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Amarr pilots should eventually acquire T2 gunnery skills, though this is often done after having stepped into a battleship. | Amarr pilots should eventually acquire T2 gunnery skills, though this is often done after having stepped into a battleship. | ||
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===Progression=== | ===Progression=== | ||
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Alternatives exist however. If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for Tech 2 EWAR ships (Sentinel, Curse and Pilgrim). Or for the truly different the Inquisitor leads to the Khanid line of Tech 2 short range missile ships (Vengeance and Sacrilege for damage together with other support ships like the Malediction or Heretic). | Alternatives exist however. If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for Tech 2 EWAR ships (Sentinel, Curse and Pilgrim). Or for the truly different the Inquisitor leads to the Khanid line of Tech 2 short range missile ships (Vengeance and Sacrilege for damage together with other support ships like the Malediction or Heretic). | ||
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===Tech 2 Energy Turrets=== | ===Tech 2 Energy Turrets=== | ||
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**Large Energy Turret V | **Large Energy Turret V | ||
**Motion Prediction V | **Motion Prediction V | ||
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===Cross Training=== | ===Cross Training=== | ||