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→Miscellaneous Timers/Countdowns: Add Gate Cloak details. Was tested on 2011-05-28, SiSi 1.6 Incarna patch. |
m →SCT and cloak: Further clarification. |
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==== SCT and cloak ==== | ==== SCT and cloak ==== | ||
The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving, you need to have a VERY fast ship to be able to jump back through the gate before | The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving, you need to have a VERY fast ship to be able to jump back through the gate before anyone can webify or destroy your ship. | ||