Difference between revisions of "User:Sarah schneider"

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(testing new fitting template)
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{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
|shipimg=Griffin.jpg
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|shipimg=Condor.jpg
|caption=Griffin
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|caption=Condor
|shipname=Griffin
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|shipname=Condor
 
|faction=Caldari State
 
|faction=Caldari State
 
|class=Frigate
 
|class=Frigate
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|turrets=1
 
|turrets=1
 
|launchers=2
 
|launchers=2
|mediums=4
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|mediums=2
 
|lows=1
 
|lows=1
|cargohold= 160 m3
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|cargohold=150 m3
|dronebay= 5 m3
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|dronebay=0 m3
|bandwidth= 5 Mbit/sec
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|bandwidth= 0 Mbit/sec
|roles= Electronic Counter Measures
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|roles=Tackle, Mission
|variations= [http://wiki.eveonline.com/en/wiki/Kitsune Kitsune]
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|variations=[http://wiki.eveonline.com/en/wiki/Crow Crow], [http://wiki.eveonline.com/en/wiki/Raptor Raptor]
|bonuses='''Caldari Frigate Skill Bonus:'''<br> 15% bonus to ECM Target Jammer strength per skill level <br> 10% bonus to ECM Target Jammers' capacitor need per skill level
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|bonuses='''Caldari Frigate Skill Bonus:'''<br> 5% bonus to light missile and rocket kinetic damage per skill level <br> 10% bonus to light missile and rocket velocity per skill level
|info=The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
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|info=The Condor is the Caldari T1 scout ship, useful for quick transport of small cargo and some level 1 missions.
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to loose them a lot though, as ECM boats are often called primary by enemy commanders.
 
 
}}
 
}}
 
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<table cellspacing="5" cellpadding="5" style='float: left; font-size: 90%;'>
===[Osprey, High Sec, Low Skill Miner]===
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<tr>
<div style='width: 100%; max-width: 830px; float: left; clear: both;'>
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<th><div style='float: left; border: 1px solid rgb(255, 255, 255); background-color: rgb(0, 0, 0); margin-left: -8px; margin-bottom: -16px;'>[[Image:icon_low_slot.png|32x32px|middle|low slot]]</div>low slot</th>
<div style='float:left;width:100%;margin-bottom:10px'>
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<th><div style='float: left; border: 1px solid rgb(255, 255, 255); background-color: rgb(0, 0, 0); margin-left: -8px; margin-bottom: -16px;'>[[Image:icon_low_slot.png|32x32px|middle|low slot]]</div>mid slot</th>
<div style='color: rgb(255, 255, 255); float: left; clear: both; width: 100%; font-size: 150%; font-weight: bold; line-height: 50px; text-align: center;'>Osprey, High Sec, Low Skill Miner</div>
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<th><div style='float: left; border: 1px solid rgb(255, 255, 255); background-color: rgb(0, 0, 0); margin-left: -8px; margin-bottom: -16px;'>[[Image:icon_low_slot.png|32x32px|middle|low slot]]</div>high slot</th>
<div style="float: left; padding-left: 8px; margin-right: 5px;min-width: 100px; max-width: 220px;">
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</tr>
<div style="display: block; margin-left: -8px; float: left; background-color: rgb(0, 0, 0); border: 1px solid rgb(142, 142, 142);">
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<tr>
<div style='float:left'>[[Image:icon_low_slot.png|32x32px|middle|low slot]]</div>
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<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
</div>
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Signal Distortion Amplifier I<br>
<div style="margin-top: 15px; padding: 18px 5px 5px; border: 2px solid rgb(76, 76, 76);">
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1600mm Reinforced Steel Plates I 
<div style='float: right; font-style: italic; font-weight: bold; margin-top: -18px; color: rgb(97, 97, 97);'>low slot</div>
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</td>
<p style='font-size: 90%; line-height: 125%;'>
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<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
Micro Auxillary Power Core <br>
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Invulnerability Field I<br>
Overdrive Injector System I <br>
+
Photon Scattering Field I<br>
</p>
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Large Shield Extender I<br>
</div>
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Large Shield Extender I<br>
</div>
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10MN Afterburner I
<div style="float: left; padding-left: 8px; margin-right: 5px;min-width: 100px; max-width: 220px;">
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</td>
<div style="display: block; margin-left: -8px; float: left; background-color: rgb(0, 0, 0); border: 1px solid rgb(142, 142, 142);">
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<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
<div style='float:left'>[[Image:icon_mid_slot.png|32x32px|middle|mid slot]]</div>
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Compact 'Limos' Assault Missile Bay I<br>
</div>
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Compact 'Limos' Assault Missile Bay I<br>
<div style="margin-top: 15px; padding: 18px 5px 5px; border: 2px solid rgb(76, 76, 76);">
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Compact 'Limos' Assault Missile Bay I<br>
<div style='float: right; font-style: italic; font-weight: bold; margin-top: -18px; color: rgb(97, 97, 97);'>mid slot</div>
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Compact 'Limos' Assault Missile Bay I<br>
<p style='font-size: 90%; line-height: 125%;'>
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Compact 'Limos' Assault Missile Bay I
1MN Afterburner I <br>
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</td>
Small Shield Booster I <br>
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</tr>
Small Shield Extender I <br>
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</table>
</p>
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<table cellpadding="5" style='float: left; font-size: 90%;'>
</div>
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<tr>
</div>
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<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
<div style="float: left; padding-left: 8px; margin-right: 5px;min-width: 100px; max-width: 220px;">
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Core Defence Field Purger I<br>
<div style="display: block; margin-left: -8px; float: left; background-color: rgb(0, 0, 0); border: 1px solid rgb(142, 142, 142);">
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Core Defence Field Purger I<br>  
<div style='float:left'>[[Image:icon_hi_slot.png|32x32px|middle|high slot]]</div>
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Core Defence Field Purger I  
</div>
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</td>
<div style="margin-top: 15px; padding: 18px 5px 5px; border: 2px solid rgb(76, 76, 76);">
+
<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
<div style='float: right; font-style: italic; font-weight: bold; margin-top: -18px; color: rgb(97, 97, 97);'>high slot</div>
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Hobgoblin I x5
<p style='font-size: 90%; line-height: 125%;'>
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</td>
'Malkuth' Standard Missile Launcher I <br>
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<td style='border: 1px solid white; min-width: 100px; max-width: 270px;'>
'Malkuth' Standard Missile Launcher I <br>
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Wrath Cruise Missile
'Malkuth' Standard Missile Launcher I <br>
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</td>
'Malkuth' Standard Missile Launcher I <br>
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</tr>
'Malkuth' Standard Missile Launcher I <br>
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</table>
'Malkuth' Standard Missile Launcher I <br>
 
</p>
 
<div style='font-style: italic; font-weight: bold; color: rgb(97, 97, 97); clear: both; width: 100%; float: left; text-align: right;'>charges</div>
 
<p style='font-size: 90%; line-height: 125%;'>
 
Bloodclaw Light Missile <br>
 
Scan Resolution
 
</p>
 
</div>
 
</div>
 
<div style="float: left; padding-left: 8px; margin-right: 5px;min-width: 100px; max-width: 220px;">
 
<div style="display: block; margin-left: -8px; float: left; background-color: rgb(0, 0, 0); border: 1px solid rgb(142, 142, 142);">
 
<div style='float:left'>[[Image:icon_rigs.png|32x32px|middle|rigs]]</div>
 
</div>
 
<div style="margin-top: 15px; padding: 18px 5px 5px; border:2px solid #5F0000;">
 
<div style='float: right; font-style: italic; font-weight: bold; margin-top: -18px; color: rgb(97, 97, 97);'>rigs</div>
 
<p style='font-size: 90%; line-height: 125%;'>
 
[empty rig slot] <br>
 
[empty rig slot] <br>
 
[empty rig slot]
 
</p>
 
</div>
 
</div>
 
<div style="float: left; padding-left: 8px; margin-right: 5px;min-width: 100px; max-width: 220px;">
 
<div style="display: block; margin-left: -8px; float: left; background-color: rgb(0, 0, 0); border: 1px solid rgb(142, 142, 142);">
 
<div style='float:left'>[[Image:icon_drone_bandwith.png|32x32px|middle|drones]]</div>
 
</div>
 
<div style="margin-top: 15px; padding: 18px 5px 5px; border:2px solid #616201;">
 
<div style='float: right; font-style: italic; font-weight: bold; margin-top: -18px; color: rgb(97, 97, 97);'>drones</div>
 
<p style='font-size: 90%; line-height: 125%;'>
 
</p>
 
</div>
 
</div>
 
</div>
 
<div style='float: left; text-align: left; padding: 5px 10px 5px 5px; margin-bottom: 5px; width: 95%;'>
 
<div style='float: right; font-style: italic; font-weight: bold; width: 100%; text-align: right; color: red; border-bottom: 1px solid red;'>required skills</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Afterburner I <br>
 
Electronics III <br>
 
Shield Operation I <br>
 
Shield Upgrades I
 
</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Caldari Frigate III <br>
 
Missile Launcher Operation I <br>
 
Standard Missiles I <br>
 
Engineering III
 
</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Energy Management II <br>
 
Hull Upgrades I <br>
 
Missile Projection III
 
</div>
 
<div style='float: right; font-style: italic; font-weight: bold; width: 100%; text-align: right; color: darkgreen; border-bottom: 1px solid darkgreen;'>recommended skills</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Afterburner I <br>
 
Electronics III <br>
 
Shield Operation I <br>
 
Shield Upgrades I
 
</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Caldari Frigate III <br>
 
Missile Launcher Operation I <br>
 
Standard Missiles I <br>
 
Engineering III
 
</div>
 
<div style='float: left; padding-left: 10px; width: 30%;'>
 
Energy Management II <br>
 
Hull Upgrades I <br>
 
Missile Projection III
 
</div>
 
</div>
 
<div style='float: left; width: 95%; text-align: justify; padding: 5px 10px 5px 5px; border: 1px solid rgb(50, 50, 50);'><div style='float: right; font-style: italic; font-weight: bold; width: 100%; text-align: right; color: orange;'>fitting notes</div>
 
*With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.
 
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone.
 
</div>
 
</div>
 
 
 
<br>
 

Revision as of 09:34, 5 August 2011

Template:Infobox Ship Horizontal2

low slot
low slot
low slot
mid slot
low slot
high slot

Signal Distortion Amplifier I
1600mm Reinforced Steel Plates I

Invulnerability Field I
Photon Scattering Field I
Large Shield Extender I
Large Shield Extender I
10MN Afterburner I

Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I
Compact 'Limos' Assault Missile Bay I

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Hobgoblin I x5

Wrath Cruise Missile