Recently updated/added five (5) Classes are listed here, you may also find them in their appropriate Sections on this page.
Recently updated/added five (5) Classes are listed here, you may also find them in their appropriate Sections on this page.
{{Class Library
|class_name=Frigate PvP in 0.0
|class_difficulty_level=2
|instructor=Gibbo3771
|rec_year=2011
|rec_month=07
|rec_day=02
|file_type=Audio
|file_extension=mp3
|file_duration=114:07
|file_size=35.3 MB
|download_locations=[[media:E-UNI_Frigate-PvP-in-0-0.mp3|EVE University Server]]
|definition=A guest lecture on Solo Frigate PvP in 0.0, covering ship fitting, tips and tricks, do's and dont's, and how to actually find solo PvP
|other_notes=Has a few gaps and pauses, wasn't able to edit, sorry. Also please be aware of non-family-friendly language ;)
}}
{{Class Library
{{Class Library
Line 151:
Line 167:
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a9/E-UNI_Combat_Probing_101.mp3 EVE University Server]
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a9/E-UNI_Combat_Probing_101.mp3 EVE University Server]
|definition=This class explaines what combat probing is and how it differs from exploration. It will talk about the needed equipment, ships, skills and the different techniques that can be used.
|definition=This class explaines what combat probing is and how it differs from exploration. It will talk about the needed equipment, ships, skills and the different techniques that can be used.
|other_notes=
}}
{{Class Library
|class_name=History and Politics of Eve
|class_difficulty_level=3
|instructor=Reiisha
|rec_year=2011
|rec_month=04
|rec_day=10
|file_type=Audio
|file_extension=mp3
|file_duration=97:12
|file_size=22.1 MB
|download_locations=[http://wiki.eveuniversity.org/w/images/6/69/E-UNI_EvE_History_And_Politics.mp3 EVE University Server]<br>'''Archived:'''<br>[http://www.eveuniversity.org/audio_classes/Reiisha%20-%20History%20and%20Politics%201.mp3 EVE University Server] - 2007, by Reiisha, 83:35, 9.57 MB
|definition=Origins and decline of the superalliances. Early Eve Corporations and their accomplishments. History of Alliance Civil wars. Origins of Band of Brothers. Discussion of early PVP fleet tactics.
|other_notes=
|other_notes=
}}
}}
Revision as of 14:00, 9 July 2011
SkillBook.png
Welcome to the EVE University Class Library. All of the classes in the archive were originally put forth by instructors, and the actual recordings were made by volunteers. Without those volunteers the Class Library would not be possible. Volunteers are people like you! Next time you're in a class, consider recording it for the library, and give something back to the community!
If you are interested in teaching a class or for a list of the syllabus for the classes, please visit; Syllabus Library
Following the lectures mentioned above, it is recommended that new capsuleers continue with lectures on Core Mechanics to form a solid foundation.
The Class Level: indicator is a relative measure of how advanced the class is; lectures on core mechanics are relatively simple with class levels varying between 1 to 3, while more advanced lectures such as Nullsec Alliance Politics or Wormhole PvP tactics may be more suitable for capsuleers with some experience.
Recorded Classes
Download Options
Files hosted at EVE University Server can be streamed or downloaded directly.
Files hosted at Eve Files can be downloaded directly or by using a bittorent client
Other hosting sites might require you to wait a short while before you download.
This comprehensive 46-part video series by Seamus Donohue, EVE University Professor, covers everything that a new pilot in EVE needs to know to survive their entry into New Eden. A superlative 7-hour step-by-step tutorial for making a good start in EVE - highly recommended to all rookie capsuleers.
Eve University is pleased to host a very special event - featuring two CCP Quality Assurance engineers! This class will cover some basics about quality assurance practices for EVE, and how players can help CCP to fix bugs and improve the game.This class will include a general overview of software bugs, followed by presentations by guest speakers CCP Oneiromancer and CCP Konflikt on CCP Quality Assurance and the role of Bug Hunters in identifying and eliminating defects, respectively.
This class explaines what combat probing is and how it differs from exploration. It will talk about the needed equipment, ships, skills and the different techniques that can be used.
Origins of EVE University. The reason for the Uni's neutral stance. Uni relationships with other corporations. Origins and Fate of The Big Blue. History of Fleet Operations. Philosophy of the University.
So, you want to give a class? Good for you - EVE University relies on people giving up their time to share knowledge on subjects they understand to new players. So, best be prepared for it, right?
How to use the EVE University wiki, including logging in, navigating, searching, creating your user page, creating and editing other pages, and so forth.
This comprehensive 46-part video series by Seamus Donohue, EVE University Professor, covers everything that a new pilot in EVE needs to know to survive their entry into New Eden. A superlative 7-hour step-by-step tutorial for making a good start in EVE - highly recommended to all rookie capsuleers.
An introduction to methods for improving character attributes: neural remapping, implants and booster drugs, as well as an overview for using clones effectively.
This introductory class describes many of the money-making options that many EVE players pursue, and provides some advice about which ISK-earning careers might be the best fit for each player's personality and playing style.
In EVE, your capacitor is life! This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around.
This class will cover the basic gun types and mechanics impacting gun effectiveness in EvE. As the mechanics involve some math, I will try to explain the concepts using some graphs
Google Docs - Slideshow presented during Walt maisir's lecture on 2011.03.04
Drones can be a powerful part of any capsuleer's inventory, but only if the pilot knows how to use them effectively. This class provides a general introduction to combat drones.
Building upon the fundamentals introduced in Drones 101, this follow-up class explores advanced drones and related topics. Specifically, the course explores the capabilities of specialized drones for extended electronic warfare, combat utility, and logistics, and describes techniques for using these advanced drones effectively.
Advantages and Disadvantages of each drone size. Bandwidth explained. Drones vs ships. Drone Upgrades. Use in combat. Logistic drone use. Tech 2 drone variants.
The directional scanner (not to be confused with probe-based scanning) is a powerful, but badly-documented, tool. In PvP situations you can use it to detect and investigate incoming enemies or to get the jump on potential targets. In some PvE situations it is still a potential tool to use to protect yourself, particularly in w-space.
Using the in-game map for quick, easy to access intel about what is going on "right now", as well as over the last day or so. How to use the map to plan current operations, or spot long-term trends that you can exploit in other ways.
Boosters, what they are, what they do, and how to use them effectively. How to smuggle them. Techniques you can use to smuggle contraband. Production of boosters and what you'll need to get started.
Introduction to the Amarr race and philosophy. General strengths and weaknesses of the Amarr. Essential piloting skills and recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships.
Introduction to the Caldari race and the use of their spacecraft. General strengths and weaknesses of the Caldari. General Missile information. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Some Tech 2 information.
This class covers a basic introduction to Gallente tech 1 ships, from starter ship to battleship, and including industrials, describing the essential strengths and weaknesses of each. It also includes a summary of essential skills required to fly Gallente ships effectively.
With EVE Online's Apocrypha expansion came an entire new class of ship, the Strategic Cruiser. Rather than simply improving existing ships, like CCP did with the step from T1 to T2 ships. As such Strategic Cruisers are modular ships (reverse engineered from ancient Sleeper and Talocan components), that allow the pilot to design the ship to his or her wishes, and the mission at hand.
This class covers missioning in general and how to do it profitably, including strategies on how ot get your standings with NPCs high enough to have access to such profitable missions.
What standings are used for. Types of standings. How to look up your standings. How to set standings towards others. Faction standings interactions. How to increase agent/corp standings. How to increase faction standings.
How standard uni fleets function; using insurance and medical clones; killmails, lossmails and the killboard; basic characteristics of small gang PvP and solo PvP; who unistas are allowed to shoot and where we're allowed to shoot them; different kinds of pirate; highsec, lowsec, nullsec and w-space as PvP environments. The Q&A afterwards includes a discussion of PvP bookmarks.
Emergency PvP
Class Level:
Instructor(s): Dierdra Vaal, and ended by Wolf Vanberg
Overheating wrings better performance for a short time from your modules at the risk of burning them out. It's an important technique for small gang and solo PvP. This class discusses: how to overheat, what overheating does, heat damage and how to repair it, and combat uses for overheating.
This class explaines what combat probing is and how it differs from exploration. It will talk about the needed equipment, ships, skills and the different techniques that can be used.
How war declarations are issued. Where to find them. What to do when the Uni prepares for war. How to contribute in PvP. Using the Killboard. EVE University reimbursement policies.
How the University uses fleets, how to form a fleet, how to correctly join a fleet, why working in fleets is superior to pilots flying solo, how to set up communication within a fleet, basic fleet orders and procedures, how leadership skills work, what they do and why they don't matter!
The class is designed to bridge the gap between "get some ships and go shoot some stuff" and being a competent commander. Topic covered include: Planning for a fleet operation, Fleet organization, Communication and working with your fleetmates, Engagement and basic tactics, After action procedures.
Command 101
Class Level:
Instructor(s): Minerstrue
Recorded: 12 July 2010
File Info: Audio, mp3, Split for size / length, Total 2:25:36, 134.1 MB
Special covert warfare guest course. Practical class covering the use of Force Recons, Stealth Bombers, and Black Ops ships in specialized covert fleets.
This course covers all aspects of ECM, the Caldari Electronic Warfare method of choice. It covers ship fittings, modules, skills, and tactics for the six primary Caldari ECM-based ships in Eve (the Widow, due to it's non-ECM primary role, is not covered in this course).
This is a guide to flying all logistics ships with a focus on how they work in non-highsec warfare. The goal of a logistics ship is to provide friendly ships with extended support which they would normally be unable to provide on their own. The class used a slideshow presentation to visualize some aspects of the class - this presentation can be found here in PDF form. Here
What is factional warfare? Why should I consider joining? Available rewards and consequences. Requirements to join. Things to consider before joining. Joining and quitting Factional Warfare.
This guest lecture by Nerevar Dwemor of null security space based Ascent Network corporation talks about his years of experience in 0.0 - lots of interesting Q&A about the practical aspects of living in nulsec.
The Lecture is aimed at pilots who want to understand the historic development of the EVE meta-game (or simply want to know a bit of eve history), to help them understand the reasons for future game changes and help predict what the enemy will field tomorrow - rather than yesterday. The lecture is mainly focused on non-highsec warfare.
As some of you move through the university, many of you will probably find yourself wanting to experience life outside of empire. This will be an informal lecture on life in nullsec and a discussion on making the transition.
Le Soltueur, former mercenary and pirate shares his experience on the Merc business. He covers basic PVP and Basic FC'ing as well as talks about the ins and outs of the Merc business and how it's changed. There is also a question and answer session as well
Warp disruption bubbles; how they work, how to use them, and how to avoid them. Followed by a general Q&A session covering wormholes, nullsec, and Agony Unleashed.
An introduction to wormholes - what a wormhole is, the effects wormholes may have, how to act in a wormhole, why a wormhole is worth exploiting, and more.
How wormholes work and how to use that to your advantage, differences between unknown space and known space, dangers of unknown space, Sleepers, wormhole logistics, how to run a wormhole site, how to not die in wormholes.
Unistas sometimes form fleets to go into wormhole space for fun and profit. These fleets need scouts; people who can find the profit and watch their backs while they go get the profit. But, in the depths of what is effectively Null Security space, wormhole fleets without a scout are at considerable risk of being ambushed.
PvP in Wormholes
Class Level:
Instructor(s): Panel discussion moderated by Eikelhaven
Guest lecture from Klokvarg, of Adhocracy Inc., on how to scan down hostiles in Wspace using probes and Dscan, as well as knowing the mechanics of Pvp inside a wormhole and much more. Sponsored by the Wormhole Club.
Impromptu wormhole class, lead by TRECI. Primarily a practical which covers D-Scan and finding people without using probes, warp disruption bubbles and crashing a wormhole
Information about research and development agents and how to farm datacores from those agents. These acquired datacores can be used in t2 invention or can be sold on the market. The process allows for a long term and consistent way of making isk. The basics of agent, corp, and faction standings and how they pertain to datacore farming.
An overview of what is required to produce Tech II advanced modules and ships - includes how to set up a research Player-Owned Starbase (POS) for invention and production.
How to mine asteroids, overview of mining ships and essential equipment, mining skills and implants, and basic techniques and advice for starting miners.
This lecture about what Hulkageddon is, the history, and techniques to avoid being ganked. A Q&A session will follow where anyone who has participated before or has any questions can speak up.
The basics of trading. Emphasis on inter-regional trade and getting started. Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.
A more advanced trading class that touches the topics "Station Trading Myths & Truths", "What to Fly", "Trading Secrets", "Eve Trader", "Trading Skills" and more.
Social Sciences, Politics, History, and the Metagame
Some of the recordings listed below may already be listed under a different Section of this Class Library, these are included here again for your convenience with a note indicating other categories the recordings are listed under.
Planning to create your own corporation in eve online? Get a heads-up on how to run a successful and strong corporation from someone who took the long and tedious path learning from years of mistakes!
Guest lecture: Darius JOHNSON is the CEO of Goonfleet. Managing large groups of players. Goonswarm and Goonfleet philosophy. Politics in EVE. General Q&A with a wide assortment of topics. (This recording breaks up occasionally due to the large number of people who attended the course on teamspeak.)
Command 101
Class Level:
Instructor(s): Minerstrue
Recorded: 12 July 2010
File Info: Audio, mp3, Split for size / length, Total 2:25:36, 134.1 MB
Origins and decline of the superalliances. Early Eve Corporations and their accomplishments. History of Alliance Civil wars. Origins of Band of Brothers. Discussion of early PVP fleet tactics.
Aralis, the CEO of Curatores Veritatis Alliance has agreed to give a lecture about running CVA and more importantly, running a NRDS (not red, dont shoot) 0.0 alliance in Eve. While CVA's military might may not be as big as that of other alliances, illustrated by the AAA/UK campaign in Catch and Providence - CVA have undoubtedly turned their 0.0 region into the most intensely used 0.0 region in the game.
Q&A with Seleene (former MC CEO & CCP dev), Dri Kulsane and Mordred, all from [BDCI]. General career advice for lowsec and nullsec; mercenary work; manufacturing; corporation management, security, recruitment; nullsec politics past and present, Tortuga; CCP and possible future developments for Eve.
Covers 0.0 politics and power-blocs, past and present; sovereignty-holders, guests, renters and pets; how a new corp can move to 0.0; things that distinguish 0.0 life from life in Empire; 0.0 solo vs. 0.0 as part of a corp; how to make money in 0.0; recommended skills. Also some discussion of 0.0 warfare, capital/super-capital engagements and the super-capital construction industry. Part of the Uni's sixth birthday celebrations.
Note: Recording is missing the first ten minutes or so.
Seleene, formerly CCP Abathur will be talking about game design of Eve. As a player (Seleene) he previously lead the Mercenary Coalition for several years and made it one of the most widely feared/respected mercenary outfits in the game. He worked as a game designer at CCP for several years, most notably he was one of the main game designers on the Apocrypha and Dominion expansions.
Eve University is pleased to host a very special event - featuring two CCP Quality Assurance engineers! This class will cover some basics about quality assurance practices for EVE, and how players can help CCP to fix bugs and improve the game.This class will include a general overview of software bugs, followed by presentations by guest speakers CCP Oneiromancer and CCP Konflikt on CCP Quality Assurance and the role of Bug Hunters in identifying and eliminating defects, respectively.
Accounts and account management. Dual, triple, quadboxing. Trial accounts. Possible advantages to Alternate accounts. Research Agents. PLEX and paying for accounts.
Guest Lecture: Jade Constantine is leader of the Star Fraction Alliance. Alternatives to grinding ISK, preventing being used as a pawn by corporations, showing individual motives.
Our special Guest Lecturer, Vonqueesha Shenaynay, expert EVE scoundrel and thief, will cover some of the evil things you can't do in the game while you are in the UNI: scamming and integrated black ops. He will be joined by the infamous Akay Quinn of GoonWaffe. If you want to know more about the dark side of EVE, you won't want to miss this special lecture!
Guest lecture: Vio Geraci is a Counterintelligence officer with Goonswarm. Espionage/Counterespionage, Spying, Social Engineering, The Metagame. Cited examples.
The Mittani is the spymaster for Goonswarm. Espionage and metagaming, effective use of espionage. Cited examples. This recording breaks up occasionally due to the large number of people who attended the course on teamspeak.
In this class, we will be discussing how to vastly minimize your chances of becoming a suicide victim. Whether it will be hauling or mining, there is information that you will find useful. Otard is an experienced Hulk high sec ganker.
Missing the first few seconds. Connection lost in the middle of the Q&A after the lecture.
In this class, we will be discussing how to lead others effectively within EVE. Mainly focusing on leading and managing people within the corporate environment.
A discussion with three players who all left the UNI: what to expect when you leave, what life in EVE is like outside of the UNI, and some general advice about how and when to move on in New Eden.