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Abyssal Artifact Recovery: Difference between revisions

From EVE University Wiki
Change (background-)color for light-mode readability. Fix typo. Apply link end trick. Changed 12,960,00 ISK to 12,960,000 ISK?
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{{Main|Homefront operation}}{{HomefrontOperationsLinks}}
{{Main|Homefront operation}}{{HomefrontOperationsLinks}}
[[File:Abyssal_Artifact_Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner|left]]
[[File:Abyssal Artifact Recovery.jpg|thumb|left|alt=Abyssal Artifact Recovery Miner|Abyssal Artifact Recovery Miner]]
This site will require proficiency in mining, drones, repair, and capacitor transfer. After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.
This site will require proficiency in mining, drones, repair, and capacitor transfer. After an initial set-up period of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.


During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
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File:Abyssal Artifact Recovery- Mining Locations.png|Abyssal Artifact Recovery: Mining Positions
File:Abyssal Artifact Recovery- Mining Locations.png|Abyssal Artifact Recovery: Mining Positions
</gallery>
</gallery>
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
 
== Fleet size & composition ==
<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
* Optimal fleet size: 5 ships
* Optimal fleet size: 5 ships
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), Miners
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), Miners


== Type of ships allowed ==<!-- Included to have a comprehensive page on the subject -->
== Type of ships allowed ==
 
<!-- Included to have a comprehensive page on the subject -->
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions.
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions.


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* Tech 1 cruisers
* Tech 1 cruisers
* Tech 1 haulers, including [[Squall]]
* Tech 1 haulers, including [[Squall]]
* [[Venture|Ventures]]
* [[Venture]]s
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}
<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
</gallery>
</gallery>
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== Hostiles ==
== Hostiles ==
Each wave spawns an enemy fleet belonging to one of three factions: [[Sleepers]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. Fleet compositions are randomized and may include logistics, capacitor neutralizers, and other forms of [[EWAR]]. Enemies persist until destroyed, so maintaining a minimum level of [[DPS]] is essential to avoid being overwhelmed.
Each wave spawns an enemy fleet belonging to one of three factions: [[Sleepers]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. Fleet compositions are randomized and may include logistics, capacitor neutralizers, and other forms of [[EWAR]]. Enemies persist until destroyed, so maintaining a minimum level of [[DPS]] is essential to avoid being overwhelmed.
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background-color: #350000; border: 1px solid #333333; color: var(--color-inverted-fixed);"
| style="padding:0px;" |[[File:Icon_warning.png|link=|56x56px]]
| [[File:Icon_warning.png|link=]]
| style="padding:8px;" |'''WARNING:''' After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
| style="padding: 8px;" |'''WARNING:''' After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
|}
|}
[[File:Tyrannos Basileus.jpg|center|frameless|500x500px|Tyrannos Basileus: Description]]
 
[[File:Tyrannos Basileus.jpg|center|frameless|500px|Tyrannos Basileus: Description]]
{| class="wikitable"
{| class="wikitable"
! colspan="3" style="background-color: #0f0d08" |[[Sleepers]]
|- style="background-color: var(--background-color-warning-subtle);"
! rowspan="9" style="background-color: #0f0d08" |
! colspan="3" | [[Sleepers]]
! colspan="3" style="background-color: #0f0d08"  |[[File:Logo_faction_rogue_drones.png|64x64px]][[Rogue Drones]]
! rowspan="9" style="background-color: var(--background-color-base);" |
! rowspan="9" style="background-color: #0f0d08" |
! colspan="3" |[[File:Logo_faction_rogue_drones.png|64px]][[Rogue Drones]]
! colspan="3" style="background-color: #0f0d08" |[[File:Logo_faction_triglavian_collective.png|64x64px]][[Triglavian Collective|Triglavian]]
! rowspan="9" style="background-color: var(--background-color-base);" |
|-
! colspan="3" |[[File:Logo_faction_triglavian_collective.png|64px]][[Triglavian Collective|Triglavian]]
|style="background-color: #0f0d08" |'''Prefix'''
|- style="background-color: var(--background-color-warning-subtle);"
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
|style="background-color: #0f0d08" |'''Prefix'''
! Weakness
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
|style="background-color: #0f0d08" |'''Prefix'''
! Weakness
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
! Weakness
|-
|-
|Soothing
|Soothing
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|-
|-
|Enervating
|Enervating
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts
|[[File:Icon_energy_neutralizer_i.png|16px]] Neuts
|{{Damage to resist|Triglavians}}
|{{Damage to resist|Triglavians}}
|Alienator
|Alienator
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
|[[File:Icon_stasis_webifier_i.png|16px]] Webs
|{{Damagetype|ex}}
|{{Damagetype|ex}}
|Dominant
|Dominant
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|{{Damagetype|EM}}
|{{Damagetype|EM}}
|-
|-
| style="background-color: #0f0d08" colspan="3" rowspan="3" |
| colspan="3" rowspan="3" |
|style="background-color: #0f0d08"  colspan="3" rowspan="3" |
| colspan="3" rowspan="3" |
|Stifler
|Stifler
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+ISK payout (wave)
|+ISK payout (wave)
! style="background-color: #0f0d08" |Tier
|-  style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #0f0d08" |Waves
! Tier
! style="background-color: #0f0d08" |Threat Level
! Waves
! style="background-color: #0f0d08" |Timer
! Threat Level
! style="background-color: #0f0d08" |Payout (ISK)
! Timer
! Payout (ISK)
|-
|-
|1
|1
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|2:00
|2:00
| style="text-align: right;" |9,165,440
| style="text-align: right;" |9,165,440
|}Not counting any of the Triglavian Artifacts that are recovered from the caches:   
|}
 
Not counting any of the Triglavian Artifacts that are recovered from the caches:   
* Unaligned Dekaisogen: 500,000 ISK each, sold to NPC buy order
* Unaligned Dekaisogen: 500,000 ISK each, sold to NPC buy order
* Fluctuating Entropic Regulator: 200,000 ISK each, sold to NPC buy order
* Fluctuating Entropic Regulator: 200,000 ISK each, sold to NPC buy order
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File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator: Description
File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator: Description
File:AAR Loot- Spectral Emission Slices.png|AAR Loot: Spectral Emission Slices
File:AAR Loot- Spectral Emission Slices.png|AAR Loot: Spectral Emission Slices
</gallery>Estimated Admixti Mutanite ore amount per site is 2592 units, with an ISK value of 12,960,00 ISK. The mutanite can only be sold to NPC buy orders.
</gallery>
Estimated Admixti Mutanite ore amount per site is 2592 units, with an ISK value of 12,960,000 ISK. The mutanite can only be sold to NPC buy orders.
<gallery>
<gallery>
File:Admixti mutanite description.jpg|Admixti Mutanite: Description
File:Admixti mutanite description.jpg|Admixti Mutanite: Description
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File:Abyssal Artifact Recovery- Scenic.png|Abyssal Artifact Recovery - Scenic
File:Abyssal Artifact Recovery- Scenic.png|Abyssal Artifact Recovery - Scenic
</gallery>
</gallery>
[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Revision as of 10:44, 15 September 2025

Main article: Homefront operation
Abyssal Artifact Recovery Miner
Abyssal Artifact Recovery Miner

This site will require proficiency in mining, drones, repair, and capacitor transfer. After an initial set-up period of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.

During each wave, a random Abyssal Weather effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore (Admixti Mutanite), each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp bubble until all 12 are depleted.

Uncover the hidden Faulty Triglavian Caches by mining any of the asteroids, there are Triglavian Artifacts to be looted from them—destroy them quickly, as they have a limited lifespan.


The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the wave's difficulty tier.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), Miners

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Note: You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.

Mission parameters

  • Threat Level: Minimal / Moderate / Severe
  • Current wave (9)
  • Asteroids Depleted (12)
  • Mining Timer
  • Intermission Timer

Abyssal Artifact Recovery in different empires

These sites have no regional differences.

Hostiles

Each wave spawns an enemy fleet belonging to one of three factions: Sleepers, Rogue Drones, or Triglavians. Fleet compositions are randomized and may include logistics, capacitor neutralizers, and other forms of EWAR. Enemies persist until destroyed, so maintaining a minimum level of DPS is essential to avoid being overwhelmed.

WARNING: After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
Tyrannos Basileus: Description
Tyrannos Basileus: Description
Sleepers Rogue Drones Triglavian
Prefix Info Weakness Prefix Info Weakness Prefix Info Weakness
Soothing Logi Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Machinist Logi Explosive damage Ex Fortifying Logi Electromagnetic damage EM
Enervating Neuts Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Alienator Webs Explosive damage Ex Dominant DPS Electromagnetic damage EM
Risen DPS Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Proliferator DPS Explosive damage Ex Fervent DPS Electromagnetic damage EM
Stirring DPS Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Corrupted DPS Explosive damage Ex Ravenous Neuts Electromagnetic damage EM
Stifler Webs Electromagnetic damage EM
Stalker Paints Electromagnetic damage EM
Umbral Weapon disruption Electromagnetic damage EM

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves.

ISK payout (wave)
Tier Waves Threat Level Timer Payout (ISK)
1 3 Minimal 3:00 5,372,850
2 3 Moderate 2:30 7,269,130
3 3 Severe 2:00 9,165,440

Not counting any of the Triglavian Artifacts that are recovered from the caches:

  • Unaligned Dekaisogen: 500,000 ISK each, sold to NPC buy order
  • Fluctuating Entropic Regulator: 200,000 ISK each, sold to NPC buy order
  • Spin resonance
  • Spectral Emission Slices

Estimated Admixti Mutanite ore amount per site is 2592 units, with an ISK value of 12,960,000 ISK. The mutanite can only be sold to NPC buy orders.

Gallery