More actions
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==Tear Down and Mothballs== | ==Tear Down and Mothballs== | ||
Eventually, all things must come to an end and it is time to tear down your tower, or move it to a new location, or just go on temporary hiatus. | |||
===Tearing down a POS Tower=== | |||
Taking a tower down is faster then putting it up, but you should still allow a few hours if you have lots of modules anchored. You will need some sort of industrial ship (T1 industrial, T2 transport, orca, etc.) to scoop the modules to your cargo hold. If you are working on scooping up batteries outside the shield which are spread apart, then an afterburner module will be very useful. | |||
* You must be within 3000m of the module to initiate the offline/unanchor process. | |||
* You must be within 2500m of the module in order to scoop it to your cargo hold. | |||
* The tractor beam will not work on unanchored modules. | |||
* Labs, storage, guns, etc. will have to be emptied of any contents before they can be offlined. | |||
* In order to unanchor the tower, all modules must be taken offline and unanchored. | |||
===Mothball=== | |||
Sometimes you'll want to save on fuel costs but not entirely abandon your location at the moon. This is done by unanchoring any expensive modules, then taking the tower offline. The POS shield will vanish and everything that was online will go offline. Note that since the tower is now defenseless, you should only mothball towers in hi-sec (or possibly player-controlled null-sec). | |||
==Q&A== | ==Q&A== | ||