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Faction warfare: Difference between revisions

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m Updated the supply cache information from recent testing
Complexes and i-Hubs: Changes to defensive plexing rewards from the Catalyst update.
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If you capture a complex in a friendly-held system ("defensive plexing"), you receive a reduced reward based on [[#Capturing systems|how contested the system is]]. The formula for this is<ref name="dev blog fast forward" />:
If you capture a complex in a friendly-held system ("defensive plexing"), you receive the full reward so long as the system is either vulnerable or contested. If the system is stable, you receive nothing.


: <math> \displaystyle \text{LP reward } = \text{Base reward of complex} \times ( \text{Contested percentage of the system} / 100 ) \times 0.75 </math>
{{expansion past|1=Before the [[Expansions#Catalyst|Catalyst]] expansion:
If you captured a complex in a friendly-held system ("defensive plexing"), you received a reduced reward based on how contested the system is. The formula for this was[1]:


This means capturing a complex in a friendly-held system will pay out, at most, 75% as much as capturing an equivalent complex in an enemy-held system, and the closer the system is to "stable", the lower the reward.
LP reward =Base reward of complex×(Contested percentage of the system/100)×0.75


The base reward for destroying an [[#Infrastructure Hub|infrastructure hub ("i-Hub")]] is 40,000 LP, split between all the pilots who damaged the i-Hub.  
This means capturing a complex in a friendly-held system paid out, at most, 75% as much as capturing an equivalent complex in an enemy-held system, and the closer the system is to "stable", the lower the reward.}}
 
The base reward for destroying an [[#Infrastructure Hub|infrastructure hub ("i-Hub")]] is 40,000 LP, split between all the pilots who damaged the i-Hub.


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