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User:Naya ryo/Turret tracking visualization: Difference between revisions

From EVE University Wiki
Naya ryo (talk | contribs)
m Small choice of terms update.
m Add demo for using flex layout for images.
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This is the personal draft space for elaborating the idea.
This is the personal draft space for elaborating the idea.


Widget will be avaliable on github or something...
Widget will be available on github or something...


'''Note:''' On this page, the terms "''orbitting speed''" and "''orbitting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving.
'''Note:''' On this page, the terms "''orbitting speed''" and "''orbitting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving.
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It is recommended to read the [[Turret_mechanics#Hit_chance]] section beforehand, as this explanation assumes a basic understanding of turret mechanics.
It is recommended to read the [[Turret_mechanics#Hit_chance]] section beforehand, as this explanation assumes a basic understanding of turret mechanics.
<br>
 


According to the [[Turret_mechanics#Hit_Math|hit chance formula]], we have:
According to the [[Turret_mechanics#Hit_Math|hit chance formula]], we have:


:<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math>
:<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math>
<br>
 


To visualize this complex formula intuitively, we apply the following constraints to simplify the setup:
To visualize this complex formula intuitively, we apply the following constraints to simplify the setup:
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[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. 100 sig static object]]
[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. 100 sig static object]]
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Demo
<!-- Table layouts are very rigid and thus very unfriendly towards different screen widths, especially smaller ones. Consider using flex containers as in this demo.
P.S. My spelling checker is telling me that orbiting should only have one t.  Evon R'al -->
For different weapon types
<div style="display: flex; flex-wrap: wrap;">
<div>[[File:Turret tracking visualization small autocannon vs static.png|thumb|Small autocannon v.s. 100 sig static object]]</div>
<div>[[File:Turret tracking visualization small pulse vs static.png|thumb|Small pulse laser v.s. 100 sig static object]]</div>
<div>[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. 100 sig static object]]</div>
</div>


{| class="wikitable"
{| class="wikitable"