Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stealth Bombers: Difference between revisions

From EVE University Wiki
Pinkknife (talk | contribs)
Pinkknife (talk | contribs)
Line 131: Line 131:
RULE #1: <br>
RULE #1: <br>
If you are locked, GTFO, LEAVE, BOUNCE. Do '''NOT''' wait around to try and get a shot off. If it means you miss out on the engagement, so be it, but do not stick around if you want to keep your ship.
If you are locked, GTFO, LEAVE, BOUNCE. Do '''NOT''' wait around to try and get a shot off. If it means you miss out on the engagement, so be it, but do not stick around if you want to keep your ship.
=== Pre-Fleet ===
*Bookmarks Bookmarks Bookmarks BOOKMARKS!
*MOAR BOOKMARKS!
*Tactical bookmarks, that is, bookmarks on a gate or station that sit 250-350KM away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for any potential targets, without the worry of being decloaked by anyone. Additionally, they provide a great bounce spot if you need to warp out of an engagement. Warping 200km out is a much faster way to break a lock and cloak back up than to warp out to a near by celestial. Additionally, tactical bookmarks will save your ship countless times in null security space where bubbles abound on gates and stations.
*Know the optimal range of your launchers, and what range you need to warp in at. Also remember that at your optimal, it may take up to 10-12 seconds for the first volley to hit the target. It is not uncommon to have up to 3 volleys in space before the first shot lands.


=== Basic Fleet Tactics ===
=== Basic Fleet Tactics ===
*Make sure your SC and FC know they have a/some bombers. Do this '''before the fleet undocks'''. Check that they're happy to have bombers along, and find out if they want to use you in a specific way.
*Make sure your SC and FC know they have a/some bombers. Do this '''before the fleet undocks'''. Check that they're happy to have bombers along, and find out if they want to use you in a specific way.
*Know the optimal range of your launchers, and what range you need to warp in at. Also remember that at your optimal, it may take up to 10-12 seconds for the first volley to hit the target. It is not uncommon to have up to 3 volleys in space before the first shot lands.
*Do your best to travel just behind/in-front of the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where bombers really shine. Your goal isn't to be the first thing they see, but the last.
*Do your best to travel just behind/in-front of the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where bombers really shine. Your goal isn't to be the first thing they see, but the last.
*After landing at the battle grid, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they come in on the same line.
*After landing at the battle grid, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they come in on the same line.