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− | |externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Redeemer%22+site%3Aeve.battleclinic.com Battleclinic Redeemer Fittings] | + | |externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br> |
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Revision as of 01:40, 29 October 2011
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
SHIP BONUSES
Amarr Battleship Skill Bonus: 10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level Black Ops Skill Bonus: 7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
Required Skills
- Amarr Battleship V47d 9h 46m
- Spaceship Command IV1d 1h 8m
- Amarr Cruiser IV5d 5h 42m
- Black Ops I1h 23m
- Spaceship Command V5d 22h 13m
- Cloaking IV6d 6h 51m
- Jump Drive Calibration IV9d 10h 16m
Training Time what's this?75d 9h 21m
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Grouping
▪ Variations Armageddon
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High Amount of High Slots High Amount of Low Slots
13,500 MW 550 tf
100 m/sec
750 m³
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, Armageddon Navy Issue
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High Amount of High Slots High Amount of Low Slots
16,000 MW 560 tf
105 m/sec
875 m³
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, Armageddon Imperial Issue
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High Amount of High Slots High Amount of Low Slots
21,000 MW 550 tf
94 m/sec
600 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 6
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 15 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,968 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 5,312 HP
Armor Resistances
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Shields |
Shield Capacity 4,375 HP
Shield Resistances
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Summary
You can write a summary for Redeemer here.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Redeemer.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Redeemer here.
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