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===Active Defense=== | ===Active Defense=== | ||
Active defense really only works if you have at least 2-3 POS gunners (players with the Starbase Defense Operator role). Each POS gunner will need to have Starbase Defense Management trained to level IV so that they can control a reasonable number of batteries. The goal | Active defense really only works if you have at least 2-3 POS gunners (players with the Starbase Defense Operator role). Each POS gunner will need to have Starbase Defense Management trained to level IV so that they can control a reasonable number of batteries. The goal here is that the POS gunners will coordinate tackling of ships with one of their control modules while the other gunners immediately bring focused fire to bear on the tackled ship. This needs to happen fast enough that the attacking forces cannot refocus their remote repair fast enough to save the target. | ||
As batteries get thinned out and you start running out of spares to bring online as replacements, you should start putting the shield hardeners online. With (9) hardeners you can do a 3/3/2/1 setup and it will make the attacker's job much more difficult. Large towers may even wish to run with a 4/4/3/2 (13) setup for maximum resists. | |||
==Reference Links== | ==Reference Links== | ||