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→Myrmidon: gun cost notes |
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* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br> | * The example fitting has drones and hardeners fitted for Angel Cartel rats.<br> | ||
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive. | * With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive. | ||
* For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive. | |||
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* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. | * Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. | ||
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro. | * This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro. | ||
* For pilots low on ISK, the meta 4 'scout' guns can be replaced by meta 3 'prototype' or meta 2 'gallium' guns which are much less expensive. | |||
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