Difference between revisions of "Gone Berserk"
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(Gone Berserk (L4) basic template - no pocket information yet) |
(basic concept for Gone Berserk L4 (and other mission pages)) |
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|gatelimit=None | |gatelimit=None | ||
|notes=<br> | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{MissionPocket | ||
+ | |pocket=Single Pocket | ||
+ | |webscram=Yes | ||
+ | |triggers=Yes | ||
+ | |waves=No | ||
+ | |buildings=No | ||
+ | |spawnpoints=3 | ||
+ | |completion=Eliminate all trigger ships from the right-side spawn tree. | ||
+ | |notes=<br> | ||
+ | |||
+ | (insert warp-in image here) | ||
+ | |||
+ | ===Spawn Trees=== | ||
+ | There are (3) spawn trees within the mission pocket, noted as Left/Right/Center. Each spawn tree operates independently. When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn. Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave. | ||
+ | |||
+ | ===Spawn Waves=== | ||
+ | Each of the three spawn locations operates independently. | ||
+ | |||
+ | # Auto-aggro | ||
+ | #* (2) Cruisers (EoM Death Knight) Trigger (when both are killed) | ||
+ | |||
+ | # Auto-aggro | ||
+ | #* (1) Battleship (EoM Hydra) Trigger | ||
+ | #* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only) | ||
+ | |||
+ | # Auto-aggro | ||
+ | #* (1) Battleship (EoM Ogre) Trigger | ||
+ | #* (1) Battleship (EoM Hydra) | ||
+ | |||
+ | # Auto-aggro | ||
+ | #* (1) Battleship (EoM Death Lord) Likes to orbit at 45km | ||
+ | |||
+ | ===Blitz Method=== | ||
+ | It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree. | ||
+ | |||
+ | ===Special Loot=== | ||
+ | None | ||
+ | |||
+ | ===Mining=== | ||
+ | See [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]]. | ||
+ | |||
}} | }} |
Revision as of 17:02, 17 July 2011
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