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User:Ellis Ofsol/Draft:Homefront Operation: Difference between revisions

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{{Main|Dread Assault}}
{{Main|Dread Assault}}
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]]
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]]
(TODO)Dread Assault is a five-pilot Homefront operation scattered across high-security Empire space, with enemy types, damage profiles, and EWAR varying by region.
Dread Assault is a five-pilot Homefront operation found across high-security Empire space. Enemy compositions, damage types, and electronic warfare vary by region, demanding adaptable fleet tactics.


The mission centers on keeping a friendly Dreadnought powered. Pilots must charge its capacitor three times, each to 30,000 units. After each charge, the Dread enters Siege mode for 90 seconds, unable to accept more capacitor. Enemy ships swarm the Dread, draining its power, so a chain of T1 logistics cruisers with medium remote capacitor transmitters is essential, while DPS ships help control the neut pressure and protect the fleet.
Your objective is to keep a friendly Dreadnought operational by charging its capacitor three times to 30,000 units. After each charge, the Dread enters Siege mode for 90 seconds, during which it cannot accept any more capacitor. While in this state, hostile fleets will converge, attempting to drain its power and overwhelm your defenses.


Success rewards each pilot with over 15 million ISK, plus additional bounties from enemy kills, making teamwork, timing, and careful capacitor management critical to completing the assault.
A chain of T1 logistics cruisers equipped with medium remote capacitor transmitters is essential to sustain the Dread, while damage-dealing ships are required to break neut pressure and clear the field.
 
Successful completion rewards each pilot with over 15 million ISK, plus bounties from destroyed enemies. Victory depends on timing, coordination, and precise capacitor management—failure will see the Dreadnought fall.


=== Emergency Aid ===
=== Emergency Aid ===
{{Main|Emergency Aid}}
{{Main|Emergency Aid}}
(TODO) Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.
[[File:Emergency Aid- Convoy - Friendly Under Fire.jpg|thumb]]
 
Emergency Aid tasks a fleet of five capsuleers with keeping a friendly alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs, depending on composition. Hostile ships will remain on grid throughout the engagement, but destroying them only summons reinforcements—making firepower secondary to survival.
 


This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.<gallery>
This site can be completed entirely with Logistics cruisers, with T1 hulls such as the [[Osprey]]s or [[Auguror]]s proving effective. Success depends on strict coordination, careful capacitor management, and the ability to maintain continuous repairs under pressure.
File:Dread Assault- Cartel Racket Opportunities.jpg|alt=Dread Assault: Mission Parameters
</gallery>


=== Metaliminal Meteoroid===
=== Metaliminal Meteoroid===