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A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the Dread, while damage-dealing ships are required to break neut pressure and clear the field. | A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the Dread, while damage-dealing ships are required to break neut pressure and clear the field. | ||
=== Emergency Aid === | === Emergency Aid === | ||
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This site can be completed entirely with Logistics cruisers, with T1 hulls such as the [[Osprey]]s or [[Auguror]]s proving effective. Success depends on strict coordination, careful capacitor management, and the ability to maintain continuous repairs under pressure. | This site can be completed entirely with Logistics cruisers, with T1 hulls such as the [[Osprey]]s or [[Auguror]]s proving effective. Success depends on strict coordination, careful capacitor management, and the ability to maintain continuous repairs under pressure. | ||
=== Metaliminal Meteoroid=== | === Metaliminal Meteoroid=== | ||
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Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore. Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout. Overall, the focus is on coordination, endurance, and making the most of the ore’s market value. | Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore. Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout. Overall, the focus is on coordination, endurance, and making the most of the ore’s market value. | ||
=== Raid === | === Raid === | ||
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The key task is to warp disrupt them, recover the cargo, and deliver it safely to the nearby freighter waiting on grid. The cargo itself is bulky, so at least one fast hauler is needed to carry 3 large packages back to the drop-off. A balanced team works best: ships to apply damage and hold targets in place, support to keep the group alive, and a hauler to secure and deliver the loot. The challenge is maintaining steady coordination so that nothing slips through. | The key task is to warp disrupt them, recover the cargo, and deliver it safely to the nearby freighter waiting on grid. The cargo itself is bulky, so at least one fast hauler is needed to carry 3 large packages back to the drop-off. A balanced team works best: ships to apply damage and hold targets in place, support to keep the group alive, and a hauler to secure and deliver the loot. The challenge is maintaining steady coordination so that nothing slips through. | ||
=== Suspicious Signal === | === Suspicious Signal === | ||
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The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | ||
=== Abyssal Artifact Recovery === | === Abyssal Artifact Recovery === | ||
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The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible. | The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible. | ||
=== Salvage Research === | === Salvage Research === | ||
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Every salvaged wreck yields a piece of encrypted data that brings reward. Success demands fleet coordination, manual piloting, and precision. | Every salvaged wreck yields a piece of encrypted data that brings reward. Success demands fleet coordination, manual piloting, and precision. | ||
=== Stabilize Rift === | === Stabilize Rift === | ||
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Destroyer-class vessels equipped with Energy Neutralizers and combat drones are advised. Sleeper reinforcements may attempt to neutralize your capacitor or restore power to the arrays, forcing a prolonged engagement. This mission demands strict coordination and precise execution. Success will stabilize the rift and will allow free passage for the Triglavian fleet. | Destroyer-class vessels equipped with Energy Neutralizers and combat drones are advised. Sleeper reinforcements may attempt to neutralize your capacitor or restore power to the arrays, forcing a prolonged engagement. This mission demands strict coordination and precise execution. Success will stabilize the rift and will allow free passage for the Triglavian fleet. | ||
=== Traffic Stop === | === Traffic Stop === | ||
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Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | ||
== Payout == | == Payout == | ||