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Sivaira Chen (talk | contribs) Starting spawn layout |
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=== Abyssal layout === | === Abyssal layout === | ||
An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains enemies and a gate to the next pocket. The gate only unlocks once all enemies in the pocket are cleared. | An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains enemies and a gate to the next pocket; you will always spawn anywhere from 35-70 km away from the gate and the enemies will be sitting at 0 on it. The gate only unlocks once all enemies in the pocket are cleared. | ||
The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with (much) more dangerous enemies. Some pockets may contain enemies who are in combat against each other. However, none of these factions will be allied with you. You must fight your own way out. | The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with (much) more dangerous enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out. | ||
Abyssal NPCs leave no wrecks to loot or salvage. | Abyssal NPCs leave no wrecks to loot or salvage. | ||