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*Engaged/Engaging | *Engaged/Engaging | ||
**Maneuvering with the intent to kill; this implies on-grid acquisition of target | **Maneuvering with the intent to kill; this implies on-grid acquisition of target | ||
==G== | |||
*Gate-flash is [state] | |||
**Flash preceding a ship arriving at camped jump gate. Observed by scout on the opposite side, is advisory/informative to fleet. | |||
***Friendly | |||
***Neutral | |||
***Hostile, Bandit, Outlaw | |||
==H== | ==H== | ||
*Heads up | *Heads up | ||