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[http://en.wikipedia.org/wiki/Voice_procedure '''Voice procedure'''] is the generic term for the discipline used in situations such as military, aviation or maritime radio traffic. It can be usefully applied to voice communications via the in-game voice system or TeamSpeak. | |||
Voice procedure is the generic term for the discipline used in situations such as military, aviation or maritime radio traffic. It can be usefully applied to voice communications via the in-game voice system or TeamSpeak. | |||
== General principles == | == General principles == | ||
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Anyone in the Fleet, at any time, who spots a red flashy, is targetted or comes under fire must immediately make a contact report. If others are broadcasting the pilot may broadcast ''Check, check!'' and all other traffic will immediately cease. | Anyone in the Fleet, at any time, who spots a red flashy, is targetted or comes under fire must immediately make a contact report. If others are broadcasting the pilot may broadcast ''Check, check!'' and all other traffic will immediately cease. | ||
If in a hot contact and you have minimal time, the first contact report need only be in the form ''<Transmitting Pilot>, <Contact, Wait>''. So our scout from the section above, having jumped through the Eygfe gate and being immediately targetted, might say in Fleet: ''Check, check! Hawkeye, contact, wait''. All other traffic must stop and nobody will transmit until further information is received. As soon as possible, the pilot in contact must give the FC and Fleet as a whole more information, including: <Transmitting Pilot>, <contact>, <location>, <details of target (activity, pilot name, ship class)>, <own actions>. | If in a hot contact and you have minimal time, the first contact report need only be in the form ''<Transmitting Pilot>, <Contact, Wait>''. So our scout from the section above, having jumped through the Eygfe gate and being immediately targetted, might say in Fleet: ''Check, check! Hawkeye, contact, wait''. All other traffic must stop and nobody will transmit until further information is received. As soon as possible, the pilot in contact must give the FC and Fleet as a whole more information, including: ''<Transmitting Pilot>, <contact>, <location>, <details of target (activity, pilot name, ship class)>, <own actions>.'' | ||
An example of a full contact report would therefore be: ''Fleet, Hawkeye: Contact at Aldrat gate in Eygfe. War target Biffo targetted me with his Rifter. Have warped off to safe spot.'' | An example of a full contact report would therefore be: ''Fleet, Hawkeye: Contact at Aldrat gate in Eygfe. War target Biffo targetted me with his Rifter. Have warped off to safe spot.'' | ||
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== Frequently used FC commands == | == Frequently used FC commands == | ||
Fleet commanders and others may use [http://en.wikipedia.org/wiki/Procedure_word procedure words] (known as prowords) which are short words or phrases used in a standardised way to communicate a fuller meaning. Some prowords (''roger; over'') will be familiar from so-called real life: others (''jump, jump, jump; hold on contact'') will only be heard in Eve. Examples of both types are given below: | |||
Examples to follow here | |||
== The phonetic alphabet == | == The phonetic alphabet == | ||
In the case of unusual names (eg for systems or pilots) it may be necessary to spell out a word. The table below shows the internationally agreed [http://en.wikipedia.org/wiki/NATO_phonetic_alphabet phonetic alphabet] which may be useful. Words are spelled out letter by letter, so for example Eygfe is spelled out ''Echo, Yankee, Golf, Foxtrot, Echo'' (and not ''E-Echo, Y-Yankee, G-Golf'' etc...) | |||
(Temporary formatting) | (Temporary formatting) | ||
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|align=center| [[Z]] ||'''Zulu''' ||'''ZOO''' LOO|| {{IPA|ˈzuːluː}} | |align=center| [[Z]] ||'''Zulu''' ||'''ZOO''' LOO|| {{IPA|ˈzuːluː}} | ||
|} | |} | ||
(Add table for numbers here) | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Fleets]] | [[Category:Fleets]] | ||
[[Category:WikiCompo]] | [[Category:WikiCompo]] | ||