Difference between revisions of "Archive:Ivy League Logo competition"

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{{Class Library Expand
 
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|class_name=[[Capacitor Management 101]] - Cap is Life!
{| width="1200" cellspacing="2" cellpadding="1" border="1" align="left" style=""
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|class_difficulty_level=2
|-
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|instructor=Neville Smit
| align="center" | Tank Type
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|rec_year=2010
| align="center" | <br>
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|rec_month=06
| align="center" | General Idea<br>
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|rec_day=25
| align="center" | Benefits<br>
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|file_type=Audio
| align="center" | Drawbacks<br>
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|file_extension=mp3
| align="center" | Modules you might find useful<br>
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|file_duration=59:14
|-
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|file_size=28.2 MB
| valign="middle" align="center" | Armour<br>
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|download_locations=[http://rapidshare.com/files/414778628/E-UNI_Cap_is_Life_20100625.mp3.html RapidShare]<br>[http://eve-files.com/dl/228346 Eve-Files]<br>
| valign="middle" align="center" | Active<br>
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|definition=In EVE, your capacitor is life!  This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around.
| Repair any damage taken with one or more activated repair modules<br>
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|other_notes=Other useful notes here
|
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}}
*You can repair damage
 
*Effective in duels or missions
 
 
 
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*Dependant on capacitor to power active modules
 
*More buttons to press
 
 
 
|
 
*'''Armor repair systems (active)'''
 
*Armor hardeners (active)
 
*Energized &amp; resistance plating (passive)
 
*Possible rigs: auxiliary nano pump, nanobot accelerator
 
 
 
|-
 
| valign="middle" align="center" | <br>
 
| valign="middle" align="center" | Buffer<br>
 
| Have as many effective hitpoints as possible so you survive as long as possible<br>
 
|
 
*PvP: keeps you alive longest versus lots of enemies
 
*Fewer buttons to press
 
 
 
|
 
*Armour plates make you less agile &amp; slower
 
*Armour does not regenerate
 
 
 
|
 
*'''Armor plates (passive)'''<br>
 
*Armor hardeners (active)<br>  
 
*Energized &amp; resistance plating (passive)
 
*Possible rig: trimark armor pump
 
 
 
|-
 
| valign="middle" align="center" | Shield<br>  
 
| valign="middle" align="center" | Active<br>
 
| Repair any damage taken with one or more activated repair modules<br>
 
|
 
*You can repair damage
 
*Effective in duels or missions
 
 
 
|
 
*Dependant on capacitor to power active modules
 
*More buttons to press
 
 
 
|
 
*'''Shield boosters (active)'''
 
*Shield boost amplifiers (passive)
 
*Shield hardeners (active)
 
*Shield resistance amplifiers (passive)
 
*Possible rigs: core defence operational solidifier, core defence capacitor safeguard
 
 
 
|-
 
| valign="middle" align="center" | <br>
 
| valign="middle" align="center" | Buffer<br>
 
| Have as many effective hitpoints as possible so you survive as long as possible<br>
 
|
 
*PvP: keeps you alive longest versus lots of enemies
 
*Fewer buttons to press
 
*Shield naturally regenerates...
 
 
 
|
 
*Larger signature radius (making enemies target you faster and hit you easier)
 
*Shield naturally regenerates... ''very slowly''
 
 
 
|
 
*'''Shield extenders (passive)'''
 
*Shield hardeners (active)
 
*Shield resistance amplifiers (passive)
 
*Possible rig: core defence field extender
 
 
 
|-
 
| valign="middle" align="center" | <br>
 
| valign="middle" align="center" | Passive<br>
 
| Maximise the natural recharge rate of your shields so that they self-repair any damage taken<br>
 
|
 
*Regenerates naturally fast
 
*Effective in missions
 
 
 
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*Fewer actual hit points
 
*Not many ships can do it very well
 
 
 
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*'''Shield power relays (passive)'''
 
*Shield extenders (passive)
 
*Shield hardeners (active)
 
*Shield resistance plating (passive)
 
*Possible rig: core defence field purger
 
 
 
|-
 
| valign="middle" align="center" | Speed<br>
 
| valign="middle" align="center" | <br>
 
| Travel fast enough that the enemy guns can't track you and their missiles do much less damage<br>
 
|
 
*Fast &amp; agile
 
*Can dictate range
 
*Lots of inherent GTFO ability
 
*Effective in missions &amp; PvP
 
 
 
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*Fragile if/when you are actually hit by something
 
*Dependant on not being webbed or scrammed by the enemy
 
*Not many ships can do it very well
 
 
 
|  
 
*'''Afterburner or microwarpdrive (active)'''
 
*Overdrive injector systems (passive)
 
*Nanofiber internal structure (passive)
 
*Possible rigs: auxiliary thrusters, low friction nozzle joints, polycarbon engine housing
 
 
 
|}
 
 
 
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sadasd<br>
 

Revision as of 21:10, 22 August 2011

using my page to test further wiki changes...

Template:Class Library Expand