More actions
m 1 revision: Marauders |
No edit summary |
||
| Line 70: | Line 70: | ||
|forumlinks= | |forumlinks= | ||
|wikireferences= | |wikireferences= | ||
|externallinks=[http://wiki.eveonline.com/en/wiki/Paladin Paladin on Eve Online Wiki]<br> | |externallinks=[http://wiki.eveonline.com/en/wiki/Paladin Paladin on Eve Online Wiki]<br> | ||
|highlights1=High Amount of High Slots | |highlights1=High Amount of High Slots | ||
Revision as of 01:41, 29 October 2011
RELATED UNI-WIKI REFERENCES
|
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level
Ship Attributes
|
Summary
You can write a summary for Paladin here.
Skills
Further information about additional or recommended skills to pilot Paladin for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Paladin.
Tactics
No sub-article about Paladin roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Paladin here.



















