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Minmatar COSMOS: Difference between revisions

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Takedu oda (talk | contribs)
Takedu oda (talk | contribs)
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==COMPLEXes and LANDMARKs==
==COMPLEXes and LANDMARKs==


===Contested Minmatar Outpost COMPLEX (Inder System)===
===Inder System===
 
====Contested Minmatar Outpost COMPLEX (DED 3)====


The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
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</table>
</table>


===Contested Minmatar Guerilla Base COMPLEX (Tvink System)===
===Tvink System===
 
====Contested Minmatar Guerilla Base COMPLEX (DED 4)====


This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better.
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better.
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Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low.
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low.


===Nefantar Ruins LANDMARK (Barkrik System)===
===Barkrik System===
 
====Nefantar Ruins LANDMARK (DED 4)====


There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this seems to be a good place to find "Punk ID Slice", "Sniper ID Slice", "Spy ID Slice" and "Hacker ID Slice".
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this seems to be a good place to find "Punk ID Slice", "Sniper ID Slice", "Spy ID Slice" and "Hacker ID Slice".
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</table>
</table>


===Defensive Barrier COMPLEX (Barkrik System)===
====Defensive Barrier COMPLEX (DED 5)====


DED 5, Hidden, needs imperial Navy Captain Insignia I. 2 pockets deep. Amarr forces in frigates and cruisers. At least a Battlecruiser with long range weapons is recommoned. Second room: The plantation - Can: Ship Wreckage contains Bono Zakan Corpse
DED 5, Hidden, needs imperial Navy Captain Insignia I. 2 pockets deep. Amarr forces in frigates and cruisers. At least a Battlecruiser with long range weapons is recommoned. Second room: The plantation - Can: Ship Wreckage contains Bono Zakan Corpse


===Contested Minmatar Army COMPLEX (Traun System)===
===Traun System===
 
====Contested Minmatar Army COMPLEX (DED 4)====


DED 4, MWD works
DED 4, MWD works


First Corridor
'''First Corridor'''


Gates 16 and 70 km out. REF Pilot cruisers pack deals a lot of damage. You can fly right through the ruins. Cruiser: Hacker, Sniper; Frigates: Punk
Gates 16 and 70 km out. REF Pilot cruisers pack deals a lot of damage. You can fly right through the ruins. Cruiser: Hacker, Sniper; Frigates: Punk
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</table>


Overrun Security Corridor
'''Overrun Security Corridor'''


Gate 40 km out
Gate 40 km out
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</table>
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Destroyed Nefantar Base (needs Repaired Keycard)
'''Destroyed Nefantar Base'''


2 BSs, easier than the two pockets before
needs Repaired Keycard, 2 BSs, easier than the two pockets before


<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
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</table>
</table>


Angel Listening Outpost
'''Angel Listening Outpost'''
 
fast respawn


<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
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</table>
</table>


===Contested Minmatar Legendary Stronghold COMPLEX (Hjoramold System)===
===Hjoramold System===
 
====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====


DED 4, MWD works
DED 4, MWD works


Harkin's Gate
'''Harkin's Gate'''


Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns
Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns


Hieron's Blaster Base
'''Hieron's Blaster Base'''


Frigates, Destroyers, Cruiser, Battlecruiser
Frigates, Destroyers, Cruiser, Battlecruiser


Nefantar Ruins (reachable from Harkin's Gate pocket)
'''Nefantar Ruins'''


Analyzer Cans, Frigates, Cruiser, Battleships
reachable from Harkin's Gate pocket, Analyzer Cans, Frigates, Cruiser, Battleships


<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
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</table>
</table>


Relic Storage (needs Uni-Dimensional Algorithm Code, reachable from Nefantar Ruins)
'''Relic Storage'''
 
needs Uni-Dimensional Algorithm Code, reachable from Nefantar Ruins


===Sispur's Estate LANDMARK (Hjoramold System)===
====Sispur's Estate LANDMARK (DED 5)====


needs Sispur Estate Keycard - DED 5, MWD works
needs Sispur Estate Keycard - DED 5, MWD works


===Ketta Tommin's Residence (Hjoramold System)===
====Ketta Tommin's Residence COMPLEX(DED ?)====


Hjoramold 10 - Asteroid Belt 2, needs Mikado ID Slice
Hjoramold 10 - Asteroid Belt 2, needs Mikado ID Slice


===Rogue Drone Blockage (Hjoramold System)===
====Rogue Drone Blockage====


This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
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</table>
</table>


===Rekkar's Security Station (Hjoramold System)===
====Rekkar's Security Station LANDMARK (DED ?)====


hidden, needs Hacker ID Slice
hidden, needs Hacker ID Slice, Amarr Forces, Rekkar Malkun drops Rekkar's Keycard, Kurzum Wingman scram and web
Amarr Forces
Rekkar Malkun drops Rekkar's Keycard
Kurzum Wingman scram and web


===Maru Prision Facility LANDMARK (Hjoramold System)===
====Maru Prision Facility LANDMARK (DED 5)====


hidden, allows battleships to enter, MWD works.
hidden, allows battleships to enter, MWD works.
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</table>
</table>


===Bazeri Palen LANDMARK (Hjoramold System)===
====Bazeri Palen====
 
hidden, Maru, Battleships, Cruiser, Frigates (web and scram)


don't warp at zero or you end up right between them, Bazeri Palen: Hraldar's Sculpture
hidden, Maru, Battleships, Cruiser, Frigates (web and scram), don't warp at zero or you end up right between them, Bazeri Palen: Hraldar's Sculpture