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All offensive systems that target enemy ships must be mounted '''outside''' the POS bubble. This is usually a minimum of 5km outside the POS bubble. Small setups will place clusters of systems at both the north and south pole for good coverage, medium/large setups should spread modules evenly around the entire sphere. A 4-point (pyramid corners), 5-point (north / south / 3 around equator), or 6-point (north / south / 4 around equator) setup around the POS are common configurations. | All offensive systems that target enemy ships must be mounted '''outside''' the POS bubble. This is usually a minimum of 5km outside the POS bubble. Small setups will place clusters of systems at both the north and south pole for good coverage, medium/large setups should spread modules evenly around the entire sphere. A 4-point (pyramid corners), 5-point (north / south / 3 around equator), or 6-point (north / south / 4 around equator) setup around the POS are common configurations. | ||
Structures that are placed outside the POS are vulnerable to attack by the enemy even when the POS tower's bubble is intact. When placing defenses outside the POS bubble, you should spread them far enough apart that a battleship cannot easily attack all of them simultaneously with smartbombs. This generally means a | Structures that are placed outside the POS are vulnerable to attack by the enemy even when the POS tower's bubble is intact. When placing defenses outside the POS bubble, you should spread them far enough apart that a battleship cannot easily attack all of them simultaneously with smartbombs. This generally means a 4-6km separation between elements (which is 4-6 "green boxes" apart as each step is 960m). While smartbombs are not very fast at killing batteries, it's an option in cases where there are no defenses other then ECM. | ||
===Hybrid Batteries=== | ===Hybrid Batteries=== | ||
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* 350,000 PG 25 CPU | * 350,000 PG 25 CPU | ||
* 100k shield HP, 1.5M armor HP, 100k structure HP | * 100k shield HP, 1.5M armor HP, 100k structure HP | ||
The energy neutralizer has a 250km (50?) range and drains 1000 GJ (a heavy T2 neutralizer on a ship does 600 GJ). Compared to the other types of defensive modules, their fitting requirement is rather high. | The energy neutralizer has a 250km (50?) range and drains 1000 GJ (a heavy T2 neutralizer on a ship does 600 GJ). Compared to the other types of defensive modules, their fitting requirement is rather high. These are mostly used in lo-sec and null-sec. | ||
===Stasis Webification Battery=== | ===Stasis Webification Battery=== | ||
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* 50,000 PG 25 CPU | * 50,000 PG 25 CPU | ||
* 100k shield HP, 1.5M armor HP, 100k structure HP | * 100k shield HP, 1.5M armor HP, 100k structure HP | ||
These will cut an enemy's ship speed by 75% and have a range of 150km. | These will cut an enemy's ship speed by 75% and have a range of 150km. A few of these makes speed-tanking the batteries a non-option as well as annoying any fleets that have to slow-boat from location to location around the tower. | ||
===Warp Disruption Battery=== | ===Warp Disruption Battery=== | ||