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Filament: Difference between revisions

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Added spool up mechanic
Reword. Add link. Remove relative time reference as per MoS UniWiki:Manual_of_Style/Words_to_watch#Relative_time_references
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Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.
Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.


== Spool-Up Timers==
== Spool-up timer ==
<div style="display:flex;flex-wrap: wrap;justify-content:space-between">
All travel filaments (Triglavian Space, Needlejack, and Ice Storm) have a spool-up timer<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Version 22.02] Release 2025-03-12.1</ref>.


<div >
On activation of a filament a Filament Trace will appear next to the travel filament’s owner and the spool-up timer is started.
In the [https://www.eveonline.com/news/view/patch-notes-version-22-02 2025-03-12.1 Patch] a spool up mechanic was introduced with the following mechanics:
* Nearby [[fleet]] members without [[Timers#Capsuleer_Log-Off_Timer|capsuleer log-off timers]] will become linked to the trace as it appears.
* Characters will unlink from a trace if they [[cloak]], change ship, or go beyond 30km of the trace.
** A link cannot be reestablished once broken.
* If the filament’s owner unlinks from the trace, it immediately closes.
* Traces can be scanned with [[combat probes]] or [[d-scan]].
 
After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
* Warp disrupted players will not be jumped.
** Filament owners will be given a confirmation prompt if characters will be left behind.
 
A traces will close after 15 minutes have passed since it first appeared.
 
Travel filaments can not be used on a deadspace grid.


* A spool-up timer has been added to all travel filaments (Triglavian Space, Needlejack, and Ice Storm).
* A Filament Trace will appear next to the travel filament’s owner on activation:
** Nearby fleet members without capsuleer log-off timers will become linked to the trace as it appears.
** Characters will unlink from a trace if they cloak, change ship, or go beyond 30km of the trace.
*** A link cannot be reestablished once broken.
** If the filament’s owner unlinks from the trace, it immediately closes.
** Traces can be scanned with combat probes or d-scan.
* After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
** Warp disrupted players will not be jumped.
*** Filament owners will be given a confirmation prompt if characters will be left behind.
** Traces will close after 15 minutes have passed since it first appeared.
* Travel filaments can no longer be used on a deadspace grid.
</div>
{| class="wikitable"
{| class="wikitable"
|
|+ Spool-up timer duration
|+ Spool-Up Time
|- style="background-color: var(--background-color-warning-subtle);"
|-
! Filament type !! Timer duration
! Filament !! Spool-up Timer
|-
|-
| Standard 1-character filaments|| 15 seconds
| Standard 1-character filaments|| 15 seconds
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| Pochven ‘Devana' 15-character filaments|| 150 seconds
| Pochven ‘Devana' 15-character filaments|| 150 seconds
|}
|}
</div>
 
== References ==
<references />
 


[[Category:Items]]
[[Category:Items]]

Revision as of 10:32, 25 May 2025

Filaments are items which can instantly transport a ship or a small fleet. There are four types of filament, with quite different effects and uses:

  • Abyssal filaments transport pilots to a randomly-chosen pocket of Abyssal Deadspace, where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
  • Needlejack filaments transport pilots to randomly-chosen parts of nullsec space (“Noise” filaments) or randomly-chosen parts of nullsec space with high capsuleer activity (“Signal” filaments).
  • Pochven filaments transport pilots either to a randomly-chosen part of Pochven, or from Pochven into a randomly-chosen part of lowsec or highsec space.
  • Proving grounds filaments transport players to the Abyssal Proving Grounds for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.

Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.

Spool-up timer

All travel filaments (Triglavian Space, Needlejack, and Ice Storm) have a spool-up timer[1].

On activation of a filament a Filament Trace will appear next to the travel filament’s owner and the spool-up timer is started.

  • Nearby fleet members without capsuleer log-off timers will become linked to the trace as it appears.
  • Characters will unlink from a trace if they cloak, change ship, or go beyond 30km of the trace.
    • A link cannot be reestablished once broken.
  • If the filament’s owner unlinks from the trace, it immediately closes.
  • Traces can be scanned with combat probes or d-scan.

After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:

  • Warp disrupted players will not be jumped.
    • Filament owners will be given a confirmation prompt if characters will be left behind.

A traces will close after 15 minutes have passed since it first appeared.

Travel filaments can not be used on a deadspace grid.

Spool-up timer duration
Filament type Timer duration
Standard 1-character filaments 15 seconds
Standard 5-character filaments 30 seconds
Standard 15-character filaments 60 seconds
Standard 25-character filaments 90 seconds
Pochven ‘Extraction’ 5-character filaments 120 seconds
Pochven ‘Extraction’ 15-character filaments 180 seconds
Pochven ‘Devana' 1-character filaments 60 seconds
Pochven ‘Devana' 5-character filaments 90 seconds
Pochven ‘Devana' 15-character filaments 150 seconds

References

  1. ^ Patch Notes: Version 22.02 Release 2025-03-12.1