|
|
Line 1: |
Line 1: |
| using my page to test further wiki changes... | | using my page to test further wiki changes... |
| | | |
− | | + | {{Class Library Expand |
− | | + | |class_name=[[Capacitor Management 101]] - Cap is Life! |
− | {| width="1200" cellspacing="2" cellpadding="1" border="1" align="left" style=""
| + | |class_difficulty_level=2 |
− | |-
| + | |instructor=Neville Smit |
− | | align="center" | Tank Type | + | |rec_year=2010 |
− | | align="center" | <br> | + | |rec_month=06 |
− | | align="center" | General Idea<br> | + | |rec_day=25 |
− | | align="center" | Benefits<br> | + | |file_type=Audio |
− | | align="center" | Drawbacks<br> | + | |file_extension=mp3 |
− | | align="center" | Modules you might find useful<br> | + | |file_duration=59:14 |
− | |-
| + | |file_size=28.2 MB |
− | | valign="middle" align="center" | Armour<br> | + | |download_locations=[http://rapidshare.com/files/414778628/E-UNI_Cap_is_Life_20100625.mp3.html RapidShare]<br>[http://eve-files.com/dl/228346 Eve-Files]<br> |
− | | valign="middle" align="center" | Active<br> | + | |definition=In EVE, your capacitor is life! This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around. |
− | | Repair any damage taken with one or more activated repair modules<br>
| + | |other_notes=Other useful notes here |
− | |
| + | }} |
− | *You can repair damage
| |
− | *Effective in duels or missions
| |
− | | |
− | |
| |
− | *Dependant on capacitor to power active modules
| |
− | *More buttons to press
| |
− | | |
− | |
| |
− | *'''Armor repair systems (active)'''
| |
− | *Armor hardeners (active)
| |
− | *Energized & resistance plating (passive)
| |
− | *Possible rigs: auxiliary nano pump, nanobot accelerator
| |
− | | |
− | |-
| |
− | | valign="middle" align="center" | <br> | |
− | | valign="middle" align="center" | Buffer<br> | |
− | | Have as many effective hitpoints as possible so you survive as long as possible<br>
| |
− | |
| |
− | *PvP: keeps you alive longest versus lots of enemies
| |
− | *Fewer buttons to press
| |
− | | |
− | |
| |
− | *Armour plates make you less agile & slower
| |
− | *Armour does not regenerate
| |
− | | |
− | |
| |
− | *'''Armor plates (passive)'''<br>
| |
− | *Armor hardeners (active)<br>
| |
− | *Energized & resistance plating (passive)
| |
− | *Possible rig: trimark armor pump
| |
− | | |
− | |-
| |
− | | valign="middle" align="center" | Shield<br>
| |
− | | valign="middle" align="center" | Active<br> | |
− | | Repair any damage taken with one or more activated repair modules<br>
| |
− | |
| |
− | *You can repair damage
| |
− | *Effective in duels or missions
| |
− | | |
− | |
| |
− | *Dependant on capacitor to power active modules
| |
− | *More buttons to press
| |
− | | |
− | |
| |
− | *'''Shield boosters (active)'''
| |
− | *Shield boost amplifiers (passive)
| |
− | *Shield hardeners (active)
| |
− | *Shield resistance amplifiers (passive)
| |
− | *Possible rigs: core defence operational solidifier, core defence capacitor safeguard
| |
− | | |
− | |-
| |
− | | valign="middle" align="center" | <br>
| |
− | | valign="middle" align="center" | Buffer<br>
| |
− | | Have as many effective hitpoints as possible so you survive as long as possible<br>
| |
− | |
| |
− | *PvP: keeps you alive longest versus lots of enemies
| |
− | *Fewer buttons to press
| |
− | *Shield naturally regenerates...
| |
− | | |
− | |
| |
− | *Larger signature radius (making enemies target you faster and hit you easier)
| |
− | *Shield naturally regenerates... ''very slowly''
| |
− | | |
− | |
| |
− | *'''Shield extenders (passive)'''
| |
− | *Shield hardeners (active)
| |
− | *Shield resistance amplifiers (passive)
| |
− | *Possible rig: core defence field extender
| |
− | | |
− | |-
| |
− | | valign="middle" align="center" | <br>
| |
− | | valign="middle" align="center" | Passive<br>
| |
− | | Maximise the natural recharge rate of your shields so that they self-repair any damage taken<br>
| |
− | |
| |
− | *Regenerates naturally fast
| |
− | *Effective in missions
| |
− | | |
− | |
| |
− | *Fewer actual hit points
| |
− | *Not many ships can do it very well
| |
− | | |
− | |
| |
− | *'''Shield power relays (passive)'''
| |
− | *Shield extenders (passive)
| |
− | *Shield hardeners (active)
| |
− | *Shield resistance plating (passive)
| |
− | *Possible rig: core defence field purger
| |
− | | |
− | |-
| |
− | | valign="middle" align="center" | Speed<br>
| |
− | | valign="middle" align="center" | <br>
| |
− | | Travel fast enough that the enemy guns can't track you and their missiles do much less damage<br>
| |
− | |
| |
− | *Fast & agile
| |
− | *Can dictate range
| |
− | *Lots of inherent GTFO ability
| |
− | *Effective in missions & PvP
| |
− | | |
− | |
| |
− | *Fragile if/when you are actually hit by something
| |
− | *Dependant on not being webbed or scrammed by the enemy
| |
− | *Not many ships can do it very well
| |
− | | |
− | | | |
− | *'''Afterburner or microwarpdrive (active)'''
| |
− | *Overdrive injector systems (passive)
| |
− | *Nanofiber internal structure (passive)
| |
− | *Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing
| |
− | | |
− | |}
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | <br>
| |
− | | |
− | sadasd<br>
| |