Difference between revisions of "Gone Berserk"

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(Gone Berserk (L4) basic template - no pocket information yet)
 
(basic concept for Gone Berserk L4 (and other mission pages))
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|gatelimit=None
 
|gatelimit=None
 
|notes=<br>
 
|notes=<br>
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}}
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{{MissionPocket
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|pocket=Single Pocket
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|webscram=Yes
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|triggers=Yes
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|waves=No
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|buildings=No
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|spawnpoints=3
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|completion=Eliminate all trigger ships from the right-side spawn tree.
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|notes=<br>
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(insert warp-in image here)
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===Spawn Trees===
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There are (3) spawn trees within the mission pocket, noted as Left/Right/Center.  Each spawn tree operates independently.  When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn.  Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave.
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===Spawn Waves===
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Each of the three spawn locations operates independently.
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# Auto-aggro
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#* (2) Cruisers (EoM Death Knight) Trigger (when both are killed)
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# Auto-aggro
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#* (1) Battleship (EoM Hydra) Trigger
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#* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only)
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# Auto-aggro
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#* (1) Battleship (EoM Ogre) Trigger
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#* (1) Battleship (EoM Hydra)
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# Auto-aggro
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#* (1) Battleship (EoM Death Lord) Likes to orbit at 45km
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===Blitz Method===
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It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree.
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===Special Loot===
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None
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===Mining===
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See [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]].
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}}
 
}}

Revision as of 17:02, 17 July 2011

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