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You will need: | You will need: | ||
* one Improved Cloaking Device II or better (not a Prototype Cloaking Device) | * one Improved Cloaking Device II or better (not a Prototype Cloaking Device) | ||
* one [[Microwarpdrive]] of the correct size for your ship. That is: 5MN for frigates and destroyers, 50MN for cruisers, battlecruisers and haulers, and 500MN for battleships | * one [[Microwarpdrive]](MWD) of the correct size for your ship. That is: 5MN for frigates and destroyers, 50MN for cruisers, battlecruisers and haulers, and 500MN for battleships | ||
* the shortcuts for these should be placed somewhere easily accessible, as you will need to hit them pretty quickly | * the shortcuts for these should be placed somewhere easily accessible, as you will need to hit them pretty quickly | ||
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However, this is not true for nimble ships, those with an align time under about 5 seconds. For these ships an afterburner is a fine option and offers a few advantages. Before using an AB for the cloak trick, always test in your desired fit first before attempting in dangerous space. | However, this is not true for nimble ships, those with an align time under about 5 seconds. For these ships an afterburner is a fine option and offers a few advantages. Before using an AB for the cloak trick, always test in your desired fit first before attempting in dangerous space. | ||
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve the necessary speed. Usually, | The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve the necessary speed. Usually, Afterburner IV is enough. Another advantage is that you can activate an afterburner before the cloak because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied. | ||
== How does it work? == | == How does it work? == | ||
Do these things in this order after jumping through a [[ | Do these things in this order after jumping through a [[stargate]] or [[wormhole]]. Although you can do MWD then cloak (or do both at once), it is not recommended as having your MWD active before your cloak is a bad idea due to the signature radius bloom and the likelihood of spending more time uncloaked. | ||
# Hit align to your point of interest. | # Hit align to your point of interest. | ||
# Immediately after hit the cloak. | # Immediately after hit the cloak. | ||
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The cloak trick does not make you immune to destruction when jumping through dangerous space. | The cloak trick does not make you immune to destruction when jumping through dangerous space. | ||
In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other | In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other [[gatecamp]]ing techniques, such as rushing your (momentarily) visible ship with drones after gate cloak drops, or rushing you with a fast ship, can also trigger the cloak to drop from proximity. | ||
Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship can "ram" you while you are cloak + aligning, you will uncloak and temporarily be unable to achieve proper alignment. For these reasons, the cloak trick will not provide guaranteed protection in dangerous space or in crowded gates. | Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship can "ram" you while you are cloak + aligning, you will uncloak and temporarily be unable to achieve proper alignment. For these reasons, the cloak trick will not provide guaranteed protection in dangerous space or in crowded gates. | ||
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=== Freighters === | === Freighters === | ||
The four main faction Freighters and Jump Freighters are unable to utilize the cloak trick due to not having any medium or high fitting slots, and thus cannot equip a cloak or MWD regardless. | The four main faction Freighters and Jump Freighters are unable to utilize the cloak trick due to not having any medium or high fitting slots, and thus cannot equip a cloak or MWD regardless. | ||
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== See also == | == See also == | ||
* [[Advanced | * [[Advanced piloting techniques]] | ||
* [[Scouting]] | * [[Scouting]] | ||
* [[Cloaking]] | * [[Cloaking]] | ||