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Abyssal Artifact Recovery: updated pictures and links.
m Replace [[:File with [[Media. Directly opens the image instead of the file page.
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The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.


This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.
This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3,500{{m3}}, you will need one hauler (the quicker the better) that can haul 10,500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.


=== Suspicious Signal ===
=== Suspicious Signal ===
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=== Metaliminal Meteoroid===
=== Metaliminal Meteoroid===
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is futile, as they simply respawn.
The objective is to mine out one asteroid with 14,000{{m3}} (3,500 units). As in all other sites, killing rats is futile, as they simply respawn.
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].


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After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[:File:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  


Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.
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The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.
The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.


Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts ([[:File:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen]], [[:File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator]]) found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts ([[Media:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen]], [[Media:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator]]) found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+Payout: 5x pilots
|+Payout: 5x pilots
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| style="text-align: right;"| 9,165,440
| style="text-align: right;"| 9,165,440
|}
|}
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet ([[:File:Tyrannos Basileus.jpg|Tyrannos Basileus]]) will arrive in overwhelming force. Your vessel has no chance of withstanding the Basileus battleships attacks.<gallery>
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet ([[Media:Tyrannos Basileus.jpg|Tyrannos Basileus]]) will arrive in overwhelming force. Your vessel has no chance of withstanding the Basileus battleships attacks.<gallery>
File:Tyrannos Basileus.jpg|Tyrannos Basileus Battleship
File:Tyrannos Basileus.jpg|Tyrannos Basileus Battleship
File:Admixti mutanite description.jpg|Admixti Mutanite
File:Admixti mutanite description.jpg|Admixti Mutanite