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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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Amarr pilots should eventually acquire T2 gunnery skills, though this is often done after having stepped into a battleship.
Amarr pilots should eventually acquire T2 gunnery skills, though this is often done after having stepped into a battleship.
 
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===Progression===
===Progression===


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Alternatives exist however. If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for Tech 2 EWAR ships (Sentinel, Curse and Pilgrim). Or for the truly different the Inquisitor leads to the Khanid line of Tech 2 short range missile ships (Vengeance and Sacrilege for damage together with other support ships like the Malediction or Heretic).
Alternatives exist however. If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for Tech 2 EWAR ships (Sentinel, Curse and Pilgrim). Or for the truly different the Inquisitor leads to the Khanid line of Tech 2 short range missile ships (Vengeance and Sacrilege for damage together with other support ships like the Malediction or Heretic).
 
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===Tech 2 Energy Turrets===
===Tech 2 Energy Turrets===


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**Large Energy Turret V
**Large Energy Turret V
**Motion Prediction V
**Motion Prediction V
 
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===Cross Training===
===Cross Training===