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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Myrmidon: gun cost notes
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* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
* For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive.
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* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
* For pilots low on ISK, the meta 4 'scout' guns can be replaced by meta 3 'prototype' or meta 2 'gallium' guns which are much less expensive.
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