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Dreadnoughts: Difference between revisions

From EVE University Wiki
Lead shortened, reformatted to read better, other issues still persist
X-Marshal (talk | contribs)
m Fixed 'Destructive Lance' to correct 'Disruptive Lance'
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'''Dreadnoughts''', commonly called "dreads", are the main DPS of any capital fleet, with the only the much more expensive [[Supercarriers|Supercarrier]] and [[Titan]] class ships capable of beating them. Dreads can fit a "siege module" allowing them to greatly increase their DPS, local reps, and EWAR resistance, in exchange for being unable to receive remote reps and being unable to control their movement(they can still be pushed by other ships, and if they had speed before activating the module, they will continue to drift).
'''Dreadnoughts''', commonly called "dreads", are the main DPS of any capital fleet, with the only the much more expensive [[Supercarriers|Supercarrier]] and [[Titan]] class ships capable of beating them. Dreads can fit a "siege module" allowing them to greatly increase their DPS, local reps, and EWAR resistance, in exchange for being unable to receive remote reps and being unable to control their movement(they can still be pushed by other ships, and if they had speed before activating the module, they will continue to drift).


Each of the empires has one Tech 1 dreadnought, a Faction dread, and a Tech 2 "lancer" dread, which is capable of firing a Destructive Lance. The Ships are as follows:
Each of the empires has one Tech 1 dreadnought, a Faction dread, and a Tech 2 "lancer" dread, which is capable of firing a Disruptive Lance. The Ships are as follows:


T1 Hulls:
T1 Hulls: