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Sivaira Chen (talk | contribs) Staying cloaked for too long to wait out rats caused top can to despawn. Added notes on the final 30 second timer to make it less confusing. |
Sivaira Chen (talk | contribs) Rats always seem to warp off once the timed explosion animations have finished playing. Clarification that rats warp DISRUPT, not SCRAM, can still use MWD |
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[[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | [[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | ||
After the hidden timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. | After the hidden timer expires (irrespective of how many containers you have hacked), a 30 second timer will become visible, and a fleet of rats (based on the local pirate population) will show up to destroy the cans and defend the site. When the visible timer reaches 0, the rats will instantly detonate every canister in the site, even those that have already been successfully hacked. The 30-second countdown will be visible on your NeoCom Opportunities window and the rats will warp in following a short delay '''after the timer first appears.''' | ||
These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. | These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. Do note that they will not shut down MWDs so that may be an option for quickly pulling range if they manage to catch you. | ||
The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | ||
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If you fail a hacking attempt, only the failed can will explode, leaving the others to be hackable. | If you fail a hacking attempt, only the failed can will explode, leaving the others to be hackable. | ||
If the timer runs out, the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed by 30 seconds, which can allow you to warp out before it blows, assuming you are not warp | If the timer runs out, the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed by 30 seconds, which can allow you to warp out before it blows, assuming you are not warp disrupted. | ||
If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. | If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. The rats will continue shooting at you until all four of the main hackable containers' explosion animations have finished playing, which takes roughly 20-25 seconds in practice. But they will warp out when it's their time to do so, even if you're still at the site and alive. | ||
This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | ||