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Archive:Logistic Guide: Difference between revisions

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==Recommended Skills==
==Recommended Skills==


===Drones===
As with any T2 cruiser hull, logistics are skill intensive and is not recomended for low skill pilots.
* Drone Durability 3
* Drone Navigation 5
* Drones 5
* Electronic Warfare Drone Interfacing 3
* Repair Drone Operation 4
* Scout Drone Operation 5


===Electronics===


* Electronic Warfare 4
The ship descriptions itself gives an excellent starting point:
* Electronics 5
* Long Range Targeting 5
* Multitasking 3
* Signature Analysis 5
* Targeting 5


===Engineering===


* Energy Emission Systems 4
* Core Competency - Standard [Certificate]<br>
* Energy Management 5
* Armor Tanking - Standard [Certificate]<br>
* Energy Systems Operation 5
* Active Shield Tanking - Standard [Certificate] <br>
* Engineering 5
* Logistics Chief - Standard [Certificate]<br> <br>
* Shield Emission Systems 4
* Shield Management 5
* Shield Operation 4
* Shield Upgrades 4
* Tactical Shield Manipulation 4


===Mechanic===
It is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation.  Please view the armor skills and shield skills appropriately for the ship you will be fielding<br><br>
* Logistics IV – The heavy capacitor use of remote repair modules are difficult to overcome without this. <br>
* Core Capacitor Elite [Certificate] – Capacitor skills are critical to logi pilots <br>
* High Velocity Helmsman Standard [Certificate] – Allows for the use of Afterburners / Microwarp drives and ensures good align times <br><br>


* Armor Rigging 3
* EM Armor Compensation 4
* Explosive Armor Compensation 4
* Hull Upgrades 5
* Jury Rigging 3
* Kinetic Armor Compensation 4
* Mechanic 5
* Nanite Interfacing 3
* Nanite Operation 3
* Remote Armor Repair Systems 4
* Remote Hull Repair Systems 3
* Repair Systems 2
* Shield Rigging 3
* Thermic Armor Compensation 4


===Navigation===
Additional Tanking / Fitting skills: <br><br>
* Ellectronics V - Max out your available CPU.
* Engineering V - Max out your available Powergrid.
* Hull Upgrades V – To Fit T2 armor tank modules<br>
* Shield Upgrades V - To save on PG for tight shield fits <br>
* Shield Management V - To increase the buffer on shield Logis <br>
* Armor Compensation skills to IV: EM, Thermal, Kenetic and Explosive <br>
* Jury Rigging III – To fit Cap Control Rigs and Ancillary Current Routers <br>
* Armor Rigging III – To fit Armor Rigs and diminish their speed drawbacks <br>
* Shield Rigging III - To Fit Shield rigs and diminish the signature radius penalty<br> <br>


* Acceleration Control 4
Utility Skills:
* Afterburner 4
* Electronic Warfare IV – To Fit T2 ECCM modules <br>
* Evasive Maneuvering 4
* Sensor Linking IV – To fit Tracking Links (uncommon fits) <br>
* Fuel Conservation 4
* Drones V – To enable a full flight of five drones <br>
* High Speed Maneuvering 4
* Electronic Warfare Drone Interfacing II – To use ECCM Drones <br>
* Navigation 4
* Repair Drone Operation IV or V – To field T1 or T2 repair Drones
* Warp Drive Operation 4
 
===Science===
 
* Biology 3
* Science 4
* Thermodynamics 4
 
===Spaceship Command===
 
* Amarr Cruiser 5
* Caldari Cruiser 5
* Gallente Cruiser 5
* Logistics 4/5
* Minmatar Cruiser 5
* Spaceship Command 4
 
Logistics 4 is the minimum you should be flying a logistic ship with. But you should train it up to 5 as soon as possible if you want to fly logistic ships regularly.
 
Some PvE fits may require T2 rigs, for example some incursion fits have the Medium Ancillary Current Router II to make room for powergrid, this rig requires the Jury Rigging IV skill to fit.


==Fittings==
==Fittings==