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Homefront operation: Difference between revisions

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=== Abyssal Artifact Recovery ===
=== Abyssal Artifact Recovery ===
[[File:Abyssal Artifact Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner]]
[[File:Abyssal Artifact Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner]]
Abyssal Artifact Recovery (AAR) is a Homefront Operation site found throughout high-security Empire space. It is unique among the Homefront lineup in that there are no regional differences to the site's enemies or layout.
Abyssal Artifact Recovery (AAR) is a Homefront Operation site found throughout [[System security|high-security]] Empire space. It is unique among the Homefront lineup in that there are no regional differences to the site's enemies or layout.


Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer. The site consists of 9 waves with an initial setup timer before the first wave and a brief intermission between waves.
Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer. The site consists of 9 waves with an initial setup timer before the first wave and a brief intermission between waves.
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Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other EWAR. Enemies will remain until destroyed, so a minimum threshold of DPS is needed to prevent being overrun.
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other EWAR. Enemies will remain until destroyed, so a minimum threshold of DPS is needed to prevent being overrun.