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Edit : Recommendation for remaps and the importance of making sure you know what youre doing before remapping |
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=== Appropriate Remapping === | === Appropriate Remapping === | ||
'''( | Remapping, as in Neural Remap is essential for mid or long term planning (compiling mid or long term skill plans can be made using external tools such as [[3rd_Party_Tools#EVEMon|EveMon]]) and can help you cut several days or weeks of the training time needed to finish such a plan. Please remember that a fresh character is given only '''two chance''' to remap and after you used both remap, the next remap will only be available after '''one year''' of playtime, so use them carefully. | ||
As a note, '''new players are not recommended to use their second remap''' within their first weeks of playing, the reason for this is that most skill plans made by that time '''will change''' based on what you (will) know and learn during the time you spent playing Eve Online. | |||
After you know what you are planning for, and can make at least a mid or long term plans for things you want to do in Eve (which would probably be a several months or a year skill plan), you can begin to calculate an appropriate remap for the plan, this can be done using the help of EveMon's attribute optimizer or by common sense. You can try to experiment changing the remaps on the EveMon attribute simulator and see which skills are affected positively (trained quicker) and which skills will took longer to train using that remap, skills that took longer to train (because of a higher multiplier or if you are training these skills to higher levels) would be affected much more by appropriate remaps in long term rather than skills in which can be trained quickly.Several things you need to know before you decide to remap your attributes (since later on, you will only have the chance to do this once a year) : | |||
* You know '''which attributes are important to any given skill categories''' (for example, Perception and Willpower are very important for combat pilots while Memory and Intelligence are very important for industrialists) | |||
* You know what '''the skills are for a given role or category''' (for example, Battlecruiser skill is a combat oriented skill in which perception and willpower are important) | |||
* You have at least a plan for what you will be doing in Eve for the next six months or a year and can plan it accordingly. | |||
* You know that '''remaps can only be done once a year''' and that it will affect your training time greatly. | |||
* You are sure that the plans you have made are suitable for what and how you want to play the game and it '''includes a majority of core skills''' needed to pilot the ships you want. | |||
=== Specialization === | === Specialization === | ||