emergency Hull Energizer I | | style="text-align: left;" | Capital Emergency Hull Energizer I | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 80 | | 80 | ||
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|- | |- | ||
| style="text-align: left;" | Capital Implacable Compact Emergency Hull Energizer | | style="text-align: left;" | Capital Implacable Compact Emergency Hull Energizer | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 1 | | 1 | ||
| 60 | | 60 | ||
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|- | |- | ||
| style="text-align: left;" | Capital Indefatigable Enduring Emergency Hull Energizer | | style="text-align: left;" | Capital Indefatigable Enduring Emergency Hull Energizer | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 1 | | 1 | ||
| 80 | | 80 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon tech2.png|16px|link=]] Capital Emergency Hull Energizer II | | style="text-align: left;" | [[File:Icon tech2.png|16px|link=]] Capital Emergency Hull Energizer II | ||
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background: #9d6101; color: white;" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 80 | | 80 | ||
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|- | |- | ||
| style="text-align: left;"| [[File:Icon faction.png|16px|link=]] Sisters Capital Emergency Hull Energizer | | style="text-align: left;"| [[File:Icon faction.png|16px|link=]] Sisters Capital Emergency Hull Energizer | ||
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">◇</span> | | style="background: #11470d; color: white;" data-sort-value="4" | <span title="Faction module">◇</span> | ||
| 8 | | 8 | ||
| 80 | | 80 | ||
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{{Clear}} | {{Clear}} | ||
{| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center; width: 800px" | {| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center; width: 800px" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="text-align: left;" | Module | ! style="text-align: left;" | Module | ||
! Isotope Reduction | ! Isotope Reduction | ||
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Fittable to [[Carriers]], [[Supercarriers]], and the [[Caiman]] and [[Komodo]] Guristas ships, the '''Fighter Support Unit''' (FSU) boosts the velocity, fire rate, shield and shield recharge rate of fighters controlled by the ship. While its effects are stacking penalized, they do not have a bonus to drone damage. This means that FSUs can offer a notable damage bonus on top of bonuses from Drone Damage Amplifiers. | Fittable to [[Carriers]], [[Supercarriers]], and the [[Caiman]] and [[Komodo]] Guristas ships, the '''Fighter Support Unit''' (FSU) boosts the velocity, fire rate, shield and shield recharge rate of fighters controlled by the ship. While its effects are stacking penalized, they do not have a bonus to drone damage. This means that FSUs can offer a notable damage bonus on top of bonuses from Drone Damage Amplifiers. | ||
{| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center; | {| class="wikitable collapsible collapsed" style="font-size: 90%; text-align: center;" | ||
|- style="background-color: | |- style="background-color:var(--background-color-warning-subtle);" | ||
! style=";text-align: left;" | Module | ! style=";text-align: left;" | Module | ||
! Tech | ! Tech | ||
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|- | |- | ||
| style="text-align: left;" | Fighter Support Unit | | style="text-align: left;" | Fighter Support Unit | ||
| | | data-sort-value=1 | <span title="Tech 1 module">I</span> | ||
| 0 | | 0 | ||
| 75 | | 75 | ||
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|- | |- | ||
| style="text-align: left;" | Hermes Compact Fighter Support Unit | | style="text-align: left;" | Hermes Compact Fighter Support Unit | ||
| | | data-sort-value=1 | <span title="Tech 1 meta module">I</span> | ||
| 1 | | 1 | ||
| 60 | | 60 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon tech2.png|16px|link=]] Fighter Support Unit II | | style="text-align: left;" | [[File:Icon tech2.png|16px|link=]] Fighter Support Unit II | ||
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span> | | style="background: #9d6101; color: white;" data-sort-value=2 | <span title="Tech 2 module">II</span> | ||
| 5 | | 5 | ||
| 75 | | 75 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon faction.png|16px|link=]] Sentient Fighter Support Unit | | style="text-align: left;" | [[File:Icon faction.png|16px|link=]] Sentient Fighter Support Unit | ||
| style="background: #11470d;" data-sort-value="3" | <span title="Faction module">◇</span> | | style="background: #11470d; color: white;" data-sort-value="3" | <span title="Faction module">◇</span> | ||
| 8 | | 8 | ||
| 80 | | 80 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit D-34343's Modified Fighter Support Unit | | style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit D-34343's Modified Fighter Support Unit | ||
| style="background: #340E73;" data-sort-value="3" | <span title="Officer module">★</span> | | style="background: #340E73; color: white;" data-sort-value="3" | <span title="Officer module">★</span> | ||
| 11 | | 11 | ||
| 62 | | 62 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit F-435454's Modified Fighter Support Unit | | style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit F-435454's Modified Fighter Support Unit | ||
| style="background: #340E73;" data-sort-value="3" | <span title="Officer module">★</span> | | style="background: #340E73; color: white;" data-sort-value="3" | <span title="Officer module">★</span> | ||
| 12 | | 12 | ||
| 59 | | 59 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit P-343554's Modified Fighter Support Unit | | style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit P-343554's Modified Fighter Support Unit | ||
| style="background: #340E73;" data-sort-value="3" | <span title="Officer module">★</span> | | style="background: #340E73; color: white;" data-sort-value="3" | <span title="Officer module">★</span> | ||
| 13 | | 13 | ||
| 53 | | 53 | ||
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|- | |- | ||
| style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit W-634's Modified Fighter Support Unit | | style="text-align: left;" | [[File:Icon officer.png|16px|link=]] Unit W-634's Modified Fighter Support Unit | ||
| style="background: #340E73;" data-sort-value="3" | <span title="Officer module">★</span> | | style="background: #340E73; color: white;" data-sort-value="3" | <span title="Officer module">★</span> | ||
| 14 | | 14 | ||
| 50 | | 50 | ||
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{{Clear}} | {{Clear}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Type !! Effect !! AOE Duration (s) !! Module duration (s) | ! Type !! Effect !! AOE Duration (s) !! Module duration (s) | ||
|- | |- | ||
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==== Doomsdays ==== | ==== Doomsdays ==== | ||
'''Doomsdays''' (DD) are single-target, high damage weapons. Each empire has its own damage variant that can only be fitted to that faction (or an associated pirate faction)'s titan, which can only target capital ships and, after a 9-second delay, deals 2, | '''Doomsdays''' (DD) are single-target, high damage weapons. Each empire has its own damage variant that can only be fitted to that faction (or an associated pirate faction)'s titan, which can only target capital ships and, after a 9-second delay, deals 2,400,000<ref>[https://www.eveonline.com/news/view/legion-expansion-notes Legion expansion notes] - Titans and supercarriers</ref> damage in its one shot. Doomsdays can only fire at capital ships, and others targets like sub-capitals, structures, collidable objects are not valid targets. Doomsdays have no attributed range limit, and their only range limit is the target lock range. | ||
==== Lances ==== | ==== Lances ==== | ||
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{{Clear}} | {{Clear}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Amarr !! Caldari !! Gallente !! Minmatar | ! Amarr !! Caldari !! Gallente !! Minmatar | ||
|- | |- | ||