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Marauders: Difference between revisions

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m Added link to Machariel
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Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus.
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'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, Kronos, and Babaroga have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. Further, they have a 70% reduction of the [[MJD]] reactivation delay which changes the delay from 180 seconds to 54. And tractor beams' range and velocity are doubled when fitted to Marauders. The five Marauders are:
'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, Kronos, and Babaroga have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. And tractor beams' range and velocity are doubled when fitted to Marauders. The five Marauders are:
* {{Sh|Paladin}}
* {{Sh|Paladin}}
* {{Sh|Golem}}
* {{Sh|Golem}}
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=== Patch history ===
=== Patch history ===
{{Expansion past
{{Expansion past
|'''Legion expansion - 2025-05-27''' [https://www.eveonline.com/news/view/legion-expansion-notes#h2-11 Patch Notes]
|'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
'''Legion expansion - 2025-05-27''' [https://www.eveonline.com/news/view/legion-expansion-notes#h2-11 Patch Notes]
* Added Babaroga, the Triglavian Marauder
* Added Babaroga, the Triglavian Marauder