More actions
→Interaction & standings: Added note about belt rats |
m Add link. |
||
| Line 333: | Line 333: | ||
No standing is gained or lost when fighting the [[Amarr Empire]], [[Caldari State]], [[Gallente Federation]], or [[Minmatar Republic]] ships present in the Suspicious Signal operations. | No standing is gained or lost when fighting the [[Amarr Empire]], [[Caldari State]], [[Gallente Federation]], or [[Minmatar Republic]] ships present in the Suspicious Signal operations. | ||
However, standing is lost when killing the pirate haulers in Raid operations in Amarr ([[Blood Raider Covenant|Blood Raiders]]), Caldari ([[Guristas Pirates|Guristas]]), and Gallente ([[Serpentis]]) space. Asteroid belt | However, standing is lost when killing the pirate haulers in Raid operations in Amarr ([[Blood Raider Covenant|Blood Raiders]]), Caldari ([[Guristas Pirates|Guristas]]), and Gallente ([[Serpentis]]) space. Asteroid [[belt rat]]s can spawn in any Homefront site that involves mining, killing these rats gives the same slight standing loss as killing them in asteroid belts. | ||
== Spawn mechanics ==<!--Amount of sites has been proven to be outdated as of 25/08/2025--> | == Spawn mechanics ==<!--Amount of sites has been proven to be outdated as of 25/08/2025--> | ||