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==COMPLEXes and LANDMARKs== | ==COMPLEXes and LANDMARKs== | ||
===Contested Minmatar Outpost COMPLEX ( | ===Inder System=== | ||
====Contested Minmatar Outpost COMPLEX (DED 3)==== | |||
The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX. | The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX. | ||
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</table> | </table> | ||
===Contested Minmatar Guerilla Base COMPLEX ( | ===Tvink System=== | ||
====Contested Minmatar Guerilla Base COMPLEX (DED 4)==== | |||
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better. | This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommoned. Teaming up is even better. | ||
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Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low. | Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. The respawn time in this pocket is again very low. | ||
===Nefantar Ruins LANDMARK ( | ===Barkrik System=== | ||
====Nefantar Ruins LANDMARK (DED 4)==== | |||
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this seems to be a good place to find "Punk ID Slice", "Sniper ID Slice", "Spy ID Slice" and "Hacker ID Slice". | There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this seems to be a good place to find "Punk ID Slice", "Sniper ID Slice", "Spy ID Slice" and "Hacker ID Slice". | ||
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</table> | </table> | ||
===Defensive Barrier COMPLEX ( | ====Defensive Barrier COMPLEX (DED 5)==== | ||
DED 5, Hidden, needs imperial Navy Captain Insignia I. 2 pockets deep. Amarr forces in frigates and cruisers. At least a Battlecruiser with long range weapons is recommoned. Second room: The plantation - Can: Ship Wreckage contains Bono Zakan Corpse | DED 5, Hidden, needs imperial Navy Captain Insignia I. 2 pockets deep. Amarr forces in frigates and cruisers. At least a Battlecruiser with long range weapons is recommoned. Second room: The plantation - Can: Ship Wreckage contains Bono Zakan Corpse | ||
===Contested Minmatar Army COMPLEX ( | ===Traun System=== | ||
====Contested Minmatar Army COMPLEX (DED 4)==== | |||
DED 4, MWD works | DED 4, MWD works | ||
First Corridor | '''First Corridor''' | ||
Gates 16 and 70 km out. REF Pilot cruisers pack deals a lot of damage. You can fly right through the ruins. Cruiser: Hacker, Sniper; Frigates: Punk | Gates 16 and 70 km out. REF Pilot cruisers pack deals a lot of damage. You can fly right through the ruins. Cruiser: Hacker, Sniper; Frigates: Punk | ||
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</table> | </table> | ||
Overrun Security Corridor | '''Overrun Security Corridor''' | ||
Gate 40 km out | Gate 40 km out | ||
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</table> | </table> | ||
Destroyed Nefantar Base | '''Destroyed Nefantar Base''' | ||
2 BSs, easier than the two pockets before | needs Repaired Keycard, 2 BSs, easier than the two pockets before | ||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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</table> | </table> | ||
Angel Listening Outpost | '''Angel Listening Outpost''' | ||
fast respawn | |||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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</table> | </table> | ||
===Contested Minmatar Legendary Stronghold COMPLEX ( | ===Hjoramold System=== | ||
====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)==== | |||
DED 4, MWD works | DED 4, MWD works | ||
Harkin's Gate | '''Harkin's Gate''' | ||
Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns | Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns | ||
Hieron's Blaster Base | '''Hieron's Blaster Base''' | ||
Frigates, Destroyers, Cruiser, Battlecruiser | Frigates, Destroyers, Cruiser, Battlecruiser | ||
Nefantar Ruins | '''Nefantar Ruins''' | ||
Analyzer Cans, Frigates, Cruiser, Battleships | reachable from Harkin's Gate pocket, Analyzer Cans, Frigates, Cruiser, Battleships | ||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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</table> | </table> | ||
Relic Storage | '''Relic Storage''' | ||
needs Uni-Dimensional Algorithm Code, reachable from Nefantar Ruins | |||
===Sispur's Estate LANDMARK ( | ====Sispur's Estate LANDMARK (DED 5)==== | ||
needs Sispur Estate Keycard - DED 5, MWD works | needs Sispur Estate Keycard - DED 5, MWD works | ||
===Ketta Tommin's Residence ( | ====Ketta Tommin's Residence COMPLEX(DED ?)==== | ||
Hjoramold 10 - Asteroid Belt 2, needs Mikado ID Slice | Hjoramold 10 - Asteroid Belt 2, needs Mikado ID Slice | ||
===Rogue Drone Blockage | ====Rogue Drone Blockage==== | ||
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily. | This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily. | ||
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</table> | </table> | ||
===Rekkar's Security Station ( | ====Rekkar's Security Station LANDMARK (DED ?)==== | ||
hidden, needs Hacker ID Slice | hidden, needs Hacker ID Slice, Amarr Forces, Rekkar Malkun drops Rekkar's Keycard, Kurzum Wingman scram and web | ||
Amarr Forces | |||
Rekkar Malkun drops Rekkar's Keycard | |||
Kurzum Wingman scram and web | |||
===Maru Prision Facility LANDMARK ( | ====Maru Prision Facility LANDMARK (DED 5)==== | ||
hidden, allows battleships to enter, MWD works. | hidden, allows battleships to enter, MWD works. | ||
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</table> | </table> | ||
===Bazeri Palen | ====Bazeri Palen==== | ||
don't warp at zero or you end up right between them, Bazeri Palen: Hraldar's Sculpture | hidden, Maru, Battleships, Cruiser, Frigates (web and scram), don't warp at zero or you end up right between them, Bazeri Palen: Hraldar's Sculpture | ||