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As described in previous topic, Wolf Pack will use its decisive alpha strike force for both offense and defense, so all Wolf Pack destroyers should focus the highs amount of vole damage to increase the fleets alpha strike force. The engagements will be made on various ranges; Medium and Long range attack will be the preferred engagement distanced and used during flyby attacks. On the other hand, short range encounter should be expected during maneuvers. The principle of fitting high slot is to go for long range but include short range ammo for such close encounters. | As described in previous topic, Wolf Pack will use its decisive alpha strike force for both offense and defense, so all Wolf Pack destroyers should focus the highs amount of vole damage to increase the fleets alpha strike force. The engagements will be made on various ranges; Medium and Long range attack will be the preferred engagement distanced and used during flyby attacks. On the other hand, short range encounter should be expected during maneuvers. The principle of fitting high slot is to go for long range but include short range ammo for such close encounters. | ||
High Slots; | High Slots; | ||
Primary; | |||
- Weapons with +16 km Range and lots of various range ammo. | |||
Secondary; | |||
- A remote armor or hull raps for field treatment after each encounter. | |||
Tertiary; | |||
- Launchers and anything offline to work as heat sink in case you overheat guns. | |||
The second important slots are mid energy slots. Destroyers are also fast and agile, so we don’t need a micro-warp drives. MWD also increase the signature radius and made destroyers easy to be locked. The secondary modules are the support modules and you should fit some of them and carry the rest in cargo hold. You may switch modules according to fleet composition and tactics. | |||
-Damage Control (Shall, strongly recommended but If you don’t have sufficient grids or require a low slot to complete the fit then you may not fit) - Speed and agility modules: Nano int. Structures, overdrive injectors | Mid Slots; | ||
Primary; | |||
- Afterburner (must) | |||
Secondary; | |||
- Tracking Destructor & both scripts | |||
- Sensor Dampener & both scripts | |||
- Sensor Boosters & both scripts | |||
- Warp Disruptor (No scram just disruptor) | |||
- Webifier Low slots are usually very low on destroyer. | |||
The important point in fitting is to have the highest alpha strike so you should first focus on increasing vole damage. Mic. Aux Cores, Co-processors are you tools to upgrade your grids to fit more guns . You should consider, weapon grades and check the possibility of acquiring more vole damage by using weapon upgrade in low shot rather than fitting bigger guns. | |||
Low Slots; | |||
Primary; | |||
- CPU & Power grid upgrades; (if necessary to complete the fits) | |||
Secondary; | |||
– Weapon Upgrades | |||
Tertiary; | |||
-Damage Control (Shall, strongly recommended but If you don’t have sufficient grids or require a low slot to complete the fit then you may not fit) | |||
- Speed and agility modules: Nano int. Structures, overdrive injectors | |||
= Sample Fits for Wolf Pack Destroyers = | = Sample Fits for Wolf Pack Destroyers = | ||