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This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better. | This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better. | ||
Contested Security Post | '''Contested Security Post''' | ||
A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags. | A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags. | ||
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</table> | </table> | ||
Overrun Supply Bunker | '''Overrun Supply Bunker''' | ||
Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees. | Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees. | ||
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</table> | </table> | ||
Overrun Military Depot | '''Overrun Military Depot''' | ||
You have autoaggro the moment you land in this pocket and the respawn rate will keep you under fire the whole time. What seems to be random warpins of rats doesn't help either. Frigates, cruisers and battleships from the angel cartel are your main oponents. There is also a Minmatar Republic Narcotics NPC group present. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack, but the bounty alone is worth the effort. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room didn't drop any loot for me. | You have autoaggro the moment you land in this pocket and the respawn rate will keep you under fire the whole time. What seems to be random warpins of rats doesn't help either. Frigates, cruisers and battleships from the angel cartel are your main oponents. There is also a Minmatar Republic Narcotics NPC group present. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack, but the bounty alone is worth the effort. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room didn't drop any loot for me. | ||
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</table> | </table> | ||
Angel Information Center | '''Angel Information Center''' | ||
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low. | Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low. | ||