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=== Sleeper Drones === | === Sleeper Drones === | ||
Every [[Sleepers|Sleeper drone]] is equipped with remote repairers, so it is best to kill smaller ships first, as they die before repairs land. In addition to damage, they will also use webs and energy neutralizers. The Sleeper drone battleship (Lucid Deepwatcher) spawns alone in T1 and 2, in pairs in T3 and 4, and in trios in T5 and 6. It deals | Every [[Sleepers|Sleeper drone]] is equipped with remote repairers, so it is best to kill smaller ships first, as they die before repairs land. In addition to damage, they will also use webs and energy neutralizers. The Sleeper drone battleship (Lucid Deepwatcher) spawns alone in T1 and 2, in pairs in T3 and 4, and in trios in T5 and 6. It starts with 50% armor (65% in Firestorm) and 65% structure, and deals strong EM/Thermal damage, but has very poor tracking (worse than the Drifter battleship), and its Kinetic/Explosive missiles have poor application and will generally not hit at all unless you are extremely close to it. Its damage can easily be evaded with a sub-10km orbit, though it has some of the strongest tank of any Abyssal enemy and usually kills via timeout. | ||
Sleeper drones fire EM/Thermal turrets (and the cruisers have irritatingly high tracking and range), and Kinetic/explosive missiles (with poor flight speed and application). | Sleeper drones fire EM/Thermal turrets (and the cruisers have irritatingly high tracking and range), and Kinetic/explosive missiles (with poor flight speed and application). | ||