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Blockade Runners: Difference between revisions

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=== Low-sec ===
=== Low-sec ===
{{see also|Safety Tips for Operating in Low Sec}}
{{see also|Safety Tips for Operating in Low Sec}}
Similar rules apply to [[low-sec]], except that you can expect more frequent [[gatecamps]], especially at choke points or the entrances to low-sec space from high-sec. You are most vulnerable just after jumping through a stargate, but keep in mind that unless you start moving your ship or activate any modules, you are [[Timers#Gate_Cloak_Timer|invulnerable for 60 seconds]]. Take this time to assess the situation after jumping through a gate, paying particular attention to any ships or structures within 2000m of you (which will prevent you from [[cloaking]]) or close to the flight path towards your destination. Also check for any for [[Interceptor]]s, as they can target you very quickly.  
Similar rules apply to [[low-sec]], except that you can expect more frequent [[gatecamps]], especially at choke points or the entrances to low-sec space from high-sec. You are most vulnerable just after jumping through a stargate, but keep in mind that unless you start moving your ship or activate any modules, you are [[Timers#Gate_Cloak_Timer|invulnerable for 60 seconds]]. Take this time to assess the situation after jumping through a gate, paying particular attention to any ships or structures within 2000m of you (which will prevent you from [[cloaking]]) or close to the flight path towards your destination. Also check for any [[Interceptor]]s, as they can target you very quickly.  
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If the path is clear, you can give the "Warp To" (or "Jump") command, and immediately activate your cloak. This gives hostile ships next to no time to lock on to you and activate their [[Warp disruption|warp disruptor modules ("point")]], so you should be reasonably safe. You will accelerate under cloak and warp off to your destination.  
If the path is clear, you can give the "Warp To" (or "Jump") command, and immediately activate your cloak. This gives hostile ships next to no time to lock on to you and activate their [[Warp disruption|warp disruptor modules ("point")]], so you should be reasonably safe. You will accelerate under cloak and warp off to your destination.