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| Line 652: |
Line 652: |
| Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use. With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide. | | Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use. With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide. |
| }} | | }} |
| {{Amarr Fit
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| |fittings=
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| <table class="collapsible collapsed">
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| <tr>
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| <th>PvE Level 1 Mission Machine</th>
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| </tr>
| |
| <tr>
| |
| <td>
| |
| <div style='float:right; margin:8px;' >
| |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| |
| <tr><td><font size='-2'>
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|
| |
|
| [Coercer, PvE Level 1 Mission Machine]<br>
| | |
| | {{ShipGuideFittings |
| | |name=Coercer, Mission Basic |
| | |
| | |low= |
| Small Armor Repairer I<br> | | Small Armor Repairer I<br> |
| Damage Control I<br>
| | Armor EM Hardener I<br> |
| <br> | | Armor Thermic Hardener I<br> |
| 1MN Afterburner I<br>
| | Capacitor Power Relay I<br> |
| <br> | | |mid= |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Cold-Gas I Arcjet Thrusters<br> |
| Dual Light Pulse Laser I, Multifrequency S<br> | | |high= |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Dual Light Beam Laser I<br> |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Dual Light Beam Laser I<br> |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Dual Light Beam Laser I<br> |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Dual Light Beam Laser I<br> |
| Dual Light Pulse Laser I, Multifrequency S<br> | | Dual Light Beam Laser I<br> |
| Salvager I<br>
| | Dual Light Beam Laser I<br> |
| <br> | | Dual Light Beam Laser I<br> |
| | Dual Light Beam Laser I<br> |
| | |
| | |charges= |
| | Multifrequency S<br> |
| | |rigs= |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| </font></td></tr></table>
| |
| </div>
| |
| {{High Slots 8|hs1=Dual Light Pulse Laser I, Multifrequency S|hs2=Dual Light Pulse Laser I, Multifrequency S|hs3=Dual Light Pulse Laser I, Multifrequency S|hs4=Dual Light Pulse Laser I, Multifrequency S|hs5=Dual Light Pulse Laser I, Multifrequency S|hs6=Dual Light Pulse Laser I, Multifrequency S|hs7=Dual Light Pulse Laser I, Multifrequency S|hs8=Salvager I}}
| |
| {{Mid Slots 1|ms1=1MN Afterburner I}}
| |
| {{Low Slots 4|ls1=Damage Control I|ls2=Small Armor Repairer I|ls3=Energized Plate or Resistance Plate as appropriate for pilot SP and rat type|ls4=Energized Plate or Resistance Plate as appropriate for pilot SP and rat type}}
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| {{Rig Slots 3}}
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| <br>
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| <br>
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| ''Flying Manual'': There are no level 1 missions which can not be quickly and effectively conquered using this fit. The biggest concern will be balancing the capacitor against the various high drain modules; you will usually want to run the guns, the repairer or the propulsion as running all three at once will quickly deplete your capacitor. Be wary of grouping to many guns at one time as you will destroy many frigate rats with your Alpha strike and do not want to 'waste' DPS.
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| </td>
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| </tr>
| |
| </table>
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|
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| | |notes= |
| | * Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III). |
| | }} |
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| <table class="collapsible collapsed">
| | {{ShipGuideFittings |
| <tr>
| | |name=Coercer, Salvaging Boat |
| <th>Starter Salvager Fit</th>
| |
| </tr>
| |
| <tr>
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| <td>
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| <div style='float:right; margin:8px;' >
| |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| |
| <tr><td><font size='-2'>
| |
|
| |
|
| [Coercer, Starter Salvager Fit]<br>
| | |low= |
| Expanded Cargohold I<br>
| |
| Expanded Cargohold I<br>
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| Co-Processor I<br> | | Co-Processor I<br> |
| Capacitor Flux Coil I<br> | | Capacitor Power Relay I<br> |
| <br> | | Capacitor Power Relay I<br> |
| 1MN Afterburner I<br>
| | Capacitor Power Relay I<br> |
| <br> | | |mid= |
| | 1MN MicroWarpdrive I<br> |
| | |high= |
| Small Tractor Beam I<br> | | Small Tractor Beam I<br> |
| Small Tractor Beam I<br> | | Small Tractor Beam I<br> |
| Line 724: |
Line 704: |
| Salvager I<br> | | Salvager I<br> |
| Salvager I<br> | | Salvager I<br> |
| Salvager I<br> | | Salvager I |
| <br>
| | |
| | |charges= |
| | |drones= |
| | |rigs= |
| Small Salvage Tackle I<br> | | Small Salvage Tackle I<br> |
| Small Salvage Tackle I<br> | | Small Salvage Tackle I<br> |
| Small Salvage Tackle I<br> | | Small Salvage Tackle I<br> |
| </font></td></tr></table>
| | |
| </div>
| | |notes= |
| {{High Slots 8|hs1=Salvager I|hs2=Salvager I|hs3=Salvager I|hs4=Salvager I|hs5=Small Tractor Beam I|hs6=Small Tractor Beam I|hs7=Small Tractor Beam I|hs8=Small Tractor Beam I}}
| | * The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions. |
| {{Mid Slots 1|ms1=1MN Afterburner I}}
| | * Rigs are optional, they are very expensive for most newbies. |
| {{Low Slots 4|ls1=Expanded Cargohold I|ls2=Expanded Cargohold I|ls3=Co-Processor I|ls4=Capacitor Flux Coil I}}
| | * If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher. |
| {{Rig Slots 3|rs1=Small Salvage Tackle I|rs2=Small Salvage Tackle I|rs3=Small Salvage Tackle I}}
| |
| *The Rigs are certainly not required but will make things faster if you can afford them. | |
| *Afterburner if you are salvaging while missions are ongoing (ie. in deadspace), Microwarpdrive otherwise if you have the skills to fit it.
| |
| *Replace 1 Tractor Beam and 1 Salvager with a Core Probe Launcher and a Prototype Cloaking Device if you are planning on using it as a Wormhole salvager. The inability to fit both an Analyzer and Codebreaker is quite limiting, however.
| |
| <br>
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| <br>
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| ''Flying Manual'': This salvager is only limited by capacitor and cargo space, it can clean up a large number of wrecks very quickly. You will likely have to empty your cargo hold several times if looting and salvaging a level 4 mission. If collecting salvage only cargo space will not be an issue. With perfect salvaging skills having more Tractor Beams and less salvagers can increase efficiency.
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| </td>
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| </tr>
| |
| </table>
| |
| }} | | }} |
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| =Cruiser= | | =Cruiser= |