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'''First Corridor''' | '''First Corridor''' | ||
Sentry Guns, | Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are memebers of the Angel pirate faction, so be prepared for explosive damage. Some frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in cruisers clustered around a ???. They aggro all together and deal a lot of damage. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias. | ||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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'''Destroyed Nefantar Base''' | '''Destroyed Nefantar Base''' | ||
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups. | |||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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'''Angel Listening Outpost''' | '''Angel Listening Outpost''' | ||
Frigates and cruisers with an annoying respawn rate guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of moduls out of the BPC you get from the COSMOS agents. mainly for the gun BPCs. | |||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||