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| using my page to test further wiki changes... | | using my page to test further wiki changes... |
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| | | {{Class Library Expand |
| | | |class_name=[[Capacitor Management 101]] - Cap is Life! |
| {| width="1200" cellspacing="2" cellpadding="1" border="1" align="left" style=""
| | |class_difficulty_level=2 |
| |-
| | |instructor=Neville Smit |
| | align="center" | Tank Type | | |rec_year=2010 |
| | align="center" | <br> | | |rec_month=06 |
| | align="center" | General Idea<br> | | |rec_day=25 |
| | align="center" | Benefits<br> | | |file_type=Audio |
| | align="center" | Drawbacks<br> | | |file_extension=mp3 |
| | align="center" | Modules you might find useful<br> | | |file_duration=59:14 |
| |-
| | |file_size=28.2 MB |
| | valign="middle" align="center" | Armour<br> | | |download_locations=[http://rapidshare.com/files/414778628/E-UNI_Cap_is_Life_20100625.mp3.html RapidShare]<br>[http://eve-files.com/dl/228346 Eve-Files]<br> |
| | valign="middle" align="center" | Active<br> | | |definition=In EVE, your capacitor is life! This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around. |
| | Repair any damage taken with one or more activated repair modules<br>
| | |other_notes=Other useful notes here |
| |
| | }} |
| *You can repair damage
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| *Effective in duels or missions
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| *Dependant on capacitor to power active modules
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| *More buttons to press
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| *'''Armor repair systems (active)'''
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| *Armor hardeners (active)
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| *Energized & resistance plating (passive)
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| *Possible rigs: auxiliary nano pump, nanobot accelerator
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| | valign="middle" align="center" | <br> | |
| | valign="middle" align="center" | Buffer<br> | |
| | Have as many effective hitpoints as possible so you survive as long as possible<br>
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| *PvP: keeps you alive longest versus lots of enemies
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| *Fewer buttons to press
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| *Armour plates make you less agile & slower
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| *Armour does not regenerate
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| *'''Armor plates (passive)'''<br>
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| *Armor hardeners (active)<br>
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| *Energized & resistance plating (passive)
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| *Possible rig: trimark armor pump
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| |-
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| | valign="middle" align="center" | Shield<br>
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| | valign="middle" align="center" | Active<br> | |
| | Repair any damage taken with one or more activated repair modules<br>
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| *You can repair damage
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| *Effective in duels or missions
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| *Dependant on capacitor to power active modules
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| *More buttons to press
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| *'''Shield boosters (active)'''
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| *Shield boost amplifiers (passive)
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| *Shield hardeners (active)
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| *Shield resistance amplifiers (passive)
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| *Possible rigs: core defence operational solidifier, core defence capacitor safeguard
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| |-
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| | valign="middle" align="center" | <br>
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| | valign="middle" align="center" | Buffer<br>
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| | Have as many effective hitpoints as possible so you survive as long as possible<br>
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| *PvP: keeps you alive longest versus lots of enemies
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| *Fewer buttons to press
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| *Shield naturally regenerates...
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| *Larger signature radius (making enemies target you faster and hit you easier)
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| *Shield naturally regenerates... ''very slowly''
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| *'''Shield extenders (passive)'''
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| *Shield hardeners (active)
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| *Shield resistance amplifiers (passive)
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| *Possible rig: core defence field extender
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| |-
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| | valign="middle" align="center" | <br>
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| | valign="middle" align="center" | Passive<br>
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| | Maximise the natural recharge rate of your shields so that they self-repair any damage taken<br>
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| *Regenerates naturally fast
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| *Effective in missions
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| *Fewer actual hit points
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| *Not many ships can do it very well
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| *'''Shield power relays (passive)'''
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| *Shield extenders (passive)
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| *Shield hardeners (active)
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| *Shield resistance plating (passive)
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| *Possible rig: core defence field purger
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| |-
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| | valign="middle" align="center" | Speed<br>
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| | valign="middle" align="center" | <br>
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| | Travel fast enough that the enemy guns can't track you and their missiles do much less damage<br>
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| *Fast & agile
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| *Can dictate range
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| *Lots of inherent GTFO ability
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| *Effective in missions & PvP
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| *Fragile if/when you are actually hit by something
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| *Dependant on not being webbed or scrammed by the enemy
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| *Not many ships can do it very well
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| | | |
| *'''Afterburner or microwarpdrive (active)'''
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| *Overdrive injector systems (passive)
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| *Nanofiber internal structure (passive)
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| *Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing
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| |}
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| sadasd<br>
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