Difference between revisions of "Nation Mining Colony"

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(→‎Hints and Tips: added tips)
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==Hints and Tips==
 
==Hints and Tips==
 
*Always kill Niarga first.
 
*Always kill Niarga first.
 +
*The Refinery Can the Lyavite ore needs to be deposited in spawn within a few KM of refinery colony.
 
*Mining drones can be used to mine Lyavite ore. You can stockpile ore from former sites and bring it with you to a site.
 
*Mining drones can be used to mine Lyavite ore. You can stockpile ore from former sites and bring it with you to a site.
* 2 frigate, and 1 cruiser rat spawns when mining ore followed by 3 additional frigates.'' You can stockpile ore from former sites and bring it with you to a site.
+
*Asteroid despawns when sites completes.  Make sure any mining drone are returned before you complete or they will return with nothing.
 +
*Incursion belt rats spawn when mining asteroidThey can be ignored except the Orkashu (ecm).
 
*Tamas from the third wave do not need to be destroyed to complete site, but they do scramble, and therefore need to be destroyed to safely leave the site.
 
*Tamas from the third wave do not need to be destroyed to complete site, but they do scramble, and therefore need to be destroyed to safely leave the site.
 
*Eystur Rhomben not required for site completions. Many fleets leave them up.
 
*Eystur Rhomben not required for site completions. Many fleets leave them up.

Revision as of 21:27, 15 September 2011

Forces Required

  • 5 - 10 pilots

Military Intelligence

Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.

Rewards

Vanguard Reward Payout Ratio
  • 15,000,000 ISK × ratio
  • 2,000 CONCORD LP × ratio

Background Intelligence

Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.

Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.

Synopsis from ISHAEKA-0071. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

Nation Mining Colony Encounter

Objectives

  • Mine Lyavite ore. 255 units exactly.
  • Transport Lyavite ore to refinery. The can becomes available after Romi from the third wave dies
  • Sanshas Battletower detonates when enough ore delivered.

Pirates

Initial Wave

Eystur Rhomben x3 (frigate)
Schmaeel Medulla x1 (warp disruption/web frigate)
Romi Thalamus x4 (cruiser) last is trigger
Mara Paleo x1 (shield remote repair cruiser)

Second Wave

Niarga Myelen x2 (neut/ecm frigate)
Tama Cerebellum x4 (warp disruption frigate) last is trigger
Eystur Rhomben x1 (frigate)

Third wave

Niarga Myelen x2 (neut/ecm frigate)
Romi Thalamus x1 (cruiser)
Tama Cerebellum x4 (warp disruption frigate)

Hints and Tips

  • Always kill Niarga first.
  • The Refinery Can the Lyavite ore needs to be deposited in spawn within a few KM of refinery colony.
  • Mining drones can be used to mine Lyavite ore. You can stockpile ore from former sites and bring it with you to a site.
  • Asteroid despawns when sites completes. Make sure any mining drone are returned before you complete or they will return with nothing.
  • Incursion belt rats spawn when mining asteroid. They can be ignored except the Orkashu (ecm).
  • Tamas from the third wave do not need to be destroyed to complete site, but they do scramble, and therefore need to be destroyed to safely leave the site.
  • Eystur Rhomben not required for site completions. Many fleets leave them up.
  • 17 Veldspar asteroids (unknown quantity of units)